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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-04 06:50:43 +00:00
OpenDiablo2/main.go
William d85e2bdd51
Javascript console commands (#572)
* Allow the execution of JS from the terminal when hosting a local game or playing a single game

Signed-off-by: William Claude <w.claude@thebeat.co>

* Reorganise imports on edited files

Signed-off-by: William Claude <w.claude@thebeat.co>

* Remove Reset

Signed-off-by: William Claude <w.claude@thebeat.co>
2020-07-11 11:24:04 -04:00

55 lines
1.4 KiB
Go

package main
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2app"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
)
// GitBranch is set by the CI build process to the name of the branch
//nolint:gochecknoglobals This is filled in by the build system
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
//nolint:gochecknoglobals This is filled in by the build system
var GitCommit string
func main() {
log.SetFlags(log.Lshortfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
if err := d2config.Load(); err != nil {
panic(err)
}
// Initialize our providers
renderer, err := ebiten.CreateRenderer()
if err != nil {
panic(err)
}
audio, err := ebiten2.CreateAudio()
if err != nil {
panic(err)
}
d2input.Create() // TODO d2input singleton must be init before d2term
term, err := d2term.Initialize()
if err != nil {
log.Fatal(err)
}
scriptEngine := d2script.CreateScriptEngine()
app := d2app.Create(GitBranch, GitCommit, term, scriptEngine, audio, renderer)
if err := app.Run(); err != nil {
log.Fatal(err)
}
}