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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-10-01 15:46:17 -04:00
OpenDiablo2/d2common/d2loader/filesystem/source.go
lord 50d40fb5d3
D2loader (#714)
* adding logger implementation to d2common

* Adding file loader implementation

The file loader works in terms of `Sources` and `Assets`. A `Source` is
something like a filesystem that has a cache. An `Asset` is something
that implements `io.ReadSeeker` and has a few methods of its own.

There are currently `Source` implementations for MPQ archives and for the
host filesystem, meaning that one can specify a directory on the host fs to
load files from.

`Sources` are added to a loader with `loader.AddSource(path)`, where `path`
resolves somewhere on disk. In the case that the path points to an MPQ,
then an MPQ `Source` is created and added to the loader. If `path` resolves
to a directory, then a filesystem source is added.

Files are loaded with `loader.Load("data/global/excel/monstats.txt")`, and the
sources are searched in the order that they were added.

* adding tests for d2common/logger_test.go

* adding tests and testdata for d2loader

* logger lint fixes, fixed missing test case

* minor edits, lint fixes, changes some comments, embedded Logger into Loader

* moved d2loader into d2common (I dont think it belonged in d2core)

* removed my simple cache implementation in favor of our existing cache in d2common
2020-09-08 15:45:26 -04:00

50 lines
1.1 KiB
Go

package filesystem
import (
"os"
"path/filepath"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
)
// static check that Source implements AssetSource
var _ asset.Source = &Source{}
// Source represents an asset source which is a normal directory on the host file system
type Source struct {
Root string
}
// Type returns the type of this asset source
func (s *Source) Type() types.SourceType {
return types.AssetSourceFileSystem
}
// Open opens a file with the given sub-path within the Root dir of the file system source
func (s *Source) Open(subPath string) (asset.Asset, error) {
file, err := os.Open(s.fullPath(subPath))
if err == nil {
a := &Asset{
assetType: types.Ext2AssetType(filepath.Ext(subPath)),
source: s,
path: subPath,
file: file,
}
return a, nil
}
return nil, err
}
func (s *Source) fullPath(subPath string) string {
return filepath.Clean(filepath.Join(s.Root, subPath))
}
// String returns the Root dir of this file system source
func (s *Source) String() string {
return s.Root
}