OpenDiablo2/d2core/d2records/monster_levels_record.go

61 lines
1.4 KiB
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func monsterLevelsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(map[int]*MonsterLevelRecord)
for d.Next() {
record := &MonsterLevelRecord{
Level: d.Number("Level"),
BattleNet: monsterDifficultyLevels{
Normal: monsterLevelValues{
Hitpoints: d.Number("HP"),
Damage: d.Number("DM"),
Experience: d.Number("XP"),
},
Nightmare: monsterLevelValues{
Hitpoints: d.Number("HP(N)"),
Damage: d.Number("DM(N)"),
Experience: d.Number("XP(N)"),
},
Hell: monsterLevelValues{
Hitpoints: d.Number("HP(H)"),
Damage: d.Number("DM(H)"),
Experience: d.Number("XP(H)"),
},
},
Ladder: monsterDifficultyLevels{
Normal: monsterLevelValues{
Hitpoints: d.Number("L-HP"),
Damage: d.Number("L-DM"),
Experience: d.Number("L-XP"),
},
Nightmare: monsterLevelValues{
Hitpoints: d.Number("L-HP(N)"),
Damage: d.Number("L-DM(N)"),
Experience: d.Number("L-XP(N)"),
},
Hell: monsterLevelValues{
Hitpoints: d.Number("L-HP(H)"),
Damage: d.Number("L-DM(H)"),
Experience: d.Number("L-XP(H)"),
},
},
}
records[record.Level] = record
}
if d.Err != nil {
return d.Err
}
r.Logger.Infof("Loaded %d MonsterLevel records", len(records))
r.Monster.Levels = records
return nil
}