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OpenDiablo2/d2core/inventory_item_armor.go
ndechiara 1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00

58 lines
1.2 KiB
Go

package d2core
import (
"log"
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
)
type InventoryItemArmor struct {
inventorySizeX int
inventorySizeY int
itemName string
itemCode string
armorClass string
}
func GetArmorItemByCode(code string) InventoryItemArmor {
result := d2datadict.Armors[code]
if result == nil {
log.Fatalf("Could not find armor entry for code '%s'", code)
}
return InventoryItemArmor{
inventorySizeX: result.InventoryWidth,
inventorySizeY: result.InventoryHeight,
itemName: result.Name,
itemCode: result.Code,
armorClass: "lit", // TODO: Where does this come from?
}
}
func (v InventoryItemArmor) GetArmorClass() string {
if v.itemCode == "" {
return "lit"
}
return v.armorClass
}
func (v InventoryItemArmor) GetInventoryItemName() string {
return v.itemName
}
func (v InventoryItemArmor) GetInventoryItemType() d2enum.InventoryItemType {
return d2enum.InventoryItemTypeArmor
}
func (v InventoryItemArmor) GetInventoryGridSize() (int, int) {
return v.inventorySizeX, v.inventorySizeY
}
func (v InventoryItemArmor) Serialize() []byte {
return []byte{}
}
func (v InventoryItemArmor) GetItemCode() string {
return v.itemCode
}