mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-01 23:56:16 -04:00
204 lines
7.9 KiB
C#
204 lines
7.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Attributes;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Core.UI;
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namespace OpenDiablo2.Scenes
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{
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enum eHero
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{
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Amazon,
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Assassin,
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Necromancer,
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Barbarian,
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Paladin,
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Sorceress,
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Druid
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}
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enum eHeroStance
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{
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Idle,
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IdleSelected,
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Approaching,
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Selected,
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Retreating
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}
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struct HeroRenderInfo
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{
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public ISprite IdleSprite, IdleSelectedSprite, ApproacingSprite, SelectedSprite, RetreatingSprite;
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public eHeroStance Stance;
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}
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[Scene("Select Hero Class")]
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public sealed class SelectHeroClass : IScene
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{
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static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IRenderWindow renderWindow;
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private readonly IPaletteProvider paletteProvider;
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private readonly IMPQProvider mpqProvider;
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private readonly IMouseInfoProvider mouseInfoProvider;
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private readonly IMusicProvider musicProvider;
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private readonly ISceneManager sceneManager;
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private float secondTimer;
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private ISprite backgroundSprite, campfireSprite;
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private IFont headingFont;
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private ILabel headingLabel;
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private Button exitButton;
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private Dictionary<eHero, HeroRenderInfo> heroRenderInfo = new Dictionary<eHero, HeroRenderInfo>();
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public SelectHeroClass(
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IRenderWindow renderWindow,
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IPaletteProvider paletteProvider,
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IMPQProvider mpqProvider,
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IMouseInfoProvider mouseInfoProvider,
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IMusicProvider musicProvider,
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ISceneManager sceneManager,
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Func<eButtonType, Button> createButton
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)
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{
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this.renderWindow = renderWindow;
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this.paletteProvider = paletteProvider;
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this.mpqProvider = mpqProvider;
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this.mouseInfoProvider = mouseInfoProvider;
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this.sceneManager = sceneManager;
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backgroundSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar);
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campfireSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar, new System.Drawing.Point(380, 335));
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heroRenderInfo[eHero.Barbarian] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar, new System.Drawing.Point(400, 330)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar, new System.Drawing.Point(400, 330))
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};
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heroRenderInfo[eHero.Sorceress] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar, new System.Drawing.Point(626, 352)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar, new System.Drawing.Point(626, 352))
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};
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heroRenderInfo[eHero.Necromancer] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar, new System.Drawing.Point(300, 335)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar, new System.Drawing.Point(300, 335))
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};
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heroRenderInfo[eHero.Paladin] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar, new System.Drawing.Point(521, 338)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar, new System.Drawing.Point(521, 338))
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};
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heroRenderInfo[eHero.Amazon] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar, new System.Drawing.Point(100, 339)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar, new System.Drawing.Point(100, 339))
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};
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heroRenderInfo[eHero.Assassin] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar, new System.Drawing.Point(231, 365)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar, new System.Drawing.Point(231, 365))
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};
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heroRenderInfo[eHero.Druid] = new HeroRenderInfo
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{
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Stance = eHeroStance.Idle,
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IdleSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar, new System.Drawing.Point(720, 370)),
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IdleSelectedSprite = renderWindow.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar, new System.Drawing.Point(720, 370))
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};
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headingFont = renderWindow.LoadFont(ResourcePaths.Font30, Palettes.Units);
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headingLabel = renderWindow.CreateLabel(headingFont);
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headingLabel.Text = "Select Hero Class";
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headingLabel.Location = new System.Drawing.Point(400 - (headingLabel.TextArea.Width / 2), 17);
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exitButton = createButton(eButtonType.Medium);
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exitButton.Text = "EXIT";
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exitButton.Location = new System.Drawing.Point(30, 540);
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exitButton.OnActivate = OnExitClicked;
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}
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private void OnExitClicked()
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{
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sceneManager.ChangeScene("Main Menu");
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}
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public void Render()
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{
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renderWindow.Draw(backgroundSprite, 4, 3, 0);
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RenderHeros();
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renderWindow.Draw(campfireSprite, (int)(campfireSprite.TotalFrames * secondTimer));
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renderWindow.Draw(headingLabel);
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exitButton.Render();
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}
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private void RenderHeros()
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{
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foreach (var hero in Enum.GetValues(typeof(eHero)).Cast<eHero>())
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RenderHero(hero);
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}
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private void RenderHero(eHero hero)
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{
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var renderInfo = heroRenderInfo[hero];
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switch (renderInfo.Stance)
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{
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case eHeroStance.Idle:
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renderWindow.Draw(renderInfo.IdleSprite, (int)(renderInfo.IdleSprite.TotalFrames * secondTimer));
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break;
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case eHeroStance.IdleSelected:
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renderWindow.Draw(renderInfo.IdleSelectedSprite, (int)(renderInfo.IdleSelectedSprite.TotalFrames * secondTimer));
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break;
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case eHeroStance.Approaching:
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break;
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case eHeroStance.Selected:
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break;
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case eHeroStance.Retreating:
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break;
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default:
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break;
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}
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}
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public void Update(long ms)
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{
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float seconds = ((float)ms / 1500f);
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secondTimer += seconds;
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while (secondTimer >= 1f)
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secondTimer -= 1f;
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exitButton.Update();
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}
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public void Dispose()
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{
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backgroundSprite.Dispose();
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campfireSprite.Dispose();
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headingFont.Dispose();
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headingLabel.Dispose();
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}
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}
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}
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