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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-29 18:45:23 +00:00
OpenDiablo2/d2common/d2math/d2vector
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
..
doc.go Benchmark d2math (#595) 2020-07-17 18:50:07 -04:00
position_test.go Map entity rework - vectors in mapEntity (#579) 2020-07-13 09:06:50 -04:00
position.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
vector_test.go Benchmark d2math (#595) 2020-07-17 18:50:07 -04:00
vector.go Benchmark d2math (#595) 2020-07-17 18:50:07 -04:00