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https://github.com/OpenDiablo2/OpenDiablo2
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* Reorganize MapEngine This is already turning into a mess... * Map engine selects tile index to use Still very ugly * Fix subtile flag combination * Prepare randomly generated base tiles * Restore collision viewer * Movement works again, searches for straight paths Paths are now d2vector slices * Fix LOS calculation * Fix test (I think) |
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.. | ||
doc.go | ||
ds1.go | ||
floor_shadow_record.go | ||
substitution_group.go | ||
substitution_record.go | ||
tile_record.go | ||
wall_record.go |