mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 10:26:02 -05:00
9e58b134e5
* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file |
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.. | ||
animation_frame.go | ||
composite_type_string.go | ||
composite_type.go | ||
doc.go | ||
draw_effect.go | ||
encoding_type.go | ||
equipped_slot.go | ||
filter.go | ||
hero_stance.go | ||
hero_string2enum.go | ||
hero_string.go | ||
hero.go | ||
input_button.go | ||
input_key.go | ||
input_priority.go | ||
inventory_item_type.go | ||
item_affix_type.go | ||
item_event_functions.go | ||
item_events.go | ||
layer_stream_type.go | ||
level_generation_types.go | ||
level_teleport_flags.go | ||
monster_alignment_type.go | ||
monster_animation_mode_string.go | ||
monster_animation_mode.go | ||
monster_combat_type.go | ||
object_animation_mode_string2enum.go | ||
object_animation_mode_string.go | ||
object_animation_mode.go | ||
object_type.go | ||
operator_type.go | ||
player_animation_mode_string.go | ||
player_animation_mode.go | ||
readme.md | ||
region_id.go | ||
region_layer.go | ||
render_type.go | ||
terminal_category.go | ||
tile.go | ||
weapon_class_string2enum.go | ||
weapon_class_string.go | ||
weapon_class.go |
OpenDiablo2 Enums
Items in this folder are compiled with two programs. You can obtain them by running the following:
go get golang.org/x/tools/cmd/stringer
go get github.com/mewspring/tools/cmd/string2enum
Once you have the tools installed, simply run the following command in this folder to regenerate the support files:
go generate
If you add any enums (e.g. AnimationMode
), make sure to add the following to the end of the
file:
//go:generate stringer -linecomment -type AnimationMode