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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 01:51:14 -05:00
OpenDiablo2/d2common/d2data/d2datadict/automap.go
dk 4938ec1f44
Resolved most lint errors in d2data and d2datadict (#499)
* adding comments to d2interface for linter

* moved d2render renderer interfaces and types into d2interface

* fixed most lint errors for monstats loader

* de-lint d2data wip

* d2data: resolve linting errors
2020-06-30 09:17:07 -04:00

133 lines
4.4 KiB
Go

package d2datadict
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const (
expansion = "Expansion" // blizzard put this in the txt where expansion data starts
)
//nolint:gochecknoglobals // Currently global by design, only written once
var frameFields = []string{"Cel1", "Cel2", "Cel3", "Cel4"}
// AutoMapRecord represents one row from d2data.mpq/AutoMap.txt.
// Based on the information here https://d2mods.info/forum/kb/viewarticle?a=419
type AutoMapRecord struct {
// LevelName is a string with an act number followed
// by a level type, separated by a space. For example:
// '1 Barracks' is the barracks level in act 1.
LevelName string
// TileName refers to a certain tile orientation.
// See https://d2mods.info/forum/kb/viewarticle?a=468
TileName string
// Style is the top index in a 2D tile array.
Style int // tiles[autoMapRecord.Style][]
// StartSequence and EndSequence are sub indices the
// same 2D array as Style. They describe a range of
// tiles for which covered by this AutoMapRecord.
// In some rows you can find a value of -1. This means
// the game will only look at Style and TileName to
// determine which tiles are addressed.
StartSequence int // tiles[][autoMapRecord.StartSequence]
EndSequence int // tiles[][autoMapRecord.EndSequence]
// Type values are described as:
// "...just comment fields, as far as I know. Put in
// whatever you like..."
// The values seem functional but naming conventions
// vary between LevelNames.
// Type1 string
// Type2 string
// Type3 string
// Type4 string // Note: I commented these out for now because they supposedly aren't useful see the LoadAutoMaps function.
// Frames determine the frame of the MaxiMap(s).dc6 that
// will be applied to the specified tiles. The frames
// are in rows, if each row holds 20 images (when you
// re-extract the chart with Dc6Table, you can specify
// how many graphics a line can hold), line 1 includes
// icons 0-19, line 2 from 20 to 39 etc.
// Multiple values exist for Cel (and Type) to enable
// variation. Presumably game chooses randomly between
// any of the 4 values which are not set to -1.
Frames []int
}
// AutoMaps contains all data in AutoMap.txt.
//nolint:gochecknoglobals // Current design is to have these global
var AutoMaps []*AutoMapRecord
// LoadAutoMaps populates AutoMaps with the data from AutoMap.txt.
// It also amends a duplicate field (column) name in that data.
func LoadAutoMaps(file []byte) {
// Fix the error in the original file
fileString := fixDuplicateFieldName(string(file))
// Split file by newlines and tabs
d := d2common.LoadDataDictionary(fileString)
// Construct records
AutoMaps = make([]*AutoMapRecord, len(d.Data))
for idx := range d.Data {
if d.GetString("LevelName", idx) == expansion {
continue
}
AutoMaps[idx] = &AutoMapRecord{
LevelName: d.GetString("LevelName", idx),
TileName: d.GetString("TileName", idx),
Style: d.GetNumber("Style", idx),
StartSequence: d.GetNumber("StartSequence", idx),
EndSequence: d.GetNumber("EndSequence", idx),
//Type1: d.GetString("Type1", idx),
//Type2: d.GetString("Type2", idx),
//Type3: d.GetString("Type3", idx),
//Type4: d.GetString("Type4", idx),
// Note: I commented these out for now because they supposedly
// aren't useful see the AutoMapRecord struct.
}
AutoMaps[idx].Frames = make([]int, len(frameFields))
for i := range frameFields {
AutoMaps[idx].Frames[i] = d.GetNumber(frameFields[i], idx)
}
}
log.Printf("Loaded %d AutoMapRecord records", len(AutoMaps))
}
// fixDuplicateFieldName changes one of the two 'Type2' fields
// in AutoMap.txt to 'Type3'. An error in the file can be seen
// by looking at the lists of 'Type' and 'Cel' fields:
//
// Type1 Type2 Type2* Type4
// Cel1 Cel2 Cel3 Cel4
//
// LoadDataDictionary uses a set of field names. The duplicate
// is omitted resulting in all rows being skipped because their
// counts are different from the field names count.
func fixDuplicateFieldName(fileString string) string {
// Split rows
rows := strings.Split(fileString, "\r\n")
// Split the field names row and correct the duplicate
fieldNames := strings.Split(rows[0], "\t")
fieldNames[9] = "Type3"
// Join the field names back up and assign to the first row
rows[0] = strings.Join(fieldNames, "\t")
// Return the rows, joined back into one string
return strings.Join(rows, "\r\n")
}