OpenDiablo2/d2game/d2player/party_panel.go

657 lines
18 KiB
Go

package d2player
import (
"log"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
lightGreen = 0x18ff00ff
red = 0xff0000ff
lightRed = 0xdb3f3dff
orange = 0xffa800ff
)
const ( // for the dc6 frames
partyPanelTopLeft = iota
partyPanelTopRight
partyPanelBottomLeft
partyPanelBottomRight
)
const ( // for bar's dc6 frames
barLeft = iota
barRight
)
const (
partyPanelOffsetX, partyPanelOffsetY = 80, 64
)
const (
partyPanelCloseButtonX, partyPanelCloseButtonY = 358, 453
partyPanelHeroNameX, partyPanelHeroNameY = 180, 80
)
const (
buttonSize = 19
)
const (
barX, baseBarY = 90, 134
relationshipSwitcherX, baseRelationshipSwitcherY = 95, 150
listeningSwitcherX, baseListeningSwitcherY = 342, 140
seeingSwitcherX, baseSeeingSwitcherY = 365, 140
nameLabelX, baseNameLabelY = 115, 144
nameTooltipX, baseNameTooltipY = 100, 120
classLabelX, baseClassLabelY = 115, 158
levelLabelX, baseLevelLabelY = 386, 160
inviteAcceptButtonX, baseInviteAcceptButtonY = 265, 147
indexOffset = 52
)
// NewPartyPanel creates a new party panel
func NewPartyPanel(asset *d2asset.AssetManager,
ui *d2ui.UIManager,
heroName string,
l d2util.LogLevel,
me *d2mapentity.Player,
heroState *d2hero.HeroStatsState,
players map[string]*d2mapentity.Player) *PartyPanel {
log.Print("OpenDiablo2 - Party Panel - development")
originX := 0
originY := 0
pp := &PartyPanel{
asset: asset,
uiManager: ui,
originX: originX,
originY: originY,
heroState: heroState,
heroName: heroName,
labels: &StatsPanelLabels{},
barX: barX,
barY: baseBarY,
players: players,
me: me,
}
var partyIndexes [d2enum.MaxPlayersInGame]*partyIndex
var indexes [d2enum.MaxPlayersInGame]*d2ui.WidgetGroup
for i := 0; i < d2enum.MaxPlayersInGame; i++ {
partyIndexes[i] = pp.newPartyIndex()
indexes[i] = pp.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
}
pp.partyIndexes = partyIndexes
pp.indexes = indexes
pp.Logger = d2util.NewLogger()
pp.Logger.SetLevel(l)
pp.Logger.SetPrefix(logPrefix)
return pp
}
// PartyPanel represents the party panel
type PartyPanel struct {
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
panel *d2ui.Sprite
bar *d2ui.Sprite
heroState *d2hero.HeroStatsState
heroName string
labels *StatsPanelLabels
onCloseCb func()
panelGroup *d2ui.WidgetGroup
partyIndexes [d2enum.MaxPlayersInGame]*partyIndex
indexes [d2enum.MaxPlayersInGame]*d2ui.WidgetGroup
players map[string]*d2mapentity.Player
me *d2mapentity.Player
originX int
originY int
isOpen bool
barX int
barY int
*d2util.Logger
}
// newPartyIndex creates new party index
func (s *PartyPanel) newPartyIndex() *partyIndex {
result := &partyIndex{
asset: s.asset,
me: s.me,
}
nameLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
result.nameTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.name = nameLabel
classLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
result.class = classLabel
result.nameRect = d2geom.Rectangle{}
levelLabel := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
levelLabel.Alignment = d2ui.HorizontalAlignRight
result.level = levelLabel
relationships := s.createSwitcher(d2enum.PartyButtonRelationshipsFrame)
relationships.SetDisabledColor(lightRed)
result.relationshipsActiveTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.relationshipsActiveTooltip.SetText(s.asset.TranslateString("strParty7") + "\n" + s.asset.TranslateString("strParty8"))
relationships.SetActiveTooltip(result.relationshipsActiveTooltip)
result.relationshipsInactiveTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky,
d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.relationshipsInactiveTooltip.SetText(s.asset.TranslateString("strParty9") + "\n" + s.asset.TranslateString("strParty8"))
relationships.SetInactiveTooltip(result.relationshipsInactiveTooltip)
result.relationshipSwitcher = relationships
seeing := s.createSwitcher(d2enum.PartyButtonSeeingFrame)
result.seeingActiveTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.seeingActiveTooltip.SetText(s.asset.TranslateString("strParty19"))
seeing.SetActiveTooltip(result.seeingActiveTooltip)
result.seeingInactiveTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.seeingInactiveTooltip.SetText(s.asset.TranslateString("strParty22"))
seeing.SetInactiveTooltip(result.seeingInactiveTooltip)
result.seeingSwitcher = seeing
listening := s.createSwitcher(d2enum.PartyButtonListeningFrame)
result.listeningActiveTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.listeningActiveTooltip.SetText(s.asset.TranslateString("strParty17") + "\n" + s.asset.TranslateString("strParty18"))
listening.SetActiveTooltip(result.listeningActiveTooltip)
result.listeningInactiveTooltip = s.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
result.listeningInactiveTooltip.SetText(s.asset.TranslateString("strParty11") + "\n" + s.asset.TranslateString("strParty16"))
listening.SetInactiveTooltip(result.listeningInactiveTooltip)
result.listeningSwitcher = listening
result.inviteAcceptButton = s.uiManager.NewButton(d2ui.ButtonTypePartyButton, s.asset.TranslateString("Invite"))
result.inviteAcceptButton.SetVisible(false)
return result
}
// partyIndex represents a party index
type partyIndex struct {
asset *d2asset.AssetManager
me *d2mapentity.Player
hero *d2mapentity.Player
name *d2ui.Label
nameTooltip *d2ui.Tooltip
nameRect d2geom.Rectangle
class *d2ui.Label
level *d2ui.Label
relationshipSwitcher *d2ui.SwitchableButton
relationshipsActiveTooltip *d2ui.Tooltip
relationshipsInactiveTooltip *d2ui.Tooltip
seeingSwitcher *d2ui.SwitchableButton
seeingActiveTooltip *d2ui.Tooltip
seeingInactiveTooltip *d2ui.Tooltip
listeningSwitcher *d2ui.SwitchableButton
listeningActiveTooltip *d2ui.Tooltip
listeningInactiveTooltip *d2ui.Tooltip
inviteAcceptButton *d2ui.Button
relationships d2enum.PlayersRelationships
}
func (pi *partyIndex) setNameTooltipText() {
switch pi.relationships {
case d2enum.PlayerRelationNeutral, d2enum.PlayerRelationFriend:
pi.nameTooltip.SetText(pi.asset.TranslateString("Party17"))
case d2enum.PlayerRelationEnemy:
pi.nameTooltip.SetText(pi.asset.TranslateString("Party12"))
}
}
// setColor sets appropriate labels' colors
func (pi *partyIndex) setColor(relations d2enum.PlayersRelationships) {
color := d2util.Color(white)
switch relations {
case d2enum.PlayerRelationEnemy:
color = d2util.Color(red)
pi.relationshipSwitcher.SetState(false)
case d2enum.PlayerRelationFriend:
color = d2util.Color(lightGreen)
case d2enum.PlayerRelationNeutral:
if pi.CanGoHostile() {
color = d2util.Color(white)
} else {
color = d2util.Color(orange)
pi.relationshipSwitcher.SetEnabled(false)
}
}
pi.name.Color[0] = color
pi.class.Color[0] = color
pi.level.Color[0] = color
}
// setPositions sets party-index's position to given
func (pi *partyIndex) setPositions(idx int) {
var w, h int
pi.name.SetPosition(nameLabelX, baseNameLabelY+indexOffset*idx)
pi.nameTooltip.SetPosition(nameTooltipX, baseNameTooltipY+indexOffset*idx)
pi.class.SetPosition(classLabelX, baseClassLabelY+indexOffset*idx)
pi.level.SetPosition(levelLabelX, baseLevelLabelY+indexOffset*idx)
w, h1 := pi.class.GetSize()
_, h = pi.name.GetSize()
pi.nameRect = d2geom.Rectangle{
Left: nameLabelX,
Top: baseNameLabelY + idx*indexOffset,
Width: w,
Height: h + h1,
}
pi.relationshipSwitcher.SetPosition(relationshipSwitcherX, baseRelationshipSwitcherY+indexOffset*idx)
_, h = pi.relationshipsActiveTooltip.GetSize()
pi.relationshipsActiveTooltip.SetPosition(relationshipSwitcherX+buttonSize, baseRelationshipSwitcherY+idx*indexOffset-h)
_, h = pi.relationshipsInactiveTooltip.GetSize()
pi.relationshipsInactiveTooltip.SetPosition(relationshipSwitcherX+buttonSize, baseRelationshipSwitcherY+idx*indexOffset-h)
pi.seeingSwitcher.SetPosition(seeingSwitcherX, baseSeeingSwitcherY+idx*indexOffset)
_, h = pi.seeingActiveTooltip.GetSize()
pi.seeingActiveTooltip.SetPosition(seeingSwitcherX+buttonSize, baseSeeingSwitcherY+idx*indexOffset-h)
_, h = pi.seeingInactiveTooltip.GetSize()
pi.seeingInactiveTooltip.SetPosition(seeingSwitcherX+buttonSize, baseSeeingSwitcherY+idx*indexOffset-h)
pi.listeningSwitcher.SetPosition(listeningSwitcherX, baseListeningSwitcherY+idx*indexOffset)
_, h = pi.listeningActiveTooltip.GetSize()
pi.listeningActiveTooltip.SetPosition(listeningSwitcherX+buttonSize, baseListeningSwitcherY+idx*indexOffset-h)
_, h = pi.listeningInactiveTooltip.GetSize()
pi.listeningInactiveTooltip.SetPosition(listeningSwitcherX+buttonSize, baseListeningSwitcherY+idx*indexOffset-h)
pi.inviteAcceptButton.SetPosition(inviteAcceptButtonX, baseInviteAcceptButtonY+idx*indexOffset)
}
func (pi *partyIndex) CanGoHostile() bool {
return pi.hero.Stats.Level >= d2enum.PlayersHostileLevel && pi.me.Stats.Level >= d2enum.PlayersHostileLevel
}
// Load the data for the hero status panel
func (s *PartyPanel) Load() {
var err error
var w, h int
// create widgetGroups
s.panelGroup = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
for i := 0; i < d2enum.MaxPlayersInGame; i++ {
s.indexes[i] = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
}
// create frame
frame := s.uiManager.NewUIFrame(d2ui.FrameLeft)
s.panelGroup.AddWidget(frame)
s.panel, err = s.uiManager.NewSprite(d2resource.PartyPanel, d2resource.PaletteSky)
if err != nil {
s.Error(err.Error())
}
// create panel
w, h = frame.GetSize()
staticPanel := s.uiManager.NewCustomWidgetCached(s.renderStaticPanelFrames, w, h)
s.panelGroup.AddWidget(staticPanel)
// create close button
closeButton := s.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
closeButton.SetVisible(false)
closeButton.SetPosition(partyPanelCloseButtonX, partyPanelCloseButtonY)
closeButton.OnActivated(func() { s.Close() })
s.panelGroup.AddWidget(closeButton)
// our name label
heroName := s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
heroName.SetText(s.heroName)
heroName.SetPosition(partyPanelHeroNameX, partyPanelHeroNameY)
heroName.Alignment = d2ui.HorizontalAlignCenter
s.panelGroup.AddWidget(heroName)
// create WidgetGroups of party indexes
for n, i := range s.partyIndexes {
s.indexes[n].AddWidget(i.name)
s.indexes[n].AddWidget(i.class)
s.indexes[n].AddWidget(i.relationshipSwitcher)
s.indexes[n].AddWidget(i.seeingSwitcher)
s.indexes[n].AddWidget(i.listeningSwitcher)
s.indexes[n].AddWidget(i.level)
s.indexes[n].AddWidget(i.inviteAcceptButton)
}
// create bar
s.bar, err = s.uiManager.NewSprite(d2resource.PartyBar, d2resource.PaletteSky)
if err != nil {
s.Error(err.Error())
}
w, h = s.bar.GetCurrentFrameSize()
v := s.uiManager.NewCustomWidget(s.renderBar, w, h)
s.panelGroup.AddWidget(v)
s.setBarPosition()
s.panelGroup.SetVisible(false)
}
// createSwitcher creates party-panel switcher using frame given
func (s *PartyPanel) createSwitcher(frame int) *d2ui.SwitchableButton {
active := s.uiManager.NewDefaultButton(d2resource.PartyBoxes, frame)
inactive := s.uiManager.NewDefaultButton(d2resource.PartyBoxes, frame+d2enum.PartyButtonNextButtonFrame)
switcher := s.uiManager.NewSwitchableButton(active, inactive, true)
switcher.SetVisible(false)
return switcher
}
// IsOpen returns true if the hero status panel is open
func (s *PartyPanel) IsOpen() bool {
return s.isOpen
}
// Toggle toggles the visibility of the hero status panel
func (s *PartyPanel) Toggle() {
if s.isOpen {
s.Close()
} else {
s.Open()
}
}
// Open opens the hero status panel
func (s *PartyPanel) Open() {
s.isOpen = true
s.panelGroup.SetVisible(true)
for n, i := range s.indexes {
if s.partyIndexes[n].hero != nil {
i.SetVisible(true)
}
}
}
// Close closed the hero status panel
func (s *PartyPanel) Close() {
s.isOpen = false
s.panelGroup.SetVisible(false)
for _, i := range s.indexes {
i.SetVisible(false)
}
}
// SetOnCloseCb the callback run on closing the PartyPanel
func (s *PartyPanel) SetOnCloseCb(cb func()) {
s.onCloseCb = cb
}
// AddPlayer adds a new player to the party panel
func (s *PartyPanel) AddPlayer(player *d2mapentity.Player, relations d2enum.PlayersRelationships) {
idx := 0
// search for free index
for n, i := range s.partyIndexes {
if i.hero == nil {
idx = n
break
}
}
s.partyIndexes[idx].hero = player
s.partyIndexes[idx].name.SetText(player.Name())
s.partyIndexes[idx].class.SetText(s.asset.TranslateString(player.Class.String()))
s.partyIndexes[idx].level.SetText(s.asset.TranslateString("Level") + ":" + strconv.Itoa(player.Stats.Level))
s.partyIndexes[idx].relationships = relations
s.partyIndexes[idx].setColor(relations)
s.partyIndexes[idx].setPositions(idx)
s.partyIndexes[idx].setNameTooltipText()
}
// DeletePlayer deletes player from PartyIndexes
func (s *PartyPanel) DeletePlayer(player *d2mapentity.Player) bool {
for n, i := range s.partyIndexes {
if i.hero == player {
s.Debugf("removing player at index %d", n)
s.partyIndexes[n].hero = nil
s.Sort()
return true
}
}
return false
}
// Sort sorts party indexes
func (s *PartyPanel) Sort() {
var emptySlots []*partyIndex
var emptySlotsNumbers []int
var fullSlots []*partyIndex
var fullSlotsNumbers []int
// split s.partyIndexes to empty and non-empty
for n, i := range s.partyIndexes {
if i.hero == nil {
emptySlots = append(emptySlots, i)
emptySlotsNumbers = append(emptySlotsNumbers, n)
} else {
fullSlots = append(fullSlots, i)
fullSlotsNumbers = append(fullSlotsNumbers, n)
}
}
// adds non-empty indexes befor empty indexes
for n, i := range fullSlots {
s.partyIndexes[n] = i
}
// adds empty indexes
for n, i := range emptySlots {
s.partyIndexes[len(fullSlots)+n] = i
}
// sorts widget groups
var sortedWG [d2enum.MaxPlayersInGame]*d2ui.WidgetGroup
// first add non empty WG's
for n, i := range fullSlotsNumbers {
sortedWG[n] = s.indexes[i]
}
// after that, adds empty WG's
for n, i := range emptySlotsNumbers {
sortedWG[len(fullSlotsNumbers)+n] = s.indexes[i]
}
// overwrite existing order
s.indexes = sortedWG
// sets appropriate positions
for n, i := range s.partyIndexes {
if i.hero != nil {
i.setPositions(n)
}
}
}
// IsInPanel returns true if player given already exists in panel
func (s *PartyPanel) IsInPanel(player *d2mapentity.Player) bool {
for _, i := range s.partyIndexes {
if i.hero == player {
return true
}
}
return false
}
// IsMe returns true if player given is "me"
func (s *PartyPanel) IsMe(player *d2mapentity.Player) bool {
return player == s.me
}
// setBarPosition sets party-panel bar's position
func (s *PartyPanel) setBarPosition() {
for n, i := range s.partyIndexes {
currentN := n
if i.hero == nil {
s.barX, s.barY = barX, baseBarY+currentN*indexOffset
break
}
}
}
// UpdatePanel updates panel indexes with players list
func (s *PartyPanel) UpdatePanel() {
for _, i := range s.players {
if !s.IsInPanel(i) && !s.IsMe(i) {
s.AddPlayer(i, d2enum.PlayerRelationNeutral)
// we need to switch all hidden widgets to be visible
// s.Open contains appropriate code to do that.
if s.IsOpen() {
s.Open()
}
}
}
}
// UpdatePlayersList updates internal players list
func (s *PartyPanel) UpdatePlayersList(list map[string]*d2mapentity.Player) {
s.players = list
}
// Advance advances panel
func (s *PartyPanel) Advance(_ float64) {
if !s.IsOpen() {
return
}
s.UpdatePanel()
}
// OnMouseMove handles mouse movement events
func (s *PartyPanel) OnMouseMove(event d2interface.MouseMoveEvent) bool {
mx, my := event.X(), event.Y()
for _, i := range s.partyIndexes {
// Mouse over a game control element
if i.nameRect.IsInRect(mx, my) {
i.nameTooltip.SetVisible(true)
} else {
i.nameTooltip.SetVisible(false)
}
}
return true
}
// nolint:dupl // see quest_log.go.renderStaticPanelFrames comment
func (s *PartyPanel) renderStaticPanelFrames(target d2interface.Surface) {
frames := []int{
partyPanelTopLeft,
partyPanelTopRight,
partyPanelBottomRight,
partyPanelBottomLeft,
}
currentX := s.originX + partyPanelOffsetX
currentY := s.originY + partyPanelOffsetY
for _, frameIndex := range frames {
if err := s.panel.SetCurrentFrame(frameIndex); err != nil {
s.Error(err.Error())
}
w, h := s.panel.GetCurrentFrameSize()
switch frameIndex {
case statsPanelTopLeft:
s.panel.SetPosition(currentX, currentY+h)
currentX += w
case statsPanelTopRight:
s.panel.SetPosition(currentX, currentY+h)
currentY += h
case statsPanelBottomRight:
s.panel.SetPosition(currentX, currentY+h)
case statsPanelBottomLeft:
s.panel.SetPosition(currentX-w, currentY+h)
}
s.panel.Render(target)
}
}
// renderBar renders party panel's bar
func (s *PartyPanel) renderBar(target d2interface.Surface) {
frames := []int{
barLeft,
barRight,
}
currentX := s.originX + s.barX
currentY := s.originY + s.barY
for _, frameIndex := range frames {
if err := s.bar.SetCurrentFrame(frameIndex); err != nil {
s.Error(err.Error())
}
w, h := s.bar.GetCurrentFrameSize()
switch frameIndex {
case statsPanelTopLeft:
s.bar.SetPosition(currentX, currentY)
currentX += w
case statsPanelTopRight:
s.bar.SetPosition(currentX, currentY)
currentY += h
}
s.bar.Render(target)
}
}