mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 09:47:18 -05:00
5d404cbaa0
* refactoring of minipanel * Yet another refactoring of panels * removed unnecessary fields * panel location is now relative to the panel position * resource paths refactoring
111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
using OpenDiablo2.Common;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenDiablo2.Core.UI
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{
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public sealed class MiniPanel : IMiniPanel
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{
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private static readonly IEnumerable<eButtonType> panelButtons = new[] { eButtonType.MinipanelCharacter, eButtonType.MinipanelInventory,
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eButtonType.MinipanelSkill, eButtonType.MinipanelAutomap, eButtonType.MinipanelMessage, eButtonType.MinipanelQuest, eButtonType.MinipanelMenu };
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private readonly IRenderWindow renderWindow;
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private readonly IMouseInfoProvider mouseInfoProvider;
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private readonly IGameState gameState;
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private readonly ISprite sprite;
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private readonly IReadOnlyList<IButton> buttons;
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private readonly IEnumerable<IPanel> panels;
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private bool isPanelVisible;
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public event OnPanelToggledEvent OnPanelToggled;
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public MiniPanel(IRenderWindow renderWindow,
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IGameState gameState,
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IMouseInfoProvider mouseInfoProvider,
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IEnumerable<IPanel> panels,
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Func<eButtonType, IButton> createButton)
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{
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this.renderWindow = renderWindow;
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this.mouseInfoProvider = mouseInfoProvider;
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this.gameState = gameState;
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this.panels = panels;
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sprite = renderWindow.LoadSprite(ResourcePaths.MinipanelSmall, Palettes.Units);
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buttons = panelButtons.Select((x, i) =>
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{
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var newBtn = createButton(x);
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var panel = panels.SingleOrDefault(o => o.PanelType == x);
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if (panel != null)
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{
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newBtn.OnActivate = () => OnPanelToggled?.Invoke(panel);
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panel.OnPanelClosed += Panel_OnPanelClosed;
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}
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return newBtn;
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}).ToList().AsReadOnly();
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UpdatePanelLocation();
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}
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public void OnMenuToggle(bool isToggled) => isPanelVisible = isToggled;
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public bool IsMouseOver()
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{
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int xDiff = mouseInfoProvider.MouseX - sprite.Location.X;
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int yDiff = mouseInfoProvider.MouseY - sprite.Location.Y + sprite.LocalFrameSize.Height;
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return isPanelVisible
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&& xDiff >= 0 && xDiff <= sprite.LocalFrameSize.Width
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&& yDiff >= 0 && yDiff <= sprite.LocalFrameSize.Height;
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}
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public void Render()
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{
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if (!isPanelVisible)
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return;
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renderWindow.Draw(sprite);
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foreach (var button in buttons)
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button.Render();
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}
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public void Update()
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{
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if (!isPanelVisible)
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return;
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foreach (var button in buttons)
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button.Update();
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}
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public void Dispose()
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{
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foreach (var button in buttons)
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button.Dispose();
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sprite.Dispose();
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}
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public void UpdatePanelLocation()
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{
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sprite.Location = new Point((800 - sprite.LocalFrameSize.Width + (int)(gameState.CameraOffset * 1.3f)) / 2,
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526 + sprite.LocalFrameSize.Height);
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for (int i = 0; i < buttons.Count; i++)
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buttons[i].Location = new Point(3 + 21 * i + sprite.Location.X, 3 + sprite.Location.Y - sprite.LocalFrameSize.Height);
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}
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private void Panel_OnPanelClosed(IPanel panel)
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{
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OnPanelToggled?.Invoke(panel);
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}
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}
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}
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