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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-05 09:47:18 -05:00
OpenDiablo2/OpenDiablo2.Core/UI/InventoryPanel.cs
Kacper Drobny 5d404cbaa0 code refactoring, added close button to panels, adjustment of items positions (#38)
* refactoring of minipanel
* Yet another refactoring of panels
* removed unnecessary fields
* panel location is now relative to the panel position
* resource paths refactoring
2018-12-08 16:08:59 -05:00

152 lines
6.1 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Extensions;
using OpenDiablo2.Common.Interfaces;
namespace OpenDiablo2.Core.UI
{
/**
* TODO: Add logic so it can be used as an element in inventory grid
**/
public sealed class InventoryPanel : IInventoryPanel
{
private readonly IRenderWindow renderWindow;
private readonly ISprite sprite;
public eButtonType PanelType => eButtonType.MinipanelInventory;
public ePanelFrameType FrameType => ePanelFrameType.Right;
// Test vars
public IItemContainer helmContainer, armorContainer, weaponLeftContainer, weaponRightContainer, beltContainer, gloveContainer, bootsContainer;
private readonly IItemContainer ringtLeftContainer;
private readonly IItemContainer ringtRightContainer;
private readonly IItemContainer amuletContainer;
private readonly IButton closeButton, goldButton;
public event OnPanelClosedEvent OnPanelClosed;
public InventoryPanel(IRenderWindow renderWindow,
IItemManager itemManager,
Func<eItemContainerType, IItemContainer> createItemContainer,
Func<eButtonType, IButton> createButton)
{
this.renderWindow = renderWindow;
sprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Units, FrameType.GetOffset());
closeButton = createButton(eButtonType.Close);
closeButton.Location = sprite.Location + new Size(18, 384);
closeButton.OnActivate = () => OnPanelClosed?.Invoke(this);
goldButton = createButton(eButtonType.GoldCoin);
goldButton.Location = sprite.Location + new Size(84, 391);
goldButton.OnActivate = OpenGoldDrop;
helmContainer = createItemContainer(eItemContainerType.Helm);
helmContainer.Location = sprite.Location + new Size(135, 5);
helmContainer.SetContainedItem(itemManager.getItem("cap"));
amuletContainer = createItemContainer(eItemContainerType.Amulet);
amuletContainer.Location = sprite.Location + new Size(209, 34);
amuletContainer.SetContainedItem(itemManager.getItem("vip"));
armorContainer = createItemContainer(eItemContainerType.Armor);
armorContainer.Location = sprite.Location + new Size(135, 75);
armorContainer.SetContainedItem(itemManager.getItem("hla"));
weaponLeftContainer = createItemContainer(eItemContainerType.Weapon);
weaponLeftContainer.Location = sprite.Location + new Size(20, 47);
weaponLeftContainer.SetContainedItem(itemManager.getItem("ame"));
weaponRightContainer = createItemContainer(eItemContainerType.Weapon);
weaponRightContainer.Location = sprite.Location + new Size(253, 47);
weaponRightContainer.SetContainedItem(itemManager.getItem("paf"));
beltContainer = createItemContainer(eItemContainerType.Belt);
beltContainer.Location = sprite.Location + new Size(136, 178);
beltContainer.SetContainedItem(itemManager.getItem("vbl"));
ringtLeftContainer = createItemContainer(eItemContainerType.Ring);
ringtLeftContainer.Location = sprite.Location + new Size(95, 179);
ringtLeftContainer.SetContainedItem(itemManager.getItem("rin"));
ringtRightContainer = createItemContainer(eItemContainerType.Ring);
ringtRightContainer.Location = sprite.Location + new Size(209, 179);
ringtRightContainer.SetContainedItem(itemManager.getItem("rin"));
gloveContainer = createItemContainer(eItemContainerType.Glove);
gloveContainer.Location = sprite.Location + new Size(20, 179);
gloveContainer.SetContainedItem(itemManager.getItem("tgl"));
bootsContainer = createItemContainer(eItemContainerType.Boots);
bootsContainer.Location = sprite.Location + new Size(251, 178);
bootsContainer.SetContainedItem(itemManager.getItem("lbt"));
}
public void Update()
{
closeButton.Update();
goldButton.Update();
helmContainer.Update();
amuletContainer.Update();
armorContainer.Update();
weaponLeftContainer.Update();
weaponRightContainer.Update();
beltContainer.Update();
ringtLeftContainer.Update();
ringtRightContainer.Update();
gloveContainer.Update();
bootsContainer.Update();
}
public void Render()
{
renderWindow.Draw(sprite, 2, 2, 1);
closeButton.Render();
goldButton.Render();
helmContainer.Render();
amuletContainer.Render();
armorContainer.Render();
weaponLeftContainer.Render();
weaponRightContainer.Render();
beltContainer.Render();
ringtLeftContainer.Render();
ringtRightContainer.Render();
gloveContainer.Render();
bootsContainer.Render();
}
public void Dispose()
{
sprite.Dispose();
}
private void OpenGoldDrop()
{
// todo;
}
}
}