mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 09:47:18 -05:00
5d404cbaa0
* refactoring of minipanel * Yet another refactoring of panels * removed unnecessary fields * panel location is now relative to the panel position * resource paths refactoring
206 lines
7.3 KiB
C#
206 lines
7.3 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Interfaces;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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namespace OpenDiablo2.Core.UI
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{
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public class GameHUD : IGameHUD
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IRenderWindow renderWindow;
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private readonly IGameState gameState;
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private readonly IMouseInfoProvider mouseInfoProvider;
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private readonly IMiniPanel minipanel;
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private readonly IButton runButton, menuButton;
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private readonly ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
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private readonly IPanelFrame leftPanelFrame, rightPanelFrame;
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public GameHUD(
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IRenderWindow renderWindow,
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IGameState gameState,
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IMouseInfoProvider mouseInfoProvider,
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Func<IMiniPanel> createMiniPanel,
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Func<eButtonType, IButton> createButton,
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Func<ePanelFrameType, IPanelFrame> createPanelFrame)
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{
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this.renderWindow = renderWindow;
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this.gameState = gameState;
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this.mouseInfoProvider = mouseInfoProvider;
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minipanel = createMiniPanel();
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minipanel.OnPanelToggled += TogglePanel;
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leftPanelFrame = createPanelFrame(ePanelFrameType.Left);
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rightPanelFrame = createPanelFrame(ePanelFrameType.Right);
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runButton = createButton(eButtonType.Run);
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runButton.Location = new Point(256, 570);
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runButton.OnToggle = OnRunToggle;
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menuButton = createButton(eButtonType.Menu);
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menuButton.Location = new Point(393, 561);
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menuButton.OnToggle = minipanel.OnMenuToggle;
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menuButton.Toggle();
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
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}
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public IPanel LeftPanel { get; private set; }
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public IPanel RightPanel { get; private set; }
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public bool ArePanelsBounded { get; private set; } = false;
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public bool IsLeftPanelVisible => LeftPanel != null;
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public bool IsRightPanelVisible => RightPanel != null;
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public bool IsRunningEnabled => runButton.Toggled;
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public void TogglePanel(IPanel panel)
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{
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switch (panel.FrameType)
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{
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case ePanelFrameType.Left:
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LeftPanel = LeftPanel == panel ? null : panel;
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UpdateCameraOffset();
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if (ArePanelsBounded)
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RightPanel = null;
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ArePanelsBounded = false;
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break;
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case ePanelFrameType.Right:
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RightPanel = RightPanel == panel ? null : panel;
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UpdateCameraOffset();
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if (ArePanelsBounded)
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LeftPanel = null;
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ArePanelsBounded = false;
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break;
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case ePanelFrameType.Center:
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// todo; write logic for "center" panels
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break;
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default:
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Debug.Fail("Unknown frame type");
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break;
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}
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}
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// used when panels are bounded with each other (shops/chest)
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public void OpenPanels(IPanel leftPanel, IPanel rightPanel)
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{
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if (leftPanel.FrameType != ePanelFrameType.Left || rightPanel.FrameType != ePanelFrameType.Right)
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throw new ArgumentException("wrong panel position.");
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LeftPanel = leftPanel;
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RightPanel = rightPanel;
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UpdateCameraOffset();
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ArePanelsBounded = true;
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}
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public void ClosePanels()
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{
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LeftPanel = null;
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RightPanel = null;
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UpdateCameraOffset();
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ArePanelsBounded = false;
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}
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public bool IsMouseOver()
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{
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return mouseInfoProvider.MouseY >= 550
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|| minipanel.IsMouseOver()
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|| IsRightPanelVisible && mouseInfoProvider.MouseX >= 400
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|| IsLeftPanelVisible && mouseInfoProvider.MouseX < 400;
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}
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public void Render()
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{
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if (IsLeftPanelVisible)
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{
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LeftPanel.Render();
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leftPanelFrame.Render();
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}
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if (IsRightPanelVisible)
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{
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RightPanel.Render();
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rightPanelFrame.Render();
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}
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// Render the background bottom bar
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renderWindow.Draw(panelSprite, 0, new Point(0, 600));
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renderWindow.Draw(panelSprite, 1, new Point(166, 600));
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renderWindow.Draw(panelSprite, 2, new Point(294, 600));
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renderWindow.Draw(panelSprite, 3, new Point(422, 600));
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renderWindow.Draw(panelSprite, 4, new Point(550, 600));
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renderWindow.Draw(panelSprite, 5, new Point(685, 600));
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// Render the health bar
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renderWindow.Draw(healthManaSprite, 0, new Point(30, 587));
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renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
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// Render the mana bar
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renderWindow.Draw(healthManaSprite, 1, new Point(692, 588));
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renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
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if (!IsLeftPanelVisible || !IsRightPanelVisible)
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minipanel.Render();
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runButton.Render();
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menuButton.Render();
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}
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public void Update()
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{
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runButton.Update();
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menuButton.Update();
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if (IsLeftPanelVisible)
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{
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LeftPanel.Update();
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leftPanelFrame.Update();
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}
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if (IsRightPanelVisible)
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{
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RightPanel.Update();
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rightPanelFrame.Update();
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}
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if(!IsLeftPanelVisible || !IsRightPanelVisible)
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minipanel.Update();
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}
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private void UpdateCameraOffset()
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{
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gameState.CameraOffset = (IsRightPanelVisible ? -200 : 0) + (IsLeftPanelVisible ? 200 : 0);
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minipanel.UpdatePanelLocation();
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}
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private void OnRunToggle(bool isToggled)
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{
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log.Debug("Run Toggle: " + isToggled);
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}
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}
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}
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