mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 09:47:18 -05:00
5d404cbaa0
* refactoring of minipanel * Yet another refactoring of panels * removed unnecessary fields * panel location is now relative to the panel position * resource paths refactoring
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using OpenDiablo2.Common;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Extensions;
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using OpenDiablo2.Common.Interfaces;
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using System;
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using System.Drawing;
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namespace OpenDiablo2.Core.UI
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{
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public sealed class CharacterPanel : ICharacterPanel
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{
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private readonly IRenderWindow renderWindow;
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private readonly ISprite sprite;
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private readonly IButton closeButton;
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public event OnPanelClosedEvent OnPanelClosed;
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public CharacterPanel(
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IRenderWindow renderWindow,
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Func<eButtonType, IButton> createButton)
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{
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this.renderWindow = renderWindow;
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sprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Act1, FrameType.GetOffset());
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closeButton = createButton(eButtonType.Close);
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closeButton.Location = sprite.Location + new Size(128, 388);
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closeButton.OnActivate = () => OnPanelClosed?.Invoke(this);
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}
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public eButtonType PanelType => eButtonType.MinipanelCharacter;
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public ePanelFrameType FrameType => ePanelFrameType.Left;
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public void Update()
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{
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closeButton.Update();
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}
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public void Render()
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{
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renderWindow.Draw(sprite, 2, 2, 0);
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closeButton.Render();
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}
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public void Dispose()
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{
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sprite.Dispose();
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}
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}
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}
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