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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Core/EngineDataManager.cs
2018-12-08 13:11:52 -05:00

165 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Interfaces.Mobs;
using OpenDiablo2.Common.Models;
using OpenDiablo2.Common.Models.Mobs;
namespace OpenDiablo2.Core
{
public sealed class EngineDataManager : IEngineDataManager
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IMPQProvider mpqProvider;
public List<LevelPreset> LevelPresets { get; internal set; }
public List<LevelType> LevelTypes { get; internal set; }
public List<LevelDetail> LevelDetails { get; internal set; }
public List<Item> Items { get; internal set; } = new List<Item>();
public Dictionary<eHero, ILevelExperienceConfig> ExperienceConfigs { get; internal set; } = new Dictionary<eHero, ILevelExperienceConfig>();
public Dictionary<eHero, IHeroTypeConfig> HeroTypeConfigs { get; internal set; } = new Dictionary<eHero, IHeroTypeConfig>();
public EngineDataManager(IMPQProvider mpqProvider)
{
this.mpqProvider = mpqProvider;
LoadLevelPresets();
LoadLevelTypes();
LoadLevelDetails();
LoadItemData();
LoadCharacterData();
}
private void LoadLevelTypes()
{
log.Info("Loading level types");
var data = mpqProvider
.GetTextFile(ResourcePaths.LevelType)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.Where(x => x.Count() == 36 && x[0] != "Expansion")
.Select(x => x.ToLevelType());
LevelTypes = new List<LevelType>(data);
}
private void LoadLevelPresets()
{
log.Info("Loading level presets");
var data = mpqProvider
.GetTextFile(ResourcePaths.LevelPreset)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.Where(x => x.Count() == 24 && x[0] != "Expansion")
.Select(x => x.ToLevelPreset());
LevelPresets = new List<LevelPreset>(data);
}
private void LoadLevelDetails()
{
log.Info("Loading level details");
var data = mpqProvider
.GetTextFile(ResourcePaths.LevelDetails)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.Where(x => x.Count() > 80 && x[0] != "Expansion")
.Select(x => x.ToLevelDetail());
LevelDetails = new List<LevelDetail>(data);
}
private void LoadItemData()
{
var weaponData = LoadWeaponData();
var armorData = LoadArmorData();
var miscData = LoadMiscData();
Items.AddRange(weaponData);
Items.AddRange(armorData);
Items.AddRange(miscData);
}
private IEnumerable<Weapon> LoadWeaponData()
{
var data = mpqProvider
.GetTextFile(ResourcePaths.Weapons)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
//.Where(x => !String.IsNullOrWhiteSpace(x[27]))
.Select(x => x.ToWeapon());
return data;
}
private IEnumerable<Armor> LoadArmorData()
{
var data = mpqProvider
.GetTextFile(ResourcePaths.Armor)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
//.Where(x => !String.IsNullOrWhiteSpace(x[27]))
.Select(x => x.ToArmor());
return data;
}
private IEnumerable<Misc> LoadMiscData()
{
var data = mpqProvider
.GetTextFile(ResourcePaths.Misc)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
//.Where(x => !String.IsNullOrWhiteSpace(x[27]))
.Select(x => x.ToMisc());
return data;
}
private void LoadCharacterData()
{
LoadExperienceConfig();
LoadHeroTypeConfig();
}
private void LoadExperienceConfig()
{
var data = mpqProvider
.GetTextFile(ResourcePaths.Experience)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.ToArray()
.ToLevelExperienceConfigs();
ExperienceConfigs = data;
}
private void LoadHeroTypeConfig()
{
var data = mpqProvider
.GetTextFile(ResourcePaths.CharStats)
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.Where(x => x[0] != "Expansion")
.ToDictionary(x => (eHero)Enum.Parse(typeof(eHero),x[0]), x => x.ToHeroTypeConfig());
HeroTypeConfigs = data;
}
}
}