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c6721432a6
* 412 - move missle code to game_client and add animation, still buggy * mostly working casting animation that cancels path Co-authored-by: carrelda@Davids-MacBook-Pro.local <carrelda@Davids-MacBook-Pro.local>
21 lines
1.2 KiB
Go
21 lines
1.2 KiB
Go
package d2netpackettype
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type NetPacketType uint32
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// Warning: Do NOT re-arrange the order of these packet values unless you want to
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// break compatibility between clients of slightly different versions.
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// Also note that the packet id is a byte, so if we use more than 256
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// of these then we are doing something very wrong.
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const (
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UpdateServerInfo NetPacketType = iota
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GenerateMap // Sent by the server to generate a map
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AddPlayer // Server sends to the client to add a player
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MovePlayer // Sent to the client or server to indicate player movement
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PlayerConnectionRequest // Client sends to server to request a connection
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PlayerDisconnectionNotification // Client notifies the server that it is disconnecting
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Ping // Ping message type
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Pong // Pong message type
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ServerClosed // Local host has closed the server
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CastSkill // Sent to the client or server to indicate entity casting skill
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)
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