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https://github.com/OpenDiablo2/OpenDiablo2
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f729ff6101
* Add InventoryItemMisc struct * Add GetMiscItemByCode function * Implement InventoryItem interface for InventoryItemMisc * Add rings and amulets to the example items loading. * Fix Y of LeftHand and RightHand equipment slots. * Add "Ripolak" name to CONTRIBUTORS * Remove double item
87 lines
1.3 KiB
Go
87 lines
1.3 KiB
Go
package d2player
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import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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type EquipmentSlot struct {
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item InventoryItem
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x int
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y int
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width int
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height int
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}
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func genEquipmentSlotsMap() map[d2enum.EquippedSlotType]EquipmentSlot {
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return map[d2enum.EquippedSlotType]EquipmentSlot{
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d2enum.LeftArm: {
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item: nil,
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x: 418,
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y: 224,
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width: 61,
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height: 116,
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},
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d2enum.RightArm: {
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item: nil,
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x: 648,
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y: 224,
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width: 61,
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height: 116,
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},
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d2enum.Head: {
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item: nil,
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x: 532,
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y: 125,
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width: 62,
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height: 62,
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},
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d2enum.Neck: {
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item: nil,
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x: 604,
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y: 125,
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width: 32,
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height: 32,
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},
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d2enum.Torso: {
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item: nil,
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x: 532,
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y: 224,
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width: 62,
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height: 90,
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},
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d2enum.Belt: {
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item: nil,
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x: 533,
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y: 269,
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width: 62,
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height: 32,
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},
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d2enum.LeftHand: {
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item: nil,
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x: 491,
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y: 270,
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width: 32,
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height: 32,
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},
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d2enum.RightHand: {
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item: nil,
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x: 606,
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y: 270,
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width: 32,
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height: 32,
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},
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d2enum.Gloves: {
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item: nil,
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x: 417,
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y: 299,
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width: 62,
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height: 62,
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},
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d2enum.Legs: {
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item: nil,
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x: 648,
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y: 299,
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width: 62,
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height: 62,
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},
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}
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}
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