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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-10 14:26:15 -05:00
OpenDiablo2/go.mod
Ziemas 51d78bfcbf Draw object layers in order and generally untangle the direction mess. (#239)
* Implement drawing COF Layers by priority

Hack it up by using always draw order for direction 0 until we get a
better handle on directions in the engine.

* Take directions in "cof directions"

Transform into dcc directions for loading frames.

* Set characters to dir 0 in char select.

Direction 0 is now facing down universally
2019-11-26 21:04:36 -05:00

16 lines
639 B
Modula-2

module github.com/OpenDiablo2/OpenDiablo2
go 1.12
require (
github.com/OpenDiablo2/D2Shared v0.0.0-20191127010353-6abef1f4c7ae
github.com/alecthomas/template v0.0.0-20190718012654-fb15b899a751 // indirect
github.com/alecthomas/units v0.0.0-20190924025748-f65c72e2690d // indirect
github.com/hajimehoshi/ebiten v1.11.0-alpha.0.20191121152720-3df198f68eea
github.com/mitchellh/go-homedir v1.1.0
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136 // indirect
golang.org/x/mobile v0.0.0-20191115022231-f0c40035f2ba // indirect
golang.org/x/sys v0.0.0-20191115151921-52ab43148777 // indirect
gopkg.in/alecthomas/kingpin.v2 v2.2.6
)