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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 11:05:23 +00:00
OpenDiablo2/OpenDiablo2.Scenes/Game.cs
2018-11-23 21:56:30 -05:00

69 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Interfaces;
namespace OpenDiablo2.Scenes
{
[Scene("Game")]
public sealed class Game : IScene
{
private readonly IRenderWindow renderWindow;
private readonly IResourceManager resourceManager;
private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
public Game(IRenderWindow renderWindow, IResourceManager resourceManager)
{
this.renderWindow = renderWindow;
this.resourceManager = resourceManager;
panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
}
public void Render()
{
DrawPanel();
}
private void DrawPanel()
{
// Render the background bottom bar
renderWindow.Draw(panelSprite, 0, new Point(0, 600));
renderWindow.Draw(panelSprite, 1, new Point(166, 600));
renderWindow.Draw(panelSprite, 2, new Point(294, 600));
renderWindow.Draw(panelSprite, 3, new Point(422, 600));
renderWindow.Draw(panelSprite, 4, new Point(550, 600));
renderWindow.Draw(panelSprite, 5, new Point(685, 600));
// Render the health bar
renderWindow.Draw(healthManaSprite, 0, new Point(28, 590));
renderWindow.Draw(gameGlobeOverlapSprite, 0, new Point(28, 595));
// Render the mana bar
renderWindow.Draw(healthManaSprite, 1, new Point(691, 590));
renderWindow.Draw(gameGlobeOverlapSprite, 1, new Point(693, 591));
}
public void Update(long ms)
{
}
public void Dispose()
{
}
}
}