mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
c01bedaedf
* Do not advance state in render * Update advance logic for sprite and region
313 lines
11 KiB
Go
313 lines
11 KiB
Go
package d2scene
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import (
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"image/color"
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"math"
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"os"
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"strings"
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"github.com/OpenDiablo2/D2Shared/d2common"
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"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
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dh "github.com/OpenDiablo2/D2Shared/d2helper"
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"github.com/OpenDiablo2/OpenDiablo2/d2audio"
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"github.com/OpenDiablo2/OpenDiablo2/d2core"
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"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface"
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"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
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"github.com/hajimehoshi/ebiten"
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)
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type CharacterSelect struct {
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uiManager *d2ui.Manager
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soundManager *d2audio.Manager
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sceneProvider d2coreinterface.SceneProvider
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background *d2render.Sprite
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newCharButton d2ui.Button
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convertCharButton d2ui.Button
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deleteCharButton d2ui.Button
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exitButton d2ui.Button
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okButton d2ui.Button
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deleteCharCancelButton d2ui.Button
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deleteCharOkButton d2ui.Button
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selectionBox *d2render.Sprite
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okCancelBox *d2render.Sprite
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d2HeroTitle d2ui.Label
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deleteCharConfirmLabel d2ui.Label
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charScrollbar d2ui.Scrollbar
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characterNameLabel [8]d2ui.Label
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characterStatsLabel [8]d2ui.Label
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characterExpLabel [8]d2ui.Label
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characterImage [8]*d2core.Hero
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gameStates []*d2core.GameState
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selectedCharacter int
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mouseButtonPressed bool
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showDeleteConfirmation bool
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}
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func CreateCharacterSelect(sceneProvider d2coreinterface.SceneProvider, uiManager *d2ui.Manager, soundManager *d2audio.Manager) *CharacterSelect {
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result := &CharacterSelect{
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selectedCharacter: -1,
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uiManager: uiManager,
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sceneProvider: sceneProvider,
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soundManager: soundManager,
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}
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return result
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}
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func (v *CharacterSelect) Load() []func() {
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v.soundManager.PlayBGM(d2resource.BGMTitle)
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return []func(){
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func() {
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v.background, _ = d2render.LoadSprite(d2resource.CharacterSelectionBackground, d2resource.PaletteSky)
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v.background.SetPosition(0, 0)
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},
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func() {
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v.newCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, dh.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#831"), 15)))
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v.newCharButton.SetPosition(33, 468)
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v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() })
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v.uiManager.AddWidget(&v.newCharButton)
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},
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func() {
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v.convertCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, dh.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#825"), 15)))
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v.convertCharButton.SetPosition(233, 468)
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v.convertCharButton.SetEnabled(false)
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v.uiManager.AddWidget(&v.convertCharButton)
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},
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func() {
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v.deleteCharButton = d2ui.CreateButton(d2ui.ButtonTypeTall, dh.CombineStrings(dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#832"), 15)))
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v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() })
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v.deleteCharButton.SetPosition(433, 468)
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v.uiManager.AddWidget(&v.deleteCharButton)
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},
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func() {
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v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("#970"))
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v.exitButton.SetPosition(33, 537)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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v.uiManager.AddWidget(&v.exitButton)
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},
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func() {
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v.deleteCharCancelButton = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, d2common.TranslateString("#4231"))
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v.deleteCharCancelButton.SetPosition(282, 308)
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v.deleteCharCancelButton.SetVisible(false)
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v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
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v.uiManager.AddWidget(&v.deleteCharCancelButton)
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},
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func() {
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v.deleteCharOkButton = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, d2common.TranslateString("#4227"))
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v.deleteCharOkButton.SetPosition(422, 308)
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v.deleteCharOkButton.SetVisible(false)
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v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
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v.uiManager.AddWidget(&v.deleteCharOkButton)
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},
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func() {
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v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("#971"))
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v.okButton.SetPosition(625, 537)
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v.okButton.OnActivated(func() { v.onOkButtonClicked() })
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v.uiManager.AddWidget(&v.okButton)
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},
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func() {
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v.d2HeroTitle = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits)
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v.d2HeroTitle.SetPosition(320, 23)
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v.d2HeroTitle.Alignment = d2ui.LabelAlignCenter
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},
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func() {
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v.deleteCharConfirmLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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lines := dh.SplitIntoLinesWithMaxWidth(d2common.TranslateString("#1878"), 29)
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v.deleteCharConfirmLabel.SetText(strings.Join(lines, "\n"))
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v.deleteCharConfirmLabel.Alignment = d2ui.LabelAlignCenter
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v.deleteCharConfirmLabel.SetPosition(400, 185)
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},
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func() {
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v.selectionBox, _ = d2render.LoadSprite(d2resource.CharacterSelectionSelectBox, d2resource.PaletteSky)
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v.selectionBox.SetPosition(37, 86)
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},
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func() {
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v.okCancelBox, _ = d2render.LoadSprite(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
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v.okCancelBox.SetPosition(270, 175)
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},
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func() {
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v.charScrollbar = d2ui.CreateScrollbar(586, 87, 369)
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v.charScrollbar.OnActivated(func() { v.onScrollUpdate() })
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v.uiManager.AddWidget(&v.charScrollbar)
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},
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func() {
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for i := 0; i < 8; i++ {
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xOffset := 115
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if i&1 > 0 {
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xOffset = 385
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}
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v.characterNameLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.characterNameLabel[i].Color = color.RGBA{188, 168, 140, 255}
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v.characterNameLabel[i].SetPosition(xOffset, 100+((i/2)*95))
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v.characterStatsLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.characterStatsLabel[i].SetPosition(xOffset, 115+((i/2)*95))
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v.characterExpLabel[i] = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteStatic)
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v.characterExpLabel[i].Color = color.RGBA{24, 255, 0, 255}
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v.characterExpLabel[i].SetPosition(xOffset, 130+((i/2)*95))
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}
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v.refreshGameStates()
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},
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}
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}
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func (v *CharacterSelect) onScrollUpdate() {
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v.moveSelectionBox()
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v.updateCharacterBoxes()
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}
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func (v *CharacterSelect) updateCharacterBoxes() {
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expText := d2common.TranslateString("#803")
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for i := 0; i < 8; i++ {
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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if idx >= len(v.gameStates) {
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v.characterNameLabel[i].SetText("")
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v.characterStatsLabel[i].SetText("")
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v.characterExpLabel[i].SetText("")
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v.characterImage[i] = nil
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continue
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}
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v.characterNameLabel[i].SetText(v.gameStates[idx].HeroName)
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v.characterStatsLabel[i].SetText("Level 1 " + v.gameStates[idx].HeroType.String())
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v.characterExpLabel[i].SetText(expText)
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// TODO: Generate or load the object from the actual player data...
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v.characterImage[i] = d2core.CreateHero(
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0,
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0,
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0,
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v.gameStates[idx].HeroType,
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d2core.HeroObjects[v.gameStates[idx].HeroType],
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)
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}
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}
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func (v *CharacterSelect) onNewCharButtonClicked() {
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v.sceneProvider.SetNextScene(CreateSelectHeroClass(v.sceneProvider, v.uiManager, v.soundManager))
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}
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func (v *CharacterSelect) onExitButtonClicked() {
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mainMenu := CreateMainMenu(v.sceneProvider, v.uiManager, v.soundManager)
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mainMenu.ShowTrademarkScreen = false
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v.sceneProvider.SetNextScene(mainMenu)
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}
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func (v *CharacterSelect) Unload() {
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}
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func (v *CharacterSelect) Render(screen *d2surface.Surface) {
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v.background.RenderSegmented(screen, 4, 3, 0)
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v.d2HeroTitle.Render(screen)
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actualSelectionIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
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if v.selectedCharacter > -1 && actualSelectionIndex >= 0 && actualSelectionIndex < 8 {
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v.selectionBox.RenderSegmented(screen, 2, 1, 0)
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}
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for i := 0; i < 8; i++ {
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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if idx >= len(v.gameStates) {
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continue
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}
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v.characterNameLabel[i].Render(screen)
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v.characterStatsLabel[i].Render(screen)
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v.characterExpLabel[i].Render(screen)
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screen.PushTranslation(v.characterNameLabel[i].X-40, v.characterNameLabel[i].Y+50)
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v.characterImage[i].Render(screen)
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screen.Pop()
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}
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if v.showDeleteConfirmation {
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screen.DrawRect(800, 600, color.RGBA{0, 0, 0, 128})
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v.okCancelBox.RenderSegmented(screen, 2, 1, 0)
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v.deleteCharConfirmLabel.Render(screen)
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}
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}
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func (v *CharacterSelect) moveSelectionBox() {
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if v.selectedCharacter == -1 {
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v.d2HeroTitle.SetText("")
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return
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}
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bw := 272
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bh := 92
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selectedIndex := v.selectedCharacter - (v.charScrollbar.GetCurrentOffset() * 2)
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v.selectionBox.SetPosition(37+((selectedIndex&1)*int(bw)), 86+(int(bh)*(selectedIndex/2)))
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v.d2HeroTitle.SetText(v.gameStates[v.selectedCharacter].HeroName)
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}
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func (v *CharacterSelect) Advance(tickTime float64) {
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if !v.showDeleteConfirmation {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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if !v.mouseButtonPressed {
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v.mouseButtonPressed = true
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mx, my := ebiten.CursorPosition()
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bw := 272
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bh := 92
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localMouseX := mx - 37
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localMouseY := my - 86
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if localMouseX > 0 && localMouseX < int(bw*2) && localMouseY >= 0 && localMouseY < int(bh*4) {
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adjustY := localMouseY / int(bh)
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selectedIndex := adjustY * 2
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if localMouseX > int(bw) {
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selectedIndex += 1
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}
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if (v.charScrollbar.GetCurrentOffset()*2)+selectedIndex < len(v.gameStates) {
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v.selectedCharacter = (v.charScrollbar.GetCurrentOffset() * 2) + selectedIndex
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v.moveSelectionBox()
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}
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}
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}
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} else {
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v.mouseButtonPressed = false
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}
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}
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for _, hero := range v.characterImage {
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if hero != nil {
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hero.AnimatedEntity.Advance(tickTime)
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}
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}
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}
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func (v *CharacterSelect) onDeleteCharButtonClicked() {
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v.toggleDeleteCharacterDialog(true)
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}
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func (v *CharacterSelect) onDeleteCharacterConfirmClicked() {
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_ = os.Remove(v.gameStates[v.selectedCharacter].FilePath)
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v.charScrollbar.SetCurrentOffset(0)
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v.refreshGameStates()
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v.toggleDeleteCharacterDialog(false)
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v.deleteCharButton.SetEnabled(len(v.gameStates) > 0)
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v.okButton.SetEnabled(len(v.gameStates) > 0)
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}
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func (v *CharacterSelect) onDeleteCharacterCancelClicked() {
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v.toggleDeleteCharacterDialog(false)
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}
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func (v *CharacterSelect) toggleDeleteCharacterDialog(showDialog bool) {
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v.showDeleteConfirmation = showDialog
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v.okButton.SetEnabled(!showDialog)
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v.deleteCharButton.SetEnabled(!showDialog)
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v.exitButton.SetEnabled(!showDialog)
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v.newCharButton.SetEnabled(!showDialog)
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v.deleteCharOkButton.SetVisible(showDialog)
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v.deleteCharCancelButton.SetVisible(showDialog)
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}
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func (v *CharacterSelect) refreshGameStates() {
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v.gameStates = d2core.GetAllGameStates()
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v.updateCharacterBoxes()
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if len(v.gameStates) > 0 {
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v.selectedCharacter = 0
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v.d2HeroTitle.SetText(v.gameStates[0].HeroName)
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v.charScrollbar.SetMaxOffset(int(math.Ceil(float64(len(v.gameStates)-8) / float64(2))))
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} else {
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v.selectedCharacter = -1
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v.charScrollbar.SetMaxOffset(0)
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}
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v.moveSelectionBox()
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}
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func (v *CharacterSelect) onOkButtonClicked() {
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v.sceneProvider.SetNextScene(CreateGame(v.sceneProvider, v.uiManager, v.soundManager, v.gameStates[v.selectedCharacter]))
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}
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