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OpenDiablo2/d2common/d2enum/level_generation_types.go
Intyre 9e58b134e5
Refactored d2enum (#567)
* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00

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package d2enum
// from levels.txt, field `DrlgType`
// https://d2mods.info/forum/kb/viewarticle?a=301
// LevelGenerationType Setting for Level Generation: You have 3 possibilities here:
// 1 Random Maze
// 2 Preset Area
// 3 Wilderness level
type LevelGenerationType int
// Level generation types
const (
LevelTypeRandomMaze LevelGenerationType = iota
LevelTypePreset
LevelTypeWilderness
)