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OpenDiablo2/d2core/d2ui/custom_widget.go
juander bad07defe8 d2ui: Add a custom widget
this allows us to encapsulate any custom render functionality into this
custom widget. It further helps us to remove the renderer from
game_controls.
2020-11-09 18:13:17 +01:00

33 lines
821 B
Go

package d2ui
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
// static check that CustomWidget implements widget
var _ Widget = &CustomWidget{}
// CustomWidget is a widget with a fully custom render function
type CustomWidget struct {
*BaseWidget
renderFunc func(target d2interface.Surface) error
}
// NewCustomWidget creates a new widget with custom render function
func (ui *UIManager) NewCustomWidget(renderFunc func(target d2interface.Surface) error) *CustomWidget {
base := NewBaseWidget(ui)
return &CustomWidget{
BaseWidget: base,
renderFunc: renderFunc,
}
}
// Render draws the custom widget
func (c *CustomWidget) Render(target d2interface.Surface) error {
return c.renderFunc(target)
}
// Advance is a no-op
func (c *CustomWidget) Advance(elapsed float64) error {
return nil
}