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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-19 02:46:35 -05:00
OpenDiablo2/d2networking/d2netpacket/packet_player_connection_request.go
danhale-git 5ea6ada452
D2networking resolve lint issues (#492)
* Added automap.go stub

* Handle errors in original AutoMap.txt file

* Completed AutoMapRecord struct and comments

* AutoMap loader implemented

* Update from base repo

* Comments added to d2netpacket and d2netpackettype.

Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case.

* Comments added to d2server

* client_connection.go missed from previous commit

* Comments added to d2client

* Doc.go added to d2networking and other corrections
2020-06-29 17:01:26 -04:00

26 lines
876 B
Go

package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerConnectionRequestPacket contains a player ID and game state.
// It is sent by a remote client to initiate a connection (join a game).
type PlayerConnectionRequestPacket struct {
Id string `json:"id"`
PlayerState *d2player.PlayerState `json:"gameState"`
}
// CreatePlayerConnectionRequestPacket returns a NetPacket which defines a
// PlayerConnectionRequestPacket with the given ID and game state.
func CreatePlayerConnectionRequestPacket(id string, playerState *d2player.PlayerState) NetPacket {
return NetPacket{
PacketType: d2netpackettype.PlayerConnectionRequest,
PacketData: PlayerConnectionRequestPacket{
Id: id,
PlayerState: playerState,
},
}
}