mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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5ea6ada452
* Added automap.go stub * Handle errors in original AutoMap.txt file * Completed AutoMapRecord struct and comments * AutoMap loader implemented * Update from base repo * Comments added to d2netpacket and d2netpackettype. Note, the Overview for d2netpacket is in net_packet.go. It could be placed in a doc.go file but net_packet.go seemed appropriate in this case. * Comments added to d2server * client_connection.go missed from previous commit * Comments added to d2client * Doc.go added to d2networking and other corrections
26 lines
876 B
Go
26 lines
876 B
Go
package d2netpacket
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// PlayerConnectionRequestPacket contains a player ID and game state.
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// It is sent by a remote client to initiate a connection (join a game).
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type PlayerConnectionRequestPacket struct {
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Id string `json:"id"`
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PlayerState *d2player.PlayerState `json:"gameState"`
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}
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// CreatePlayerConnectionRequestPacket returns a NetPacket which defines a
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// PlayerConnectionRequestPacket with the given ID and game state.
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func CreatePlayerConnectionRequestPacket(id string, playerState *d2player.PlayerState) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.PlayerConnectionRequest,
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PacketData: PlayerConnectionRequestPacket{
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Id: id,
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PlayerState: playerState,
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},
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}
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}
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