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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 01:51:14 -05:00
OpenDiablo2/OpenDiablo2.SDL2/CS-SDL/SDL2.cs
2018-11-25 09:50:29 -05:00

6842 lines
214 KiB
C#

#region License
/* SDL2# - C# Wrapper for SDL2
*
* Copyright (c) 2013-2016 Ethan Lee.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
*
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace SDL2
{
public static class SDL
{
#region SDL2# Variables
private const string nativeLibName = "SDL2";
#endregion
#region UTF8 Marshaling
internal static byte[] UTF8_ToNative(string s)
{
if (s == null)
{
return null;
}
// Add a null terminator. That's kind of it... :/
return System.Text.Encoding.UTF8.GetBytes(s + '\0');
}
internal static unsafe string UTF8_ToManaged(IntPtr s, bool freePtr = false)
{
if (s == IntPtr.Zero)
{
return null;
}
/* We get to do strlen ourselves! */
byte* ptr = (byte*) s;
while (*ptr != 0)
{
ptr++;
}
/* TODO: This #ifdef is only here because the equivalent
* .NET 2.0 constructor appears to be less efficient?
* Here's the pretty version, maybe steal this instead:
*
string result = new string(
(sbyte*) s, // Also, why sbyte???
0,
(int) (ptr - (byte*) s),
System.Text.Encoding.UTF8
);
* See the CoreCLR source for more info.
* -flibit
*/
#if NETSTANDARD2_0
/* Modern C# lets you just send the byte*, nice! */
string result = System.Text.Encoding.UTF8.GetString(
(byte*) s,
(int) (ptr - (byte*) s)
);
#else
/* Old C# requires an extra memcpy, bleh! */
int len = (int) (ptr - (byte*) s);
char* chars = stackalloc char[len];
int strLen = System.Text.Encoding.UTF8.GetChars((byte*) s, len, chars, len);
string result = new string(chars, 0, strLen);
#endif
/* Some SDL functions will malloc, we have to free! */
if (freePtr)
{
SDL_free(s);
}
return result;
}
#endregion
#region SDL_stdinc.h
public static uint SDL_FOURCC(byte A, byte B, byte C, byte D)
{
return (uint) (A | (B << 8) | (C << 16) | (D << 24));
}
public enum SDL_bool
{
SDL_FALSE = 0,
SDL_TRUE = 1
}
/* malloc/free are used by the marshaler! -flibit */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr SDL_malloc(IntPtr size);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
internal static extern void SDL_free(IntPtr memblock);
#endregion
#region SDL_rwops.h
/* Note about SDL2# and Internal RWops:
* These functions are currently not supported for public use.
* They are only meant to be used internally in functions marked with
* the phrase "THIS IS AN RWops FUNCTION!"
*/
/* IntPtr refers to an SDL_RWops* */
[DllImport(nativeLibName, EntryPoint = "SDL_RWFromFile", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_RWFromFile(
byte[] file,
byte[] mode
);
internal static IntPtr INTERNAL_SDL_RWFromFile(
string file,
string mode
) {
return INTERNAL_SDL_RWFromFile(
UTF8_ToNative(file),
UTF8_ToNative(mode)
);
}
/* These are the public RWops functions. They should be used by
* functions marked with the phrase "THIS IS A PUBLIC RWops FUNCTION!"
*/
/* mem refers to a void*, IntPtr to an SDL_RWops* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_RWFromMem(IntPtr mem, int size);
#endregion
#region SDL_main.h
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetMainReady();
/* This is used as a function pointer to a C main() function for SDL_WinRTRunApp() */
public delegate int SDL_WinRT_mainFunction(int argc, IntPtr[] argv);
/* Use this function with UWP to call your C# Main() function! */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_WinRTRunApp(
SDL_WinRT_mainFunction mainFunction,
IntPtr reserved
);
#endregion
#region SDL.h
public const uint SDL_INIT_TIMER = 0x00000001;
public const uint SDL_INIT_AUDIO = 0x00000010;
public const uint SDL_INIT_VIDEO = 0x00000020;
public const uint SDL_INIT_JOYSTICK = 0x00000200;
public const uint SDL_INIT_HAPTIC = 0x00001000;
public const uint SDL_INIT_GAMECONTROLLER = 0x00002000;
public const uint SDL_INIT_EVENTS = 0x00004000;
public const uint SDL_INIT_SENSOR = 0x00008000;
public const uint SDL_INIT_NOPARACHUTE = 0x00100000;
public const uint SDL_INIT_EVERYTHING = (
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO |
SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC |
SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_Init(uint flags);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_InitSubSystem(uint flags);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_Quit();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_QuitSubSystem(uint flags);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_WasInit(uint flags);
#endregion
#region SDL_platform.h
[DllImport(nativeLibName, EntryPoint = "SDL_GetPlatform", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetPlatform();
public static string SDL_GetPlatform()
{
return UTF8_ToManaged(INTERNAL_SDL_GetPlatform());
}
#endregion
#region SDL_hints.h
public const string SDL_HINT_FRAMEBUFFER_ACCELERATION =
"SDL_FRAMEBUFFER_ACCELERATION";
public const string SDL_HINT_RENDER_DRIVER =
"SDL_RENDER_DRIVER";
public const string SDL_HINT_RENDER_OPENGL_SHADERS =
"SDL_RENDER_OPENGL_SHADERS";
public const string SDL_HINT_RENDER_DIRECT3D_THREADSAFE =
"SDL_RENDER_DIRECT3D_THREADSAFE";
public const string SDL_HINT_RENDER_VSYNC =
"SDL_RENDER_VSYNC";
public const string SDL_HINT_VIDEO_X11_XVIDMODE =
"SDL_VIDEO_X11_XVIDMODE";
public const string SDL_HINT_VIDEO_X11_XINERAMA =
"SDL_VIDEO_X11_XINERAMA";
public const string SDL_HINT_VIDEO_X11_XRANDR =
"SDL_VIDEO_X11_XRANDR";
public const string SDL_HINT_GRAB_KEYBOARD =
"SDL_GRAB_KEYBOARD";
public const string SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS =
"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS";
public const string SDL_HINT_IDLE_TIMER_DISABLED =
"SDL_IOS_IDLE_TIMER_DISABLED";
public const string SDL_HINT_ORIENTATIONS =
"SDL_IOS_ORIENTATIONS";
public const string SDL_HINT_XINPUT_ENABLED =
"SDL_XINPUT_ENABLED";
public const string SDL_HINT_GAMECONTROLLERCONFIG =
"SDL_GAMECONTROLLERCONFIG";
public const string SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS =
"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS";
public const string SDL_HINT_ALLOW_TOPMOST =
"SDL_ALLOW_TOPMOST";
public const string SDL_HINT_TIMER_RESOLUTION =
"SDL_TIMER_RESOLUTION";
public const string SDL_HINT_RENDER_SCALE_QUALITY =
"SDL_RENDER_SCALE_QUALITY";
/* Only available in SDL 2.0.1 or higher */
public const string SDL_HINT_VIDEO_HIGHDPI_DISABLED =
"SDL_VIDEO_HIGHDPI_DISABLED";
/* Only available in SDL 2.0.2 or higher */
public const string SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK =
"SDL_CTRL_CLICK_EMULATE_RIGHT_CLICK";
public const string SDL_HINT_VIDEO_WIN_D3DCOMPILER =
"SDL_VIDEO_WIN_D3DCOMPILER";
public const string SDL_HINT_MOUSE_RELATIVE_MODE_WARP =
"SDL_MOUSE_RELATIVE_MODE_WARP";
public const string SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT =
"SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT";
public const string SDL_HINT_VIDEO_ALLOW_SCREENSAVER =
"SDL_VIDEO_ALLOW_SCREENSAVER";
public const string SDL_HINT_ACCELEROMETER_AS_JOYSTICK =
"SDL_ACCELEROMETER_AS_JOYSTICK";
public const string SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES =
"SDL_VIDEO_MAC_FULLSCREEN_SPACES";
/* Only available in SDL 2.0.3 or higher */
public const string SDL_HINT_WINRT_PRIVACY_POLICY_URL =
"SDL_WINRT_PRIVACY_POLICY_URL";
public const string SDL_HINT_WINRT_PRIVACY_POLICY_LABEL =
"SDL_WINRT_PRIVACY_POLICY_LABEL";
public const string SDL_HINT_WINRT_HANDLE_BACK_BUTTON =
"SDL_WINRT_HANDLE_BACK_BUTTON";
/* Only available in SDL 2.0.4 or higher */
public const string SDL_HINT_NO_SIGNAL_HANDLERS =
"SDL_NO_SIGNAL_HANDLERS";
public const string SDL_HINT_IME_INTERNAL_EDITING =
"SDL_IME_INTERNAL_EDITING";
public const string SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH =
"SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH";
public const string SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT =
"SDL_EMSCRIPTEN_KEYBOARD_ELEMENT";
public const string SDL_HINT_THREAD_STACK_SIZE =
"SDL_THREAD_STACK_SIZE";
public const string SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN =
"SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN";
public const string SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP =
"SDL_WINDOWS_ENABLE_MESSAGELOOP";
public const string SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 =
"SDL_WINDOWS_NO_CLOSE_ON_ALT_F4";
public const string SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING =
"SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING";
public const string SDL_HINT_MAC_BACKGROUND_APP =
"SDL_MAC_BACKGROUND_APP";
public const string SDL_HINT_VIDEO_X11_NET_WM_PING =
"SDL_VIDEO_X11_NET_WM_PING";
public const string SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION =
"SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION";
public const string SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION =
"SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION";
/* Only available in 2.0.5 or higher */
public const string SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH =
"SDL_MOUSE_FOCUS_CLICKTHROUGH";
public const string SDL_HINT_BMP_SAVE_LEGACY_FORMAT =
"SDL_BMP_SAVE_LEGACY_FORMAT";
public const string SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING =
"SDL_WINDOWS_DISABLE_THREAD_NAMING";
public const string SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION =
"SDL_APPLE_TV_REMOTE_ALLOW_ROTATION";
/* Only available in 2.0.6 or higher */
public const string SDL_HINT_AUDIO_RESAMPLING_MODE =
"SDL_AUDIO_RESAMPLING_MODE";
public const string SDL_HINT_RENDER_LOGICAL_SIZE_MODE =
"SDL_RENDER_LOGICAL_SIZE_MODE";
public const string SDL_HINT_MOUSE_NORMAL_SPEED_SCALE =
"SDL_MOUSE_NORMAL_SPEED_SCALE";
public const string SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE =
"SDL_MOUSE_RELATIVE_SPEED_SCALE";
public const string SDL_HINT_TOUCH_MOUSE_EVENTS =
"SDL_TOUCH_MOUSE_EVENTS";
public const string SDL_HINT_WINDOWS_INTRESOURCE_ICON =
"SDL_WINDOWS_INTRESOURCE_ICON";
public const string SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL =
"SDL_WINDOWS_INTRESOURCE_ICON_SMALL";
/* Only available in 2.0.9 or higher */
public const string SDL_HINT_MOUSE_DOUBLE_CLICK_TIME =
"SDL_MOUSE_DOUBLE_CLICK_TIME";
public const string SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS =
"SDL_MOUSE_DOUBLE_CLICK_RADIUS";
public const string SDL_HINT_JOYSTICK_HIDAPI =
"SDL_JOYSTICK_HIDAPI";
public const string SDL_HINT_JOYSTICK_HIDAPI_PS4 =
"SDL_JOYSTICK_HIDAPI_PS4";
public const string SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE =
"SDL_JOYSTICK_HIDAPI_PS4_RUMBLE";
public const string SDL_HINT_JOYSTICK_HIDAPI_STEAM =
"SDL_JOYSTICK_HIDAPI_STEAM";
public const string SDL_HINT_JOYSTICK_HIDAPI_SWITCH =
"SDL_JOYSTICK_HIDAPI_SWITCH";
public const string SDL_HINT_JOYSTICK_HIDAPI_XBOX =
"SDL_JOYSTICK_HIDAPI_XBOX";
public const string SDL_HINT_ENABLE_STEAM_CONTROLLERS =
"SDL_ENABLE_STEAM_CONTROLLERS";
public const string SDL_HINT_ANDROID_TRAP_BACK_BUTTON =
"SDL_ANDROID_TRAP_BACK_BUTTON";
public enum SDL_HintPriority
{
SDL_HINT_DEFAULT,
SDL_HINT_NORMAL,
SDL_HINT_OVERRIDE
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_ClearHints();
[DllImport(nativeLibName, EntryPoint = "SDL_GetHint", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetHint(byte[] name);
public static string SDL_GetHint(string name)
{
return UTF8_ToManaged(
INTERNAL_SDL_GetHint(
UTF8_ToNative(name)
)
);
}
[DllImport(nativeLibName, EntryPoint = "SDL_SetHint", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_bool INTERNAL_SDL_SetHint(
byte[] name,
byte[] value
);
public static SDL_bool SDL_SetHint(string name, string value)
{
return INTERNAL_SDL_SetHint(
UTF8_ToNative(name),
UTF8_ToNative(value)
);
}
[DllImport(nativeLibName, EntryPoint = "SDL_SetHintWithPriority", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_bool INTERNAL_SDL_SetHintWithPriority(
byte[] name,
byte[] value,
SDL_HintPriority priority
);
public static SDL_bool SDL_SetHintWithPriority(
string name,
string value,
SDL_HintPriority priority
) {
return INTERNAL_SDL_SetHintWithPriority(
UTF8_ToNative(name),
UTF8_ToNative(value),
priority
);
}
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, EntryPoint = "SDL_GetHintBoolean", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_bool INTERNAL_SDL_GetHintBoolean(
byte[] name,
SDL_bool default_value
);
public static SDL_bool SDL_GetHintBoolean(
string name,
SDL_bool default_value
) {
return INTERNAL_SDL_GetHintBoolean(
UTF8_ToNative(name),
default_value
);
}
#endregion
#region SDL_error.h
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_ClearError();
[DllImport(nativeLibName, EntryPoint = "SDL_GetError", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetError();
public static string SDL_GetError()
{
return UTF8_ToManaged(INTERNAL_SDL_GetError());
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_SetError", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_SetError(byte[] fmtAndArglist);
public static void SDL_SetError(string fmtAndArglist)
{
INTERNAL_SDL_SetError(
UTF8_ToNative(fmtAndArglist)
);
}
#endregion
#region SDL_log.h
/* Begin nameless enum SDL_LOG_CATEGORY */
public const int SDL_LOG_CATEGORY_APPLICATION = 0;
public const int SDL_LOG_CATEGORY_ERROR = 1;
public const int SDL_LOG_CATEGORY_ASSERT = 2;
public const int SDL_LOG_CATEGORY_SYSTEM = 3;
public const int SDL_LOG_CATEGORY_AUDIO = 4;
public const int SDL_LOG_CATEGORY_VIDEO = 5;
public const int SDL_LOG_CATEGORY_RENDER = 6;
public const int SDL_LOG_CATEGORY_INPUT = 7;
public const int SDL_LOG_CATEGORY_TEST = 8;
/* Reserved for future SDL library use */
public const int SDL_LOG_CATEGORY_RESERVED1 = 9;
public const int SDL_LOG_CATEGORY_RESERVED2 = 10;
public const int SDL_LOG_CATEGORY_RESERVED3 = 11;
public const int SDL_LOG_CATEGORY_RESERVED4 = 12;
public const int SDL_LOG_CATEGORY_RESERVED5 = 13;
public const int SDL_LOG_CATEGORY_RESERVED6 = 14;
public const int SDL_LOG_CATEGORY_RESERVED7 = 15;
public const int SDL_LOG_CATEGORY_RESERVED8 = 16;
public const int SDL_LOG_CATEGORY_RESERVED9 = 17;
public const int SDL_LOG_CATEGORY_RESERVED10 = 18;
/* Beyond this point is reserved for application use, e.g.
enum {
LOG_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
LOG_CATEGORY_AWESOME2,
LOG_CATEGORY_AWESOME3,
...
};
*/
public const int SDL_LOG_CATEGORY_CUSTOM = 19;
/* End nameless enum SDL_LOG_CATEGORY */
public enum SDL_LogPriority
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
}
/* userdata refers to a void*, message to a const char* */
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void SDL_LogOutputFunction(
IntPtr userdata,
int category,
SDL_LogPriority priority,
IntPtr message
);
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_Log", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_Log(byte[] fmtAndArglist);
public static void SDL_Log(string fmtAndArglist)
{
INTERNAL_SDL_Log(
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogVerbose", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogVerbose(
int category,
byte[] fmtAndArglist
);
public static void SDL_LogVerbose(
int category,
string fmtAndArglist
) {
INTERNAL_SDL_LogVerbose(
category,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogDebug", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogDebug(
int category,
byte[] fmtAndArglist
);
public static void SDL_LogDebug(
int category,
string fmtAndArglist
) {
INTERNAL_SDL_LogDebug(
category,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogInfo", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogInfo(
int category,
byte[] fmtAndArglist
);
public static void SDL_LogInfo(
int category,
string fmtAndArglist
) {
INTERNAL_SDL_LogInfo(
category,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogWarn", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogWarn(
int category,
byte[] fmtAndArglist
);
public static void SDL_LogWarn(
int category,
string fmtAndArglist
) {
INTERNAL_SDL_LogWarn(
category,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogError", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogError(
int category,
byte[] fmtAndArglist
);
public static void SDL_LogError(
int category,
string fmtAndArglist
) {
INTERNAL_SDL_LogError(
category,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogCritical", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogCritical(
int category,
byte[] fmtAndArglist
);
public static void SDL_LogCritical(
int category,
string fmtAndArglist
) {
INTERNAL_SDL_LogCritical(
category,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogMessage", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogMessage(
int category,
SDL_LogPriority priority,
byte[] fmtAndArglist
);
public static void SDL_LogMessage(
int category,
SDL_LogPriority priority,
string fmtAndArglist
) {
INTERNAL_SDL_LogMessage(
category,
priority,
UTF8_ToNative(fmtAndArglist)
);
}
/* Use string.Format for arglists */
[DllImport(nativeLibName, EntryPoint = "SDL_LogMessageV", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_LogMessageV(
int category,
SDL_LogPriority priority,
byte[] fmtAndArglist
);
public static void SDL_LogMessageV(
int category,
SDL_LogPriority priority,
string fmtAndArglist
) {
INTERNAL_SDL_LogMessageV(
category,
priority,
UTF8_ToNative(fmtAndArglist)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_LogPriority SDL_LogGetPriority(
int category
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LogSetPriority(
int category,
SDL_LogPriority priority
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LogSetAllPriority(
SDL_LogPriority priority
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LogResetPriorities();
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
private static extern void SDL_LogGetOutputFunction(
out IntPtr callback,
out IntPtr userdata
);
public static void SDL_LogGetOutputFunction(
out SDL_LogOutputFunction callback,
out IntPtr userdata
) {
IntPtr result = IntPtr.Zero;
SDL_LogGetOutputFunction(
out result,
out userdata
);
if (result != IntPtr.Zero)
{
callback = (SDL_LogOutputFunction) Marshal.GetDelegateForFunctionPointer(
result,
typeof(SDL_LogOutputFunction)
);
}
else
{
callback = null;
}
}
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LogSetOutputFunction(
SDL_LogOutputFunction callback,
IntPtr userdata
);
#endregion
#region SDL_messagebox.h
[Flags]
public enum SDL_MessageBoxFlags : uint
{
SDL_MESSAGEBOX_ERROR = 0x00000010,
SDL_MESSAGEBOX_WARNING = 0x00000020,
SDL_MESSAGEBOX_INFORMATION = 0x00000040
}
[Flags]
public enum SDL_MessageBoxButtonFlags : uint
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002
}
[StructLayout(LayoutKind.Sequential)]
private struct INTERNAL_SDL_MessageBoxButtonData
{
public SDL_MessageBoxButtonFlags flags;
public int buttonid;
public IntPtr text; /* The UTF-8 button text */
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MessageBoxButtonData
{
public SDL_MessageBoxButtonFlags flags;
public int buttonid;
public string text; /* The UTF-8 button text */
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MessageBoxColor
{
public byte r, g, b;
}
public enum SDL_MessageBoxColorType
{
SDL_MESSAGEBOX_COLOR_BACKGROUND,
SDL_MESSAGEBOX_COLOR_TEXT,
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
SDL_MESSAGEBOX_COLOR_MAX
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MessageBoxColorScheme
{
[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = (int)SDL_MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX)]
public SDL_MessageBoxColor[] colors;
}
[StructLayout(LayoutKind.Sequential)]
private struct INTERNAL_SDL_MessageBoxData
{
public SDL_MessageBoxFlags flags;
public IntPtr window; /* Parent window, can be NULL */
public IntPtr title; /* UTF-8 title */
public IntPtr message; /* UTF-8 message text */
public int numbuttons;
public IntPtr buttons;
public IntPtr colorScheme; /* Can be NULL to use system settings */
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MessageBoxData
{
public SDL_MessageBoxFlags flags;
public IntPtr window; /* Parent window, can be NULL */
public string title; /* UTF-8 title */
public string message; /* UTF-8 message text */
public int numbuttons;
public SDL_MessageBoxButtonData[] buttons;
public SDL_MessageBoxColorScheme? colorScheme; /* Can be NULL to use system settings */
}
[DllImport(nativeLibName, EntryPoint = "SDL_ShowMessageBox", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_ShowMessageBox([In()] ref INTERNAL_SDL_MessageBoxData messageboxdata, out int buttonid);
/* Ripped from Jameson's LpUtf8StrMarshaler */
private static IntPtr INTERNAL_AllocUTF8(string str)
{
if (string.IsNullOrEmpty(str))
{
return IntPtr.Zero;
}
byte[] bytes = System.Text.Encoding.UTF8.GetBytes(str + '\0');
IntPtr mem = SDL.SDL_malloc((IntPtr) bytes.Length);
Marshal.Copy(bytes, 0, mem, bytes.Length);
return mem;
}
public static unsafe int SDL_ShowMessageBox([In()] ref SDL_MessageBoxData messageboxdata, out int buttonid)
{
var data = new INTERNAL_SDL_MessageBoxData()
{
flags = messageboxdata.flags,
window = messageboxdata.window,
title = INTERNAL_AllocUTF8(messageboxdata.title),
message = INTERNAL_AllocUTF8(messageboxdata.message),
numbuttons = messageboxdata.numbuttons,
};
var buttons = new INTERNAL_SDL_MessageBoxButtonData[messageboxdata.numbuttons];
for (int i = 0; i < messageboxdata.numbuttons; i++)
{
buttons[i] = new INTERNAL_SDL_MessageBoxButtonData()
{
flags = messageboxdata.buttons[i].flags,
buttonid = messageboxdata.buttons[i].buttonid,
text = INTERNAL_AllocUTF8(messageboxdata.buttons[i].text),
};
}
if (messageboxdata.colorScheme != null)
{
data.colorScheme = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(SDL_MessageBoxColorScheme)));
Marshal.StructureToPtr(messageboxdata.colorScheme.Value, data.colorScheme, false);
}
int result;
fixed (INTERNAL_SDL_MessageBoxButtonData* buttonsPtr = &buttons[0])
{
data.buttons = (IntPtr)buttonsPtr;
result = INTERNAL_SDL_ShowMessageBox(ref data, out buttonid);
}
Marshal.FreeHGlobal(data.colorScheme);
for (int i = 0; i < messageboxdata.numbuttons; i++)
{
SDL_free(buttons[i].text);
}
SDL_free(data.message);
SDL_free(data.title);
return result;
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_ShowSimpleMessageBox", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_ShowSimpleMessageBox(
SDL_MessageBoxFlags flags,
byte[] title,
byte[] message,
IntPtr window
);
public static int SDL_ShowSimpleMessageBox(
SDL_MessageBoxFlags flags,
string title,
string message,
IntPtr window
) {
return INTERNAL_SDL_ShowSimpleMessageBox(
flags,
UTF8_ToNative(title),
UTF8_ToNative(message),
window
);
}
#endregion
#region SDL_version.h, SDL_revision.h
/* Similar to the headers, this is the version we're expecting to be
* running with. You will likely want to check this somewhere in your
* program!
*/
public const int SDL_MAJOR_VERSION = 2;
public const int SDL_MINOR_VERSION = 0;
public const int SDL_PATCHLEVEL = 9;
public static readonly int SDL_COMPILEDVERSION = SDL_VERSIONNUM(
SDL_MAJOR_VERSION,
SDL_MINOR_VERSION,
SDL_PATCHLEVEL
);
[StructLayout(LayoutKind.Sequential)]
public struct SDL_version
{
public byte major;
public byte minor;
public byte patch;
}
public static void SDL_VERSION(out SDL_version x)
{
x.major = SDL_MAJOR_VERSION;
x.minor = SDL_MINOR_VERSION;
x.patch = SDL_PATCHLEVEL;
}
public static int SDL_VERSIONNUM(int X, int Y, int Z)
{
return (X * 1000) + (Y * 100) + Z;
}
public static bool SDL_VERSION_ATLEAST(int X, int Y, int Z)
{
return (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z));
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetVersion(out SDL_version ver);
[DllImport(nativeLibName, EntryPoint = "SDL_GetRevision", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetRevision();
public static string SDL_GetRevision()
{
return UTF8_ToManaged(INTERNAL_SDL_GetRevision());
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetRevisionNumber();
#endregion
#region SDL_video.h
public enum SDL_GLattr
{
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION,
SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
SDL_GL_CONTEXT_RESET_NOTIFICATION, /* Only available in 2.0.6 */
SDL_GL_CONTEXT_NO_ERROR, /* Only available in 2.0.6 */
}
[Flags]
public enum SDL_GLprofile
{
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
SDL_GL_CONTEXT_PROFILE_ES = 0x0004
}
[Flags]
public enum SDL_GLcontext
{
SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
}
public enum SDL_WindowEventID : byte
{
SDL_WINDOWEVENT_NONE,
SDL_WINDOWEVENT_SHOWN,
SDL_WINDOWEVENT_HIDDEN,
SDL_WINDOWEVENT_EXPOSED,
SDL_WINDOWEVENT_MOVED,
SDL_WINDOWEVENT_RESIZED,
SDL_WINDOWEVENT_SIZE_CHANGED,
SDL_WINDOWEVENT_MINIMIZED,
SDL_WINDOWEVENT_MAXIMIZED,
SDL_WINDOWEVENT_RESTORED,
SDL_WINDOWEVENT_ENTER,
SDL_WINDOWEVENT_LEAVE,
SDL_WINDOWEVENT_FOCUS_GAINED,
SDL_WINDOWEVENT_FOCUS_LOST,
SDL_WINDOWEVENT_CLOSE,
/* Available in 2.0.5 or higher */
SDL_WINDOWEVENT_TAKE_FOCUS,
SDL_WINDOWEVENT_HIT_TEST
}
public enum SDL_DisplayEventID : byte
{
SDL_DISPLAYEVENT_NONE,
SDL_DISPLAYEVENT_ORIENTATION
}
public enum SDL_DisplayOrientation
{
SDL_ORIENTATION_UNKNOWN,
SDL_ORIENTATION_LANDSCAPE,
SDL_ORIENTATION_LANDSCAPE_FLIPPED,
SDL_ORIENTATION_PORTRAIT,
SDL_ORIENTATION_PORTRAIT_FLIPPED
}
[Flags]
public enum SDL_WindowFlags : uint
{
SDL_WINDOW_FULLSCREEN = 0x00000001,
SDL_WINDOW_OPENGL = 0x00000002,
SDL_WINDOW_SHOWN = 0x00000004,
SDL_WINDOW_HIDDEN = 0x00000008,
SDL_WINDOW_BORDERLESS = 0x00000010,
SDL_WINDOW_RESIZABLE = 0x00000020,
SDL_WINDOW_MINIMIZED = 0x00000040,
SDL_WINDOW_MAXIMIZED = 0x00000080,
SDL_WINDOW_INPUT_GRABBED = 0x00000100,
SDL_WINDOW_INPUT_FOCUS = 0x00000200,
SDL_WINDOW_MOUSE_FOCUS = 0x00000400,
SDL_WINDOW_FULLSCREEN_DESKTOP =
(SDL_WINDOW_FULLSCREEN | 0x00001000),
SDL_WINDOW_FOREIGN = 0x00000800,
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /* Only available in 2.0.1 */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /* Only available in 2.0.4 */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /* Only available in 2.0.5 */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /* Only available in 2.0.5 */
SDL_WINDOW_UTILITY = 0x00020000, /* Only available in 2.0.5 */
SDL_WINDOW_TOOLTIP = 0x00040000, /* Only available in 2.0.5 */
SDL_WINDOW_POPUP_MENU = 0x00080000, /* Only available in 2.0.5 */
SDL_WINDOW_VULKAN = 0x10000000, /* Only available in 2.0.6 */
}
/* Only available in 2.0.4 */
public enum SDL_HitTestResult
{
SDL_HITTEST_NORMAL, /* Region is normal. No special properties. */
SDL_HITTEST_DRAGGABLE, /* Region can drag entire window. */
SDL_HITTEST_RESIZE_TOPLEFT,
SDL_HITTEST_RESIZE_TOP,
SDL_HITTEST_RESIZE_TOPRIGHT,
SDL_HITTEST_RESIZE_RIGHT,
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
SDL_HITTEST_RESIZE_BOTTOM,
SDL_HITTEST_RESIZE_BOTTOMLEFT,
SDL_HITTEST_RESIZE_LEFT
}
public const int SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000;
public const int SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000;
public const int SDL_WINDOWPOS_UNDEFINED = 0x1FFF0000;
public const int SDL_WINDOWPOS_CENTERED = 0x2FFF0000;
public static int SDL_WINDOWPOS_UNDEFINED_DISPLAY(int X)
{
return (SDL_WINDOWPOS_UNDEFINED_MASK | X);
}
public static bool SDL_WINDOWPOS_ISUNDEFINED(int X)
{
return (X & 0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK;
}
public static int SDL_WINDOWPOS_CENTERED_DISPLAY(int X)
{
return (SDL_WINDOWPOS_CENTERED_MASK | X);
}
public static bool SDL_WINDOWPOS_ISCENTERED(int X)
{
return (X & 0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_DisplayMode
{
public uint format;
public int w;
public int h;
public int refresh_rate;
public IntPtr driverdata; // void*
}
/* win refers to an SDL_Window*, area to a cosnt SDL_Point*, data to a void* */
/* Only available in 2.0.4 */
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate SDL_HitTestResult SDL_HitTest(IntPtr win, IntPtr area, IntPtr data);
/* IntPtr refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_CreateWindow", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_CreateWindow(
byte[] title,
int x,
int y,
int w,
int h,
SDL_WindowFlags flags
);
public static IntPtr SDL_CreateWindow(
string title,
int x,
int y,
int w,
int h,
SDL_WindowFlags flags
) {
return INTERNAL_SDL_CreateWindow(
UTF8_ToNative(title),
x, y, w, h,
flags
);
}
/* window refers to an SDL_Window*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_CreateWindowAndRenderer(
int width,
int height,
SDL_WindowFlags window_flags,
out IntPtr window,
out IntPtr renderer
);
/* data refers to some native window type, IntPtr to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateWindowFrom(IntPtr data);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_DestroyWindow(IntPtr window);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_DisableScreenSaver();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_EnableScreenSaver();
/* IntPtr refers to an SDL_DisplayMode. Just use closest. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetClosestDisplayMode(
int displayIndex,
ref SDL_DisplayMode mode,
out SDL_DisplayMode closest
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetCurrentDisplayMode(
int displayIndex,
out SDL_DisplayMode mode
);
[DllImport(nativeLibName, EntryPoint = "SDL_GetCurrentVideoDriver", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetCurrentVideoDriver();
public static string SDL_GetCurrentVideoDriver()
{
return UTF8_ToManaged(INTERNAL_SDL_GetCurrentVideoDriver());
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetDesktopDisplayMode(
int displayIndex,
out SDL_DisplayMode mode
);
[DllImport(nativeLibName, EntryPoint = "SDL_GetDisplayName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetDisplayName(int index);
public static string SDL_GetDisplayName(int index)
{
return UTF8_ToManaged(INTERNAL_SDL_GetDisplayName(index));
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetDisplayBounds(
int displayIndex,
out SDL_Rect rect
);
/* This function is only available in 2.0.4 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetDisplayDPI(
int displayIndex,
out float ddpi,
out float hdpi,
out float vdpi
);
/* This function is only available in 2.0.9 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_DisplayOrientation SDL_GetDisplayOrientation(
int displayIndex
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetDisplayMode(
int displayIndex,
int modeIndex,
out SDL_DisplayMode mode
);
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetDisplayUsableBounds(
int displayIndex,
out SDL_Rect rect
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumDisplayModes(
int displayIndex
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumVideoDisplays();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumVideoDrivers();
[DllImport(nativeLibName, EntryPoint = "SDL_GetVideoDriver", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetVideoDriver(
int index
);
public static string SDL_GetVideoDriver(int index)
{
return UTF8_ToManaged(INTERNAL_SDL_GetVideoDriver(index));
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern float SDL_GetWindowBrightness(
IntPtr window
);
/* window refers to an SDL_Window* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowOpacity(
IntPtr window,
float opacity
);
/* window refers to an SDL_Window* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetWindowOpacity(
IntPtr window,
out float out_opacity
);
/* modal_window and parent_window refer to an SDL_Window*s */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowModalFor(
IntPtr modal_window,
IntPtr parent_window
);
/* window refers to an SDL_Window* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowInputFocus(IntPtr window);
/* window refers to an SDL_Window*, IntPtr to a void* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowData", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetWindowData(
IntPtr window,
byte[] name
);
public static IntPtr SDL_GetWindowData(
IntPtr window,
string name
) {
return INTERNAL_SDL_GetWindowData(
window,
UTF8_ToNative(name)
);
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetWindowDisplayIndex(
IntPtr window
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetWindowDisplayMode(
IntPtr window,
out SDL_DisplayMode mode
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_GetWindowFlags(IntPtr window);
/* IntPtr refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetWindowFromID(uint id);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetWindowGammaRamp(
IntPtr window,
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] red,
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] green,
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] blue
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_GetWindowGrab(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_GetWindowID(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_GetWindowPixelFormat(
IntPtr window
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetWindowMaximumSize(
IntPtr window,
out int max_w,
out int max_h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetWindowMinimumSize(
IntPtr window,
out int min_w,
out int min_h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetWindowPosition(
IntPtr window,
out int x,
out int y
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetWindowSize(
IntPtr window,
out int w,
out int h
);
/* IntPtr refers to an SDL_Surface*, window to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetWindowSurface(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_GetWindowTitle", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetWindowTitle(
IntPtr window
);
public static string SDL_GetWindowTitle(IntPtr window)
{
return UTF8_ToManaged(
INTERNAL_SDL_GetWindowTitle(window)
);
}
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_BindTexture(
IntPtr texture,
out float texw,
out float texh
);
/* IntPtr and window refer to an SDL_GLContext and SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GL_CreateContext(IntPtr window);
/* context refers to an SDL_GLContext */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GL_DeleteContext(IntPtr context);
/* IntPtr refers to a function pointer */
[DllImport(nativeLibName, EntryPoint = "SDL_GL_GetProcAddress", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GL_GetProcAddress(
byte[] proc
);
public static IntPtr SDL_GL_GetProcAddress(string proc)
{
return INTERNAL_SDL_GL_GetProcAddress(
UTF8_ToNative(proc)
);
}
/* IntPtr refers to a function pointer, proc to a const char* */
[DllImport(nativeLibName, EntryPoint = "SDL_GL_GetProcAddress", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GL_GetProcAddress(IntPtr proc);
[DllImport(nativeLibName, EntryPoint = "SDL_GL_ExtensionSupported", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_bool INTERNAL_SDL_GL_ExtensionSupported(
byte[] extension
);
public static SDL_bool SDL_GL_ExtensionSupported(string extension)
{
return INTERNAL_SDL_GL_ExtensionSupported(
UTF8_ToNative(extension)
);
}
/* Only available in SDL 2.0.2 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GL_ResetAttributes();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_GetAttribute(
SDL_GLattr attr,
out int value
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_GetSwapInterval();
/* window and context refer to an SDL_Window* and SDL_GLContext */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_MakeCurrent(
IntPtr window,
IntPtr context
);
/* IntPtr refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GL_GetCurrentWindow();
/* IntPtr refers to an SDL_Context */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GL_GetCurrentContext();
/* window refers to an SDL_Window*, This function is only available in SDL 2.0.1 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GL_GetDrawableSize(
IntPtr window,
out int w,
out int h
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_SetAttribute(
SDL_GLattr attr,
int value
);
public static int SDL_GL_SetAttribute(
SDL_GLattr attr,
SDL_GLprofile profile
) {
return SDL_GL_SetAttribute(attr, (int)profile);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_SetSwapInterval(int interval);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GL_SwapWindow(IntPtr window);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GL_UnbindTexture(IntPtr texture);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_HideWindow(IntPtr window);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsScreenSaverEnabled();
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_MaximizeWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_MinimizeWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RaiseWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RestoreWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowBrightness(
IntPtr window,
float brightness
);
/* IntPtr and userdata are void*, window is an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_SetWindowData", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_SetWindowData(
IntPtr window,
byte[] name,
IntPtr userdata
);
public static IntPtr SDL_SetWindowData(
IntPtr window,
string name,
IntPtr userdata
) {
return INTERNAL_SDL_SetWindowData(
window,
UTF8_ToNative(name),
userdata
);
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowDisplayMode(
IntPtr window,
ref SDL_DisplayMode mode
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowFullscreen(
IntPtr window,
uint flags
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowGammaRamp(
IntPtr window,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] red,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] green,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] blue
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowGrab(
IntPtr window,
SDL_bool grabbed
);
/* window refers to an SDL_Window*, icon to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowIcon(
IntPtr window,
IntPtr icon
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowMaximumSize(
IntPtr window,
int max_w,
int max_h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowMinimumSize(
IntPtr window,
int min_w,
int min_h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowPosition(
IntPtr window,
int x,
int y
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowSize(
IntPtr window,
int w,
int h
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowBordered(
IntPtr window,
SDL_bool bordered
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetWindowBordersSize(
IntPtr window,
out int top,
out int left,
out int bottom,
out int right
);
/* window refers to an SDL_Window* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowResizable(
IntPtr window,
SDL_bool resizable
);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, EntryPoint = "SDL_SetWindowTitle", CallingConvention = CallingConvention.Cdecl)]
private static extern void INTERNAL_SDL_SetWindowTitle(
IntPtr window,
byte[] title
);
public static void SDL_SetWindowTitle(
IntPtr window,
string title
) {
INTERNAL_SDL_SetWindowTitle(
window,
UTF8_ToNative(title)
);
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_ShowWindow(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpdateWindowSurface(IntPtr window);
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpdateWindowSurfaceRects(
IntPtr window,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
SDL_Rect[] rects,
int numrects
);
[DllImport(nativeLibName, EntryPoint = "SDL_VideoInit", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_VideoInit(
byte[] driver_name
);
public static int SDL_VideoInit(string driver_name)
{
return INTERNAL_SDL_VideoInit(
UTF8_ToNative(driver_name)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_VideoQuit();
/* window refers to an SDL_Window*, callback_data to a void* */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetWindowHitTest(
IntPtr window,
SDL_HitTest callback,
IntPtr callback_data
);
/* IntPtr refers to an SDL_Window* */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetGrabbedWindow();
#endregion
#region SDL_blendmode.h
[Flags]
public enum SDL_BlendMode
{
SDL_BLENDMODE_NONE = 0x00000000,
SDL_BLENDMODE_BLEND = 0x00000001,
SDL_BLENDMODE_ADD = 0x00000002,
SDL_BLENDMODE_MOD = 0x00000004,
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
}
public enum SDL_BlendOperation
{
SDL_BLENDOPERATION_ADD = 0x1,
SDL_BLENDOPERATION_SUBTRACT = 0x2,
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3,
SDL_BLENDOPERATION_MINIMUM = 0x4,
SDL_BLENDOPERATION_MAXIMUM = 0x5
}
public enum SDL_BlendFactor
{
SDL_BLENDFACTOR_ZERO = 0x1,
SDL_BLENDFACTOR_ONE = 0x2,
SDL_BLENDFACTOR_SRC_COLOR = 0x3,
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,
SDL_BLENDFACTOR_SRC_ALPHA = 0x5,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,
SDL_BLENDFACTOR_DST_COLOR = 0x7,
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,
SDL_BLENDFACTOR_DST_ALPHA = 0x9,
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA
}
/* Only available in 2.0.6 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_BlendMode SDL_ComposeCustomBlendMode(
SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor,
SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation
);
#endregion
#region SDL_vulkan.h
/* Only available in 2.0.6 */
[DllImport(nativeLibName, EntryPoint = "SDL_Vulkan_LoadLibrary", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_Vulkan_LoadLibrary(
byte[] path
);
public static int SDL_Vulkan_LoadLibrary(string path)
{
return INTERNAL_SDL_Vulkan_LoadLibrary(
UTF8_ToNative(path)
);
}
/* Only available in 2.0.6 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_Vulkan_GetVkGetInstanceProcAddr();
/* Only available in 2.0.6 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_Vulkan_UnloadLibrary();
/* window refers to an SDL_Window*, pNames to a const char**.
* Only available in 2.0.6.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_Vulkan_GetInstanceExtensions(
IntPtr window,
out uint pCount,
IntPtr[] pNames
);
/* window refers to an SDL_Window.
* instance refers to a VkInstance.
* surface refers to a VkSurfaceKHR.
* Only available in 2.0.6.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_Vulkan_CreateSurface(
IntPtr window,
IntPtr instance,
out IntPtr surface
);
/* window refers to an SDL_Window*.
* Only available in 2.0.6.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_Vulkan_GetDrawableSize(
IntPtr window,
out int w,
out int h
);
#endregion
#region SDL_render.h
[Flags]
public enum SDL_RendererFlags : uint
{
SDL_RENDERER_SOFTWARE = 0x00000001,
SDL_RENDERER_ACCELERATED = 0x00000002,
SDL_RENDERER_PRESENTVSYNC = 0x00000004,
SDL_RENDERER_TARGETTEXTURE = 0x00000008
}
[Flags]
public enum SDL_RendererFlip
{
SDL_FLIP_NONE = 0x00000000,
SDL_FLIP_HORIZONTAL = 0x00000001,
SDL_FLIP_VERTICAL = 0x00000002
}
public enum SDL_TextureAccess
{
SDL_TEXTUREACCESS_STATIC,
SDL_TEXTUREACCESS_STREAMING,
SDL_TEXTUREACCESS_TARGET
}
[Flags]
public enum SDL_TextureModulate
{
SDL_TEXTUREMODULATE_NONE = 0x00000000,
SDL_TEXTUREMODULATE_HORIZONTAL = 0x00000001,
SDL_TEXTUREMODULATE_VERTICAL = 0x00000002
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_RendererInfo
{
public IntPtr name; // const char*
public uint flags;
public uint num_texture_formats;
public fixed uint texture_formats[16];
public int max_texture_width;
public int max_texture_height;
}
/* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateRenderer(
IntPtr window,
int index,
SDL_RendererFlags flags
);
/* IntPtr refers to an SDL_Renderer*, surface to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateSoftwareRenderer(IntPtr surface);
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateTexture(
IntPtr renderer,
uint format,
int access,
int w,
int h
);
/* IntPtr refers to an SDL_Texture*
* renderer refers to an SDL_Renderer*
* surface refers to an SDL_Surface*
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateTextureFromSurface(
IntPtr renderer,
IntPtr surface
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_DestroyRenderer(IntPtr renderer);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_DestroyTexture(IntPtr texture);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumRenderDrivers();
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetRenderDrawBlendMode(
IntPtr renderer,
out SDL_BlendMode blendMode
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetRenderDrawColor(
IntPtr renderer,
out byte r,
out byte g,
out byte b,
out byte a
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetRenderDriverInfo(
int index,
out SDL_RendererInfo info
);
/* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetRenderer(IntPtr window);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetRendererInfo(
IntPtr renderer,
out SDL_RendererInfo info
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetRendererOutputSize(
IntPtr renderer,
out int w,
out int h
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetTextureAlphaMod(
IntPtr texture,
out byte alpha
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetTextureBlendMode(
IntPtr texture,
out SDL_BlendMode blendMode
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetTextureColorMod(
IntPtr texture,
out byte r,
out byte g,
out byte b
);
/* texture refers to an SDL_Texture*, pixels to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_LockTexture(
IntPtr texture,
ref SDL_Rect rect,
out IntPtr pixels,
out int pitch
);
/* texture refers to an SDL_Texture*, pixels to a void*.
* Internally, this function contains logic to use default values when
* the rectangle is passed as NULL.
* This overload allows for IntPtr.Zero to be passed for rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_LockTexture(
IntPtr texture,
IntPtr rect,
out IntPtr pixels,
out int pitch
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_QueryTexture(
IntPtr texture,
out uint format,
out int access,
out int w,
out int h
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderClear(IntPtr renderer);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopy(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_Rect dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for srcrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopy(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
ref SDL_Rect dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for dstrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopy(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
IntPtr dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopy(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
IntPtr dstrect
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_Rect dstrect,
double angle,
ref SDL_Point center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for srcrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
ref SDL_Rect dstrect,
double angle,
ref SDL_Point center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for dstrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
IntPtr dstrect,
double angle,
ref SDL_Point center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for center.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
ref SDL_Rect dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both
* srcrect and dstrect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
IntPtr dstrect,
double angle,
ref SDL_Point center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both
* srcrect and center.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
ref SDL_Rect dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both
* dstrect and center.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
ref SDL_Rect srcrect,
IntPtr dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture*.
* Internally, this function contains logic to use default values when
* source, destination, and/or center are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for all
* three parameters.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderCopyEx(
IntPtr renderer,
IntPtr texture,
IntPtr srcrect,
IntPtr dstrect,
double angle,
IntPtr center,
SDL_RendererFlip flip
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawLine(
IntPtr renderer,
int x1,
int y1,
int x2,
int y2
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawLines(
IntPtr renderer,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
SDL_Point[] points,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawPoint(
IntPtr renderer,
int x,
int y
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawPoints(
IntPtr renderer,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
SDL_Point[] points,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawRect(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer*, rect to an SDL_Rect*.
* This overload allows for IntPtr.Zero (null) to be passed for rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawRect(
IntPtr renderer,
IntPtr rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderDrawRects(
IntPtr renderer,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
SDL_Rect[] rects,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFillRect(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer*, rect to an SDL_Rect*.
* This overload allows for IntPtr.Zero (null) to be passed for rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFillRect(
IntPtr renderer,
IntPtr rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderFillRects(
IntPtr renderer,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
SDL_Rect[] rects,
int count
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RenderGetClipRect(
IntPtr renderer,
out SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RenderGetLogicalSize(
IntPtr renderer,
out int w,
out int h
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RenderGetScale(
IntPtr renderer,
out float scaleX,
out float scaleY
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderGetViewport(
IntPtr renderer,
out SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_RenderPresent(IntPtr renderer);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderReadPixels(
IntPtr renderer,
ref SDL_Rect rect,
uint format,
IntPtr pixels,
int pitch
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetClipRect(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer*
* This overload allows for IntPtr.Zero (null) to be passed for rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetClipRect(
IntPtr renderer,
IntPtr rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetLogicalSize(
IntPtr renderer,
int w,
int h
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetScale(
IntPtr renderer,
float scaleX,
float scaleY
);
/* renderer refers to an SDL_Renderer* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetIntegerScale(
IntPtr renderer,
SDL_bool enable
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_RenderSetViewport(
IntPtr renderer,
ref SDL_Rect rect
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetRenderDrawBlendMode(
IntPtr renderer,
SDL_BlendMode blendMode
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetRenderDrawColor(
IntPtr renderer,
byte r,
byte g,
byte b,
byte a
);
/* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetRenderTarget(
IntPtr renderer,
IntPtr texture
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetTextureAlphaMod(
IntPtr texture,
byte alpha
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetTextureBlendMode(
IntPtr texture,
SDL_BlendMode blendMode
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetTextureColorMod(
IntPtr texture,
byte r,
byte g,
byte b
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_UnlockTexture(IntPtr texture);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpdateTexture(
IntPtr texture,
ref SDL_Rect rect,
IntPtr pixels,
int pitch
);
/* texture refers to an SDL_Texture* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpdateTexture(
IntPtr texture,
IntPtr rect,
IntPtr pixels,
int pitch
);
/* texture refers to an SDL_Texture* */
/* Available in 2.0.1 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpdateYUVTexture(
IntPtr texture,
ref SDL_Rect rect,
IntPtr yPlane,
int yPitch,
IntPtr uPlane,
int uPitch,
IntPtr vPlane,
int vPitch
);
/* renderer refers to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_RenderTargetSupported(
IntPtr renderer
);
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetRenderTarget(IntPtr renderer);
/* renderer refers to an SDL_Renderer* */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_RenderIsClipEnabled(IntPtr renderer);
#endregion
#region SDL_pixels.h
public static uint SDL_DEFINE_PIXELFOURCC(byte A, byte B, byte C, byte D)
{
return SDL_FOURCC(A, B, C, D);
}
public static uint SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM type,
SDL_PIXELORDER_ENUM order,
SDL_PACKEDLAYOUT_ENUM layout,
byte bits,
byte bytes
) {
return (uint) (
(1 << 28) |
(((byte) type) << 24) |
(((byte) order) << 20) |
(((byte) layout) << 16) |
(bits << 8) |
(bytes)
);
}
public static byte SDL_PIXELFLAG(uint X)
{
return (byte) ((X >> 28) & 0x0F);
}
public static byte SDL_PIXELTYPE(uint X)
{
return (byte) ((X >> 24) & 0x0F);
}
public static byte SDL_PIXELORDER(uint X)
{
return (byte) ((X >> 20) & 0x0F);
}
public static byte SDL_PIXELLAYOUT(uint X)
{
return (byte) ((X >> 16) & 0x0F);
}
public static byte SDL_BITSPERPIXEL(uint X)
{
return (byte) ((X >> 8) & 0xFF);
}
public static byte SDL_BYTESPERPIXEL(uint X)
{
if (SDL_ISPIXELFORMAT_FOURCC(X))
{
if ( (X == SDL_PIXELFORMAT_YUY2) ||
(X == SDL_PIXELFORMAT_UYVY) ||
(X == SDL_PIXELFORMAT_YVYU) )
{
return 2;
}
return 1;
}
return (byte) (X & 0xFF);
}
public static bool SDL_ISPIXELFORMAT_INDEXED(uint format)
{
if (SDL_ISPIXELFORMAT_FOURCC(format))
{
return false;
}
SDL_PIXELTYPE_ENUM pType =
(SDL_PIXELTYPE_ENUM) SDL_PIXELTYPE(format);
return (
pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1 ||
pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 ||
pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8
);
}
public static bool SDL_ISPIXELFORMAT_ALPHA(uint format)
{
if (SDL_ISPIXELFORMAT_FOURCC(format))
{
return false;
}
SDL_PIXELORDER_ENUM pOrder =
(SDL_PIXELORDER_ENUM) SDL_PIXELORDER(format);
return (
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB ||
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA ||
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR ||
pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA
);
}
public static bool SDL_ISPIXELFORMAT_FOURCC(uint format)
{
return (format == 0) && (SDL_PIXELFLAG(format) != 1);
}
public enum SDL_PIXELTYPE_ENUM
{
SDL_PIXELTYPE_UNKNOWN,
SDL_PIXELTYPE_INDEX1,
SDL_PIXELTYPE_INDEX4,
SDL_PIXELTYPE_INDEX8,
SDL_PIXELTYPE_PACKED8,
SDL_PIXELTYPE_PACKED16,
SDL_PIXELTYPE_PACKED32,
SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELTYPE_ARRAYU16,
SDL_PIXELTYPE_ARRAYU32,
SDL_PIXELTYPE_ARRAYF16,
SDL_PIXELTYPE_ARRAYF32
}
public enum SDL_PIXELORDER_ENUM
{
/* BITMAPORDER */
SDL_BITMAPORDER_NONE,
SDL_BITMAPORDER_4321,
SDL_BITMAPORDER_1234,
/* PACKEDORDER */
SDL_PACKEDORDER_NONE = 0,
SDL_PACKEDORDER_XRGB,
SDL_PACKEDORDER_RGBX,
SDL_PACKEDORDER_ARGB,
SDL_PACKEDORDER_RGBA,
SDL_PACKEDORDER_XBGR,
SDL_PACKEDORDER_BGRX,
SDL_PACKEDORDER_ABGR,
SDL_PACKEDORDER_BGRA,
/* ARRAYORDER */
SDL_ARRAYORDER_NONE = 0,
SDL_ARRAYORDER_RGB,
SDL_ARRAYORDER_RGBA,
SDL_ARRAYORDER_ARGB,
SDL_ARRAYORDER_BGR,
SDL_ARRAYORDER_BGRA,
SDL_ARRAYORDER_ABGR
}
public enum SDL_PACKEDLAYOUT_ENUM
{
SDL_PACKEDLAYOUT_NONE,
SDL_PACKEDLAYOUT_332,
SDL_PACKEDLAYOUT_4444,
SDL_PACKEDLAYOUT_1555,
SDL_PACKEDLAYOUT_5551,
SDL_PACKEDLAYOUT_565,
SDL_PACKEDLAYOUT_8888,
SDL_PACKEDLAYOUT_2101010,
SDL_PACKEDLAYOUT_1010102
}
public static readonly uint SDL_PIXELFORMAT_UNKNOWN = 0;
public static readonly uint SDL_PIXELFORMAT_INDEX1LSB =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
0,
1, 0
);
public static readonly uint SDL_PIXELFORMAT_INDEX1MSB =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234,
0,
1, 0
);
public static readonly uint SDL_PIXELFORMAT_INDEX4LSB =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
0,
4, 0
);
public static readonly uint SDL_PIXELFORMAT_INDEX4MSB =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234,
0,
4, 0
);
public static readonly uint SDL_PIXELFORMAT_INDEX8 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8,
0,
0,
8, 1
);
public static readonly uint SDL_PIXELFORMAT_RGB332 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED8,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_332,
8, 1
);
public static readonly uint SDL_PIXELFORMAT_RGB444 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
12, 2
);
public static readonly uint SDL_PIXELFORMAT_RGB555 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
15, 2
);
public static readonly uint SDL_PIXELFORMAT_BGR555 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1,
SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
15, 2
);
public static readonly uint SDL_PIXELFORMAT_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_RGBA4444 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_ABGR4444 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_BGRA4444 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_ARGB1555 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_RGBA5551 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_ABGR1555 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_BGRA5551 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_RGB565 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_BGR565 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565,
16, 2
);
public static readonly uint SDL_PIXELFORMAT_RGB24 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_RGB,
0,
24, 3
);
public static readonly uint SDL_PIXELFORMAT_BGR24 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_BGR,
0,
24, 3
);
public static readonly uint SDL_PIXELFORMAT_RGB888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static readonly uint SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static readonly uint SDL_PIXELFORMAT_BGR888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static readonly uint SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
24, 4
);
public static readonly uint SDL_PIXELFORMAT_ARGB8888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static readonly uint SDL_PIXELFORMAT_RGBA8888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static readonly uint SDL_PIXELFORMAT_ABGR8888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static readonly uint SDL_PIXELFORMAT_BGRA8888 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888,
32, 4
);
public static readonly uint SDL_PIXELFORMAT_ARGB2101010 =
SDL_DEFINE_PIXELFORMAT(
SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32,
SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_2101010,
32, 4
);
public static readonly uint SDL_PIXELFORMAT_YV12 =
SDL_DEFINE_PIXELFOURCC(
(byte) 'Y', (byte) 'V', (byte) '1', (byte) '2'
);
public static readonly uint SDL_PIXELFORMAT_IYUV =
SDL_DEFINE_PIXELFOURCC(
(byte) 'I', (byte) 'Y', (byte) 'U', (byte) 'V'
);
public static readonly uint SDL_PIXELFORMAT_YUY2 =
SDL_DEFINE_PIXELFOURCC(
(byte) 'Y', (byte) 'U', (byte) 'Y', (byte) '2'
);
public static readonly uint SDL_PIXELFORMAT_UYVY =
SDL_DEFINE_PIXELFOURCC(
(byte) 'U', (byte) 'Y', (byte) 'V', (byte) 'Y'
);
public static readonly uint SDL_PIXELFORMAT_YVYU =
SDL_DEFINE_PIXELFOURCC(
(byte) 'Y', (byte) 'V', (byte) 'Y', (byte) 'U'
);
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Color
{
public byte r;
public byte g;
public byte b;
public byte a;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Palette
{
public int ncolors;
public IntPtr colors;
public int version;
public int refcount;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_PixelFormat
{
public uint format;
public IntPtr palette; // SDL_Palette*
public byte BitsPerPixel;
public byte BytesPerPixel;
public uint Rmask;
public uint Gmask;
public uint Bmask;
public uint Amask;
public byte Rloss;
public byte Gloss;
public byte Bloss;
public byte Aloss;
public byte Rshift;
public byte Gshift;
public byte Bshift;
public byte Ashift;
public int refcount;
public IntPtr next; // SDL_PixelFormat*
}
/* IntPtr refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_AllocFormat(uint pixel_format);
/* IntPtr refers to an SDL_Palette* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_AllocPalette(int ncolors);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_CalculateGammaRamp(
float gamma,
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U2, SizeConst = 256)]
ushort[] ramp
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FreeFormat(IntPtr format);
/* palette refers to an SDL_Palette* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FreePalette(IntPtr palette);
[DllImport(nativeLibName, EntryPoint = "SDL_GetPixelFormatName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetPixelFormatName(
uint format
);
public static string SDL_GetPixelFormatName(uint format)
{
return UTF8_ToManaged(
INTERNAL_SDL_GetPixelFormatName(format)
);
}
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetRGB(
uint pixel,
IntPtr format,
out byte r,
out byte g,
out byte b
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetRGBA(
uint pixel,
IntPtr format,
out byte r,
out byte g,
out byte b,
out byte a
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_MapRGB(
IntPtr format,
byte r,
byte g,
byte b
);
/* format refers to an SDL_PixelFormat* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_MapRGBA(
IntPtr format,
byte r,
byte g,
byte b,
byte a
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_MasksToPixelFormatEnum(
int bpp,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_PixelFormatEnumToMasks(
uint format,
out int bpp,
out uint Rmask,
out uint Gmask,
out uint Bmask,
out uint Amask
);
/* palette refers to an SDL_Palette* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetPaletteColors(
IntPtr palette,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct)]
SDL_Color[] colors,
int firstcolor,
int ncolors
);
/* format and palette refer to an SDL_PixelFormat* and SDL_Palette* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetPixelFormatPalette(
IntPtr format,
IntPtr palette
);
#endregion
#region SDL_rect.h
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Point
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Rect
{
public int x;
public int y;
public int w;
public int h;
}
/* Only available in 2.0.4 */
public static SDL_bool SDL_PointInRect(ref SDL_Point p, ref SDL_Rect r)
{
return ( (p.x >= r.x) &&
(p.x < (r.x + r.w)) &&
(p.y >= r.y) &&
(p.y < (r.y + r.h)) ) ?
SDL_bool.SDL_TRUE :
SDL_bool.SDL_FALSE;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_EnclosePoints(
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 1)]
SDL_Point[] points,
int count,
ref SDL_Rect clip,
out SDL_Rect result
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_HasIntersection(
ref SDL_Rect A,
ref SDL_Rect B
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IntersectRect(
ref SDL_Rect A,
ref SDL_Rect B,
out SDL_Rect result
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IntersectRectAndLine(
ref SDL_Rect rect,
ref int X1,
ref int Y1,
ref int X2,
ref int Y2
);
public static SDL_bool SDL_RectEmpty(ref SDL_Rect r)
{
return ((r.w <= 0) || (r.h <= 0)) ?
SDL_bool.SDL_TRUE :
SDL_bool.SDL_FALSE;
}
public static SDL_bool SDL_RectEquals(
ref SDL_Rect a,
ref SDL_Rect b
) {
return ( (a.x == b.x) &&
(a.y == b.y) &&
(a.w == b.w) &&
(a.h == b.h) ) ?
SDL_bool.SDL_TRUE :
SDL_bool.SDL_FALSE;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_UnionRect(
ref SDL_Rect A,
ref SDL_Rect B,
out SDL_Rect result
);
#endregion
#region SDL_surface.h
public const uint SDL_SWSURFACE = 0x00000000;
public const uint SDL_PREALLOC = 0x00000001;
public const uint SDL_RLEACCEL = 0x00000002;
public const uint SDL_DONTFREE = 0x00000004;
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Surface
{
public uint flags;
public IntPtr format; // SDL_PixelFormat*
public int w;
public int h;
public int pitch;
public IntPtr pixels; // void*
public IntPtr userdata; // void*
public int locked;
public IntPtr lock_data; // void*
public SDL_Rect clip_rect;
public IntPtr map; // SDL_BlitMap*
public int refcount;
}
/* surface refers to an SDL_Surface* */
public static bool SDL_MUSTLOCK(IntPtr surface)
{
SDL_Surface sur;
sur = (SDL_Surface) Marshal.PtrToStructure(
surface,
typeof(SDL_Surface)
);
return (sur.flags & SDL_RLEACCEL) != 0;
}
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitSurface(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface*
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for srcrect.
*/
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitSurface(
IntPtr src,
IntPtr srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface*
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for dstrect.
*/
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitSurface(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
IntPtr dstrect
);
/* src and dst refer to an SDL_Surface*
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
*/
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlit", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitSurface(
IntPtr src,
IntPtr srcrect,
IntPtr dst,
IntPtr dstrect
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitScaled(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface*
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for srcrect.
*/
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitScaled(
IntPtr src,
IntPtr srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface*
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for dstrect.
*/
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitScaled(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
IntPtr dstrect
);
/* src and dst refer to an SDL_Surface*
* Internally, this function contains logic to use default values when
* source and destination rectangles are passed as NULL.
* This overload allows for IntPtr.Zero (null) to be passed for both SDL_Rects.
*/
[DllImport(nativeLibName, EntryPoint = "SDL_UpperBlitScaled", CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_BlitScaled(
IntPtr src,
IntPtr srcrect,
IntPtr dst,
IntPtr dstrect
);
/* src and dst are void* pointers */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_ConvertPixels(
int width,
int height,
uint src_format,
IntPtr src,
int src_pitch,
uint dst_format,
IntPtr dst,
int dst_pitch
);
/* IntPtr refers to an SDL_Surface*
* src refers to an SDL_Surface*
* fmt refers to an SDL_PixelFormat*
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_ConvertSurface(
IntPtr src,
IntPtr fmt,
uint flags
);
/* IntPtr refers to an SDL_Surface*, src to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_ConvertSurfaceFormat(
IntPtr src,
uint pixel_format,
uint flags
);
/* IntPtr refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateRGBSurface(
uint flags,
int width,
int height,
int depth,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
);
/* IntPtr refers to an SDL_Surface*, pixels to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateRGBSurfaceFrom(
IntPtr pixels,
int width,
int height,
int depth,
int pitch,
uint Rmask,
uint Gmask,
uint Bmask,
uint Amask
);
/* IntPtr refers to an SDL_Surface* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateRGBSurfaceWithFormat(
uint flags,
int width,
int height,
int depth,
uint format
);
/* IntPtr refers to an SDL_Surface*, pixels to a void* */
/* Available in 2.0.5 or higher */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateRGBSurfaceWithFormatFrom(
IntPtr pixels,
int width,
int height,
int depth,
int pitch,
uint format
);
/* dst refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_FillRect(
IntPtr dst,
ref SDL_Rect rect,
uint color
);
/* dst refers to an SDL_Surface*.
* This overload allows passing NULL to rect.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_FillRect(
IntPtr dst,
IntPtr rect,
uint color
);
/* dst refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_FillRects(
IntPtr dst,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 2)]
SDL_Rect[] rects,
int count,
uint color
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FreeSurface(IntPtr surface);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GetClipRect(
IntPtr surface,
out SDL_Rect rect
);
/* surface refers to an SDL_Surface*.
* This function is only available in 2.0.9 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_HasColorKey(IntPtr surface);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetColorKey(
IntPtr surface,
out uint key
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetSurfaceAlphaMod(
IntPtr surface,
out byte alpha
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetSurfaceBlendMode(
IntPtr surface,
out SDL_BlendMode blendMode
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetSurfaceColorMod(
IntPtr surface,
out byte r,
out byte g,
out byte b
);
/* These are for SDL_LoadBMP, which is a macro in the SDL headers. */
/* IntPtr refers to an SDL_Surface* */
/* THIS IS AN RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP_RW", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_LoadBMP_RW(
IntPtr src,
int freesrc
);
public static IntPtr SDL_LoadBMP(string file)
{
IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
return INTERNAL_SDL_LoadBMP_RW(rwops, 1);
}
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_LockSurface(IntPtr surface);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_LowerBlit(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_LowerBlitScaled(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* These are for SDL_SaveBMP, which is a macro in the SDL headers. */
/* IntPtr refers to an SDL_Surface* */
/* THIS IS AN RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "SDL_SaveBMP_RW", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_SaveBMP_RW(
IntPtr surface,
IntPtr src,
int freesrc
);
public static int SDL_SaveBMP(IntPtr surface, string file)
{
IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "wb");
return INTERNAL_SDL_SaveBMP_RW(surface, rwops, 1);
}
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_SetClipRect(
IntPtr surface,
ref SDL_Rect rect
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetColorKey(
IntPtr surface,
int flag,
uint key
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetSurfaceAlphaMod(
IntPtr surface,
byte alpha
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetSurfaceBlendMode(
IntPtr surface,
SDL_BlendMode blendMode
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetSurfaceColorMod(
IntPtr surface,
byte r,
byte g,
byte b
);
/* surface refers to an SDL_Surface*, palette to an SDL_Palette* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetSurfacePalette(
IntPtr surface,
IntPtr palette
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetSurfaceRLE(
IntPtr surface,
int flag
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SoftStretch(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* surface refers to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_UnlockSurface(IntPtr surface);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpperBlit(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* src and dst refer to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_UpperBlitScaled(
IntPtr src,
ref SDL_Rect srcrect,
IntPtr dst,
ref SDL_Rect dstrect
);
/* surface and IntPtr refer to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_DuplicateSurface(IntPtr surface);
#endregion
#region SDL_clipboard.h
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_HasClipboardText();
[DllImport(nativeLibName, EntryPoint = "SDL_GetClipboardText", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetClipboardText();
public static string SDL_GetClipboardText()
{
return UTF8_ToManaged(INTERNAL_SDL_GetClipboardText());
}
[DllImport(nativeLibName, EntryPoint = "SDL_SetClipboardText", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_SetClipboardText(
byte[] text
);
public static int SDL_SetClipboardText(
string text
) {
return INTERNAL_SDL_SetClipboardText(
UTF8_ToNative(text)
);
}
#endregion
#region SDL_events.h
/* General keyboard/mouse state definitions. */
public const byte SDL_PRESSED = 1;
public const byte SDL_RELEASED = 0;
/* Default size is according to SDL2 default. */
public const int SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32;
public const int SDL_TEXTINPUTEVENT_TEXT_SIZE = 32;
/* The types of events that can be delivered. */
public enum SDL_EventType : uint
{
SDL_FIRSTEVENT = 0,
/* Application events */
SDL_QUIT = 0x100,
/* iOS/Android/WinRT app events */
SDL_APP_TERMINATING,
SDL_APP_LOWMEMORY,
SDL_APP_WILLENTERBACKGROUND,
SDL_APP_DIDENTERBACKGROUND,
SDL_APP_WILLENTERFOREGROUND,
SDL_APP_DIDENTERFOREGROUND,
/* Display events */
/* Only available in SDL 2.0.9 or higher */
SDL_DISPLAYEVENT = 0x150,
/* Window events */
SDL_WINDOWEVENT = 0x200,
SDL_SYSWMEVENT,
/* Keyboard events */
SDL_KEYDOWN = 0x300,
SDL_KEYUP,
SDL_TEXTEDITING,
SDL_TEXTINPUT,
SDL_KEYMAPCHANGED,
/* Mouse events */
SDL_MOUSEMOTION = 0x400,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_MOUSEWHEEL,
/* Joystick events */
SDL_JOYAXISMOTION = 0x600,
SDL_JOYBALLMOTION,
SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN,
SDL_JOYBUTTONUP,
SDL_JOYDEVICEADDED,
SDL_JOYDEVICEREMOVED,
/* Game controller events */
SDL_CONTROLLERAXISMOTION = 0x650,
SDL_CONTROLLERBUTTONDOWN,
SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED,
SDL_CONTROLLERDEVICEREMOVED,
SDL_CONTROLLERDEVICEREMAPPED,
/* Touch events */
SDL_FINGERDOWN = 0x700,
SDL_FINGERUP,
SDL_FINGERMOTION,
/* Gesture events */
SDL_DOLLARGESTURE = 0x800,
SDL_DOLLARRECORD,
SDL_MULTIGESTURE,
/* Clipboard events */
SDL_CLIPBOARDUPDATE = 0x900,
/* Drag and drop events */
SDL_DROPFILE = 0x1000,
/* Only available in 2.0.4 or higher */
SDL_DROPTEXT,
SDL_DROPBEGIN,
SDL_DROPCOMPLETE,
/* Audio hotplug events */
/* Only available in SDL 2.0.4 or higher */
SDL_AUDIODEVICEADDED = 0x1100,
SDL_AUDIODEVICEREMOVED,
/* Sensor events */
/* Only available in SDL 2.0.9 or higher */
SDL_SENSORUPDATE = 0x1200,
/* Render events */
/* Only available in SDL 2.0.2 or higher */
SDL_RENDER_TARGETS_RESET = 0x2000,
/* Only available in SDL 2.0.4 or higher */
SDL_RENDER_DEVICE_RESET,
/* Events SDL_USEREVENT through SDL_LASTEVENT are for
* your use, and should be allocated with
* SDL_RegisterEvents()
*/
SDL_USEREVENT = 0x8000,
/* The last event, used for bouding arrays. */
SDL_LASTEVENT = 0xFFFF
}
/* Only available in 2.0.4 or higher */
public enum SDL_MouseWheelDirection : uint
{
SDL_MOUSEWHEEL_NORMAL,
SDL_MOUSEWHEEL_FLIPPED
}
/* Fields shared by every event */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_GenericEvent
{
public SDL_EventType type;
public UInt32 timestamp;
}
// Ignore private members used for padding in this struct
#pragma warning disable 0169
[StructLayout(LayoutKind.Sequential)]
public struct SDL_DisplayEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 display;
public SDL_DisplayEventID displayEvent; // event, lolC#
private byte padding1;
private byte padding2;
private byte padding3;
public Int32 data1;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Window state change event data (event.window.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_WindowEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public SDL_WindowEventID windowEvent; // event, lolC#
private byte padding1;
private byte padding2;
private byte padding3;
public Int32 data1;
public Int32 data2;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Keyboard button event structure (event.key.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_KeyboardEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public byte state;
public byte repeat; /* non-zero if this is a repeat */
private byte padding2;
private byte padding3;
public SDL_Keysym keysym;
}
#pragma warning restore 0169
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_TextEditingEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public fixed byte text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
public Int32 start;
public Int32 length;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_TextInputEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public fixed byte text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
}
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Mouse motion event structure (event.motion.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MouseMotionEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public UInt32 which;
public byte state; /* bitmask of buttons */
private byte padding1;
private byte padding2;
private byte padding3;
public Int32 x;
public Int32 y;
public Int32 xrel;
public Int32 yrel;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Mouse button event structure (event.button.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MouseButtonEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public UInt32 which;
public byte button; /* button id */
public byte state; /* SDL_PRESSED or SDL_RELEASED */
public byte clicks; /* 1 for single-click, 2 for double-click, etc. */
private byte padding1;
public Int32 x;
public Int32 y;
}
#pragma warning restore 0169
/* Mouse wheel event structure (event.wheel.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MouseWheelEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public UInt32 windowID;
public UInt32 which;
public Int32 x; /* amount scrolled horizontally */
public Int32 y; /* amount scrolled vertically */
public UInt32 direction; /* Set to one of the SDL_MOUSEWHEEL_* defines */
}
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Joystick axis motion event structure (event.jaxis.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyAxisEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte axis;
private byte padding1;
private byte padding2;
private byte padding3;
public Int16 axisValue; /* value, lolC# */
public UInt16 padding4;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Joystick trackball motion event structure (event.jball.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyBallEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte ball;
private byte padding1;
private byte padding2;
private byte padding3;
public Int16 xrel;
public Int16 yrel;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Joystick hat position change event struct (event.jhat.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyHatEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte hat; /* index of the hat */
public byte hatValue; /* value, lolC# */
private byte padding1;
private byte padding2;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Joystick button event structure (event.jbutton.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyButtonEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte button;
public byte state; /* SDL_PRESSED or SDL_RELEASED */
private byte padding1;
private byte padding2;
}
#pragma warning restore 0169
/* Joystick device event structure (event.jdevice.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_JoyDeviceEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
}
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Game controller axis motion event (event.caxis.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_ControllerAxisEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte axis;
private byte padding1;
private byte padding2;
private byte padding3;
public Int16 axisValue; /* value, lolC# */
private UInt16 padding4;
}
#pragma warning restore 0169
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Game controller button event (event.cbutton.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_ControllerButtonEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* SDL_JoystickID */
public byte button;
public byte state;
private byte padding1;
private byte padding2;
}
#pragma warning restore 0169
/* Game controller device event (event.cdevice.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_ControllerDeviceEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which; /* joystick id for ADDED,
* else instance id
*/
}
// Ignore private members used for padding in this struct
#pragma warning disable 0169
/* Audio device event (event.adevice.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_AudioDeviceEvent
{
public UInt32 type;
public UInt32 timestamp;
public UInt32 which;
public byte iscapture;
private byte padding1;
private byte padding2;
private byte padding3;
}
#pragma warning restore 0169
[StructLayout(LayoutKind.Sequential)]
public struct SDL_TouchFingerEvent
{
public UInt32 type;
public UInt32 timestamp;
public Int64 touchId; // SDL_TouchID
public Int64 fingerId; // SDL_GestureID
public float x;
public float y;
public float dx;
public float dy;
public float pressure;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_MultiGestureEvent
{
public UInt32 type;
public UInt32 timestamp;
public Int64 touchId; // SDL_TouchID
public float dTheta;
public float dDist;
public float x;
public float y;
public UInt16 numFingers;
public UInt16 padding;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_DollarGestureEvent
{
public UInt32 type;
public UInt32 timestamp;
public Int64 touchId; // SDL_TouchID
public Int64 gestureId; // SDL_GestureID
public UInt32 numFingers;
public float error;
public float x;
public float y;
}
/* File open request by system (event.drop.*), disabled by
* default
*/
[StructLayout(LayoutKind.Sequential)]
public struct SDL_DropEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public IntPtr file; /* char* filename, to be freed */
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_SensorEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public Int32 which;
public fixed float data[6];
}
/* The "quit requested" event */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_QuitEvent
{
public SDL_EventType type;
public UInt32 timestamp;
}
/* A user defined event (event.user.*) */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_UserEvent
{
public UInt32 type;
public UInt32 timestamp;
public UInt32 windowID;
public Int32 code;
public IntPtr data1; /* user-defined */
public IntPtr data2; /* user-defined */
}
/* A video driver dependent event (event.syswm.*), disabled */
[StructLayout(LayoutKind.Sequential)]
public struct SDL_SysWMEvent
{
public SDL_EventType type;
public UInt32 timestamp;
public IntPtr msg; /* SDL_SysWMmsg*, system-dependent*/
}
/* General event structure */
// C# doesn't do unions, so we do this ugly thing. */
[StructLayout(LayoutKind.Explicit)]
public struct SDL_Event
{
[FieldOffset(0)]
public SDL_EventType type;
[FieldOffset(0)]
public SDL_DisplayEvent display;
[FieldOffset(0)]
public SDL_WindowEvent window;
[FieldOffset(0)]
public SDL_KeyboardEvent key;
[FieldOffset(0)]
public SDL_TextEditingEvent edit;
[FieldOffset(0)]
public SDL_TextInputEvent text;
[FieldOffset(0)]
public SDL_MouseMotionEvent motion;
[FieldOffset(0)]
public SDL_MouseButtonEvent button;
[FieldOffset(0)]
public SDL_MouseWheelEvent wheel;
[FieldOffset(0)]
public SDL_JoyAxisEvent jaxis;
[FieldOffset(0)]
public SDL_JoyBallEvent jball;
[FieldOffset(0)]
public SDL_JoyHatEvent jhat;
[FieldOffset(0)]
public SDL_JoyButtonEvent jbutton;
[FieldOffset(0)]
public SDL_JoyDeviceEvent jdevice;
[FieldOffset(0)]
public SDL_ControllerAxisEvent caxis;
[FieldOffset(0)]
public SDL_ControllerButtonEvent cbutton;
[FieldOffset(0)]
public SDL_ControllerDeviceEvent cdevice;
[FieldOffset(0)]
public SDL_AudioDeviceEvent adevice;
[FieldOffset(0)]
public SDL_SensorEvent sensor;
[FieldOffset(0)]
public SDL_QuitEvent quit;
[FieldOffset(0)]
public SDL_UserEvent user;
[FieldOffset(0)]
public SDL_SysWMEvent syswm;
[FieldOffset(0)]
public SDL_TouchFingerEvent tfinger;
[FieldOffset(0)]
public SDL_MultiGestureEvent mgesture;
[FieldOffset(0)]
public SDL_DollarGestureEvent dgesture;
[FieldOffset(0)]
public SDL_DropEvent drop;
}
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate int SDL_EventFilter(
IntPtr userdata, // void*
IntPtr sdlevent // SDL_Event* event, lolC#
);
/* Pump the event loop, getting events from the input devices*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_PumpEvents();
public enum SDL_eventaction
{
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_PeepEvents(
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.Struct, SizeParamIndex = 1)]
SDL_Event[] events,
int numevents,
SDL_eventaction action,
SDL_EventType minType,
SDL_EventType maxType
);
/* Checks to see if certain events are in the event queue */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_HasEvent(SDL_EventType type);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_HasEvents(
SDL_EventType minType,
SDL_EventType maxType
);
/* Clears events from the event queue */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FlushEvent(SDL_EventType type);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FlushEvents(
SDL_EventType min,
SDL_EventType max
);
/* Polls for currently pending events */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_PollEvent(out SDL_Event _event);
/* Waits indefinitely for the next event */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_WaitEvent(out SDL_Event _event);
/* Waits until the specified timeout (in ms) for the next event
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_WaitEventTimeout(out SDL_Event _event, int timeout);
/* Add an event to the event queue */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_PushEvent(ref SDL_Event _event);
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetEventFilter(
SDL_EventFilter filter,
IntPtr userdata
);
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_bool SDL_GetEventFilter(
out IntPtr filter,
out IntPtr userdata
);
public static SDL_bool SDL_GetEventFilter(
out SDL_EventFilter filter,
out IntPtr userdata
) {
IntPtr result = IntPtr.Zero;
SDL_bool retval = SDL_GetEventFilter(out result, out userdata);
if (result != IntPtr.Zero)
{
filter = (SDL_EventFilter) Marshal.GetDelegateForFunctionPointer(
result,
typeof(SDL_EventFilter)
);
}
else
{
filter = null;
}
return retval;
}
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_AddEventWatch(
SDL_EventFilter filter,
IntPtr userdata
);
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_DelEventWatch(
SDL_EventFilter filter,
IntPtr userdata
);
/* userdata refers to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FilterEvents(
SDL_EventFilter filter,
IntPtr userdata
);
/* These are for SDL_EventState() */
public const int SDL_QUERY = -1;
public const int SDL_IGNORE = 0;
public const int SDL_DISABLE = 0;
public const int SDL_ENABLE = 1;
/* This function allows you to enable/disable certain events */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern byte SDL_EventState(SDL_EventType type, int state);
/* Get the state of an event */
public static byte SDL_GetEventState(SDL_EventType type)
{
return SDL_EventState(type, SDL_QUERY);
}
/* Allocate a set of user-defined events */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_RegisterEvents(int numevents);
#endregion
#region SDL_scancode.h
/* Scancodes based off USB keyboard page (0x07) */
public enum SDL_Scancode
{
SDL_SCANCODE_UNKNOWN = 0,
SDL_SCANCODE_A = 4,
SDL_SCANCODE_B = 5,
SDL_SCANCODE_C = 6,
SDL_SCANCODE_D = 7,
SDL_SCANCODE_E = 8,
SDL_SCANCODE_F = 9,
SDL_SCANCODE_G = 10,
SDL_SCANCODE_H = 11,
SDL_SCANCODE_I = 12,
SDL_SCANCODE_J = 13,
SDL_SCANCODE_K = 14,
SDL_SCANCODE_L = 15,
SDL_SCANCODE_M = 16,
SDL_SCANCODE_N = 17,
SDL_SCANCODE_O = 18,
SDL_SCANCODE_P = 19,
SDL_SCANCODE_Q = 20,
SDL_SCANCODE_R = 21,
SDL_SCANCODE_S = 22,
SDL_SCANCODE_T = 23,
SDL_SCANCODE_U = 24,
SDL_SCANCODE_V = 25,
SDL_SCANCODE_W = 26,
SDL_SCANCODE_X = 27,
SDL_SCANCODE_Y = 28,
SDL_SCANCODE_Z = 29,
SDL_SCANCODE_1 = 30,
SDL_SCANCODE_2 = 31,
SDL_SCANCODE_3 = 32,
SDL_SCANCODE_4 = 33,
SDL_SCANCODE_5 = 34,
SDL_SCANCODE_6 = 35,
SDL_SCANCODE_7 = 36,
SDL_SCANCODE_8 = 37,
SDL_SCANCODE_9 = 38,
SDL_SCANCODE_0 = 39,
SDL_SCANCODE_RETURN = 40,
SDL_SCANCODE_ESCAPE = 41,
SDL_SCANCODE_BACKSPACE = 42,
SDL_SCANCODE_TAB = 43,
SDL_SCANCODE_SPACE = 44,
SDL_SCANCODE_MINUS = 45,
SDL_SCANCODE_EQUALS = 46,
SDL_SCANCODE_LEFTBRACKET = 47,
SDL_SCANCODE_RIGHTBRACKET = 48,
SDL_SCANCODE_BACKSLASH = 49,
SDL_SCANCODE_NONUSHASH = 50,
SDL_SCANCODE_SEMICOLON = 51,
SDL_SCANCODE_APOSTROPHE = 52,
SDL_SCANCODE_GRAVE = 53,
SDL_SCANCODE_COMMA = 54,
SDL_SCANCODE_PERIOD = 55,
SDL_SCANCODE_SLASH = 56,
SDL_SCANCODE_CAPSLOCK = 57,
SDL_SCANCODE_F1 = 58,
SDL_SCANCODE_F2 = 59,
SDL_SCANCODE_F3 = 60,
SDL_SCANCODE_F4 = 61,
SDL_SCANCODE_F5 = 62,
SDL_SCANCODE_F6 = 63,
SDL_SCANCODE_F7 = 64,
SDL_SCANCODE_F8 = 65,
SDL_SCANCODE_F9 = 66,
SDL_SCANCODE_F10 = 67,
SDL_SCANCODE_F11 = 68,
SDL_SCANCODE_F12 = 69,
SDL_SCANCODE_PRINTSCREEN = 70,
SDL_SCANCODE_SCROLLLOCK = 71,
SDL_SCANCODE_PAUSE = 72,
SDL_SCANCODE_INSERT = 73,
SDL_SCANCODE_HOME = 74,
SDL_SCANCODE_PAGEUP = 75,
SDL_SCANCODE_DELETE = 76,
SDL_SCANCODE_END = 77,
SDL_SCANCODE_PAGEDOWN = 78,
SDL_SCANCODE_RIGHT = 79,
SDL_SCANCODE_LEFT = 80,
SDL_SCANCODE_DOWN = 81,
SDL_SCANCODE_UP = 82,
SDL_SCANCODE_NUMLOCKCLEAR = 83,
SDL_SCANCODE_KP_DIVIDE = 84,
SDL_SCANCODE_KP_MULTIPLY = 85,
SDL_SCANCODE_KP_MINUS = 86,
SDL_SCANCODE_KP_PLUS = 87,
SDL_SCANCODE_KP_ENTER = 88,
SDL_SCANCODE_KP_1 = 89,
SDL_SCANCODE_KP_2 = 90,
SDL_SCANCODE_KP_3 = 91,
SDL_SCANCODE_KP_4 = 92,
SDL_SCANCODE_KP_5 = 93,
SDL_SCANCODE_KP_6 = 94,
SDL_SCANCODE_KP_7 = 95,
SDL_SCANCODE_KP_8 = 96,
SDL_SCANCODE_KP_9 = 97,
SDL_SCANCODE_KP_0 = 98,
SDL_SCANCODE_KP_PERIOD = 99,
SDL_SCANCODE_NONUSBACKSLASH = 100,
SDL_SCANCODE_APPLICATION = 101,
SDL_SCANCODE_POWER = 102,
SDL_SCANCODE_KP_EQUALS = 103,
SDL_SCANCODE_F13 = 104,
SDL_SCANCODE_F14 = 105,
SDL_SCANCODE_F15 = 106,
SDL_SCANCODE_F16 = 107,
SDL_SCANCODE_F17 = 108,
SDL_SCANCODE_F18 = 109,
SDL_SCANCODE_F19 = 110,
SDL_SCANCODE_F20 = 111,
SDL_SCANCODE_F21 = 112,
SDL_SCANCODE_F22 = 113,
SDL_SCANCODE_F23 = 114,
SDL_SCANCODE_F24 = 115,
SDL_SCANCODE_EXECUTE = 116,
SDL_SCANCODE_HELP = 117,
SDL_SCANCODE_MENU = 118,
SDL_SCANCODE_SELECT = 119,
SDL_SCANCODE_STOP = 120,
SDL_SCANCODE_AGAIN = 121,
SDL_SCANCODE_UNDO = 122,
SDL_SCANCODE_CUT = 123,
SDL_SCANCODE_COPY = 124,
SDL_SCANCODE_PASTE = 125,
SDL_SCANCODE_FIND = 126,
SDL_SCANCODE_MUTE = 127,
SDL_SCANCODE_VOLUMEUP = 128,
SDL_SCANCODE_VOLUMEDOWN = 129,
/* not sure whether there's a reason to enable these */
/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
SDL_SCANCODE_KP_COMMA = 133,
SDL_SCANCODE_KP_EQUALSAS400 = 134,
SDL_SCANCODE_INTERNATIONAL1 = 135,
SDL_SCANCODE_INTERNATIONAL2 = 136,
SDL_SCANCODE_INTERNATIONAL3 = 137,
SDL_SCANCODE_INTERNATIONAL4 = 138,
SDL_SCANCODE_INTERNATIONAL5 = 139,
SDL_SCANCODE_INTERNATIONAL6 = 140,
SDL_SCANCODE_INTERNATIONAL7 = 141,
SDL_SCANCODE_INTERNATIONAL8 = 142,
SDL_SCANCODE_INTERNATIONAL9 = 143,
SDL_SCANCODE_LANG1 = 144,
SDL_SCANCODE_LANG2 = 145,
SDL_SCANCODE_LANG3 = 146,
SDL_SCANCODE_LANG4 = 147,
SDL_SCANCODE_LANG5 = 148,
SDL_SCANCODE_LANG6 = 149,
SDL_SCANCODE_LANG7 = 150,
SDL_SCANCODE_LANG8 = 151,
SDL_SCANCODE_LANG9 = 152,
SDL_SCANCODE_ALTERASE = 153,
SDL_SCANCODE_SYSREQ = 154,
SDL_SCANCODE_CANCEL = 155,
SDL_SCANCODE_CLEAR = 156,
SDL_SCANCODE_PRIOR = 157,
SDL_SCANCODE_RETURN2 = 158,
SDL_SCANCODE_SEPARATOR = 159,
SDL_SCANCODE_OUT = 160,
SDL_SCANCODE_OPER = 161,
SDL_SCANCODE_CLEARAGAIN = 162,
SDL_SCANCODE_CRSEL = 163,
SDL_SCANCODE_EXSEL = 164,
SDL_SCANCODE_KP_00 = 176,
SDL_SCANCODE_KP_000 = 177,
SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
SDL_SCANCODE_DECIMALSEPARATOR = 179,
SDL_SCANCODE_CURRENCYUNIT = 180,
SDL_SCANCODE_CURRENCYSUBUNIT = 181,
SDL_SCANCODE_KP_LEFTPAREN = 182,
SDL_SCANCODE_KP_RIGHTPAREN = 183,
SDL_SCANCODE_KP_LEFTBRACE = 184,
SDL_SCANCODE_KP_RIGHTBRACE = 185,
SDL_SCANCODE_KP_TAB = 186,
SDL_SCANCODE_KP_BACKSPACE = 187,
SDL_SCANCODE_KP_A = 188,
SDL_SCANCODE_KP_B = 189,
SDL_SCANCODE_KP_C = 190,
SDL_SCANCODE_KP_D = 191,
SDL_SCANCODE_KP_E = 192,
SDL_SCANCODE_KP_F = 193,
SDL_SCANCODE_KP_XOR = 194,
SDL_SCANCODE_KP_POWER = 195,
SDL_SCANCODE_KP_PERCENT = 196,
SDL_SCANCODE_KP_LESS = 197,
SDL_SCANCODE_KP_GREATER = 198,
SDL_SCANCODE_KP_AMPERSAND = 199,
SDL_SCANCODE_KP_DBLAMPERSAND = 200,
SDL_SCANCODE_KP_VERTICALBAR = 201,
SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
SDL_SCANCODE_KP_COLON = 203,
SDL_SCANCODE_KP_HASH = 204,
SDL_SCANCODE_KP_SPACE = 205,
SDL_SCANCODE_KP_AT = 206,
SDL_SCANCODE_KP_EXCLAM = 207,
SDL_SCANCODE_KP_MEMSTORE = 208,
SDL_SCANCODE_KP_MEMRECALL = 209,
SDL_SCANCODE_KP_MEMCLEAR = 210,
SDL_SCANCODE_KP_MEMADD = 211,
SDL_SCANCODE_KP_MEMSUBTRACT = 212,
SDL_SCANCODE_KP_MEMMULTIPLY = 213,
SDL_SCANCODE_KP_MEMDIVIDE = 214,
SDL_SCANCODE_KP_PLUSMINUS = 215,
SDL_SCANCODE_KP_CLEAR = 216,
SDL_SCANCODE_KP_CLEARENTRY = 217,
SDL_SCANCODE_KP_BINARY = 218,
SDL_SCANCODE_KP_OCTAL = 219,
SDL_SCANCODE_KP_DECIMAL = 220,
SDL_SCANCODE_KP_HEXADECIMAL = 221,
SDL_SCANCODE_LCTRL = 224,
SDL_SCANCODE_LSHIFT = 225,
SDL_SCANCODE_LALT = 226,
SDL_SCANCODE_LGUI = 227,
SDL_SCANCODE_RCTRL = 228,
SDL_SCANCODE_RSHIFT = 229,
SDL_SCANCODE_RALT = 230,
SDL_SCANCODE_RGUI = 231,
SDL_SCANCODE_MODE = 257,
/* These come from the USB consumer page (0x0C) */
SDL_SCANCODE_AUDIONEXT = 258,
SDL_SCANCODE_AUDIOPREV = 259,
SDL_SCANCODE_AUDIOSTOP = 260,
SDL_SCANCODE_AUDIOPLAY = 261,
SDL_SCANCODE_AUDIOMUTE = 262,
SDL_SCANCODE_MEDIASELECT = 263,
SDL_SCANCODE_WWW = 264,
SDL_SCANCODE_MAIL = 265,
SDL_SCANCODE_CALCULATOR = 266,
SDL_SCANCODE_COMPUTER = 267,
SDL_SCANCODE_AC_SEARCH = 268,
SDL_SCANCODE_AC_HOME = 269,
SDL_SCANCODE_AC_BACK = 270,
SDL_SCANCODE_AC_FORWARD = 271,
SDL_SCANCODE_AC_STOP = 272,
SDL_SCANCODE_AC_REFRESH = 273,
SDL_SCANCODE_AC_BOOKMARKS = 274,
/* These come from other sources, and are mostly mac related */
SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276,
SDL_SCANCODE_DISPLAYSWITCH = 277,
SDL_SCANCODE_KBDILLUMTOGGLE = 278,
SDL_SCANCODE_KBDILLUMDOWN = 279,
SDL_SCANCODE_KBDILLUMUP = 280,
SDL_SCANCODE_EJECT = 281,
SDL_SCANCODE_SLEEP = 282,
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
/* This is not a key, simply marks the number of scancodes
* so that you know how big to make your arrays. */
SDL_NUM_SCANCODES = 512
}
#endregion
#region SDL_keycode.h
public const int SDLK_SCANCODE_MASK = (1 << 30);
public static SDL_Keycode SDL_SCANCODE_TO_KEYCODE(SDL_Scancode X)
{
return (SDL_Keycode)((int)X | SDLK_SCANCODE_MASK);
}
/* So, in the C headers, SDL_Keycode is a typedef of Sint32
* and all of the names are in an anonymous enum. Yeah...
* that's not going to cut it for C#. We'll just put them in an
* enum for now? */
public enum SDL_Keycode
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = 27, // '\033'
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = (int)SDL_Scancode.SDL_SCANCODE_CAPSLOCK | SDLK_SCANCODE_MASK,
SDLK_F1 = (int)SDL_Scancode.SDL_SCANCODE_F1 | SDLK_SCANCODE_MASK,
SDLK_F2 = (int)SDL_Scancode.SDL_SCANCODE_F2 | SDLK_SCANCODE_MASK,
SDLK_F3 = (int)SDL_Scancode.SDL_SCANCODE_F3 | SDLK_SCANCODE_MASK,
SDLK_F4 = (int)SDL_Scancode.SDL_SCANCODE_F4 | SDLK_SCANCODE_MASK,
SDLK_F5 = (int)SDL_Scancode.SDL_SCANCODE_F5 | SDLK_SCANCODE_MASK,
SDLK_F6 = (int)SDL_Scancode.SDL_SCANCODE_F6 | SDLK_SCANCODE_MASK,
SDLK_F7 = (int)SDL_Scancode.SDL_SCANCODE_F7 | SDLK_SCANCODE_MASK,
SDLK_F8 = (int)SDL_Scancode.SDL_SCANCODE_F8 | SDLK_SCANCODE_MASK,
SDLK_F9 = (int)SDL_Scancode.SDL_SCANCODE_F9 | SDLK_SCANCODE_MASK,
SDLK_F10 = (int)SDL_Scancode.SDL_SCANCODE_F10 | SDLK_SCANCODE_MASK,
SDLK_F11 = (int)SDL_Scancode.SDL_SCANCODE_F11 | SDLK_SCANCODE_MASK,
SDLK_F12 = (int)SDL_Scancode.SDL_SCANCODE_F12 | SDLK_SCANCODE_MASK,
SDLK_PRINTSCREEN = (int)SDL_Scancode.SDL_SCANCODE_PRINTSCREEN | SDLK_SCANCODE_MASK,
SDLK_SCROLLLOCK = (int)SDL_Scancode.SDL_SCANCODE_SCROLLLOCK | SDLK_SCANCODE_MASK,
SDLK_PAUSE = (int)SDL_Scancode.SDL_SCANCODE_PAUSE | SDLK_SCANCODE_MASK,
SDLK_INSERT = (int)SDL_Scancode.SDL_SCANCODE_INSERT | SDLK_SCANCODE_MASK,
SDLK_HOME = (int)SDL_Scancode.SDL_SCANCODE_HOME | SDLK_SCANCODE_MASK,
SDLK_PAGEUP = (int)SDL_Scancode.SDL_SCANCODE_PAGEUP | SDLK_SCANCODE_MASK,
SDLK_DELETE = 127,
SDLK_END = (int)SDL_Scancode.SDL_SCANCODE_END | SDLK_SCANCODE_MASK,
SDLK_PAGEDOWN = (int)SDL_Scancode.SDL_SCANCODE_PAGEDOWN | SDLK_SCANCODE_MASK,
SDLK_RIGHT = (int)SDL_Scancode.SDL_SCANCODE_RIGHT | SDLK_SCANCODE_MASK,
SDLK_LEFT = (int)SDL_Scancode.SDL_SCANCODE_LEFT | SDLK_SCANCODE_MASK,
SDLK_DOWN = (int)SDL_Scancode.SDL_SCANCODE_DOWN | SDLK_SCANCODE_MASK,
SDLK_UP = (int)SDL_Scancode.SDL_SCANCODE_UP | SDLK_SCANCODE_MASK,
SDLK_NUMLOCKCLEAR = (int)SDL_Scancode.SDL_SCANCODE_NUMLOCKCLEAR | SDLK_SCANCODE_MASK,
SDLK_KP_DIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_DIVIDE | SDLK_SCANCODE_MASK,
SDLK_KP_MULTIPLY = (int)SDL_Scancode.SDL_SCANCODE_KP_MULTIPLY | SDLK_SCANCODE_MASK,
SDLK_KP_MINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_MINUS | SDLK_SCANCODE_MASK,
SDLK_KP_PLUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUS | SDLK_SCANCODE_MASK,
SDLK_KP_ENTER = (int)SDL_Scancode.SDL_SCANCODE_KP_ENTER | SDLK_SCANCODE_MASK,
SDLK_KP_1 = (int)SDL_Scancode.SDL_SCANCODE_KP_1 | SDLK_SCANCODE_MASK,
SDLK_KP_2 = (int)SDL_Scancode.SDL_SCANCODE_KP_2 | SDLK_SCANCODE_MASK,
SDLK_KP_3 = (int)SDL_Scancode.SDL_SCANCODE_KP_3 | SDLK_SCANCODE_MASK,
SDLK_KP_4 = (int)SDL_Scancode.SDL_SCANCODE_KP_4 | SDLK_SCANCODE_MASK,
SDLK_KP_5 = (int)SDL_Scancode.SDL_SCANCODE_KP_5 | SDLK_SCANCODE_MASK,
SDLK_KP_6 = (int)SDL_Scancode.SDL_SCANCODE_KP_6 | SDLK_SCANCODE_MASK,
SDLK_KP_7 = (int)SDL_Scancode.SDL_SCANCODE_KP_7 | SDLK_SCANCODE_MASK,
SDLK_KP_8 = (int)SDL_Scancode.SDL_SCANCODE_KP_8 | SDLK_SCANCODE_MASK,
SDLK_KP_9 = (int)SDL_Scancode.SDL_SCANCODE_KP_9 | SDLK_SCANCODE_MASK,
SDLK_KP_0 = (int)SDL_Scancode.SDL_SCANCODE_KP_0 | SDLK_SCANCODE_MASK,
SDLK_KP_PERIOD = (int)SDL_Scancode.SDL_SCANCODE_KP_PERIOD | SDLK_SCANCODE_MASK,
SDLK_APPLICATION = (int)SDL_Scancode.SDL_SCANCODE_APPLICATION | SDLK_SCANCODE_MASK,
SDLK_POWER = (int)SDL_Scancode.SDL_SCANCODE_POWER | SDLK_SCANCODE_MASK,
SDLK_KP_EQUALS = (int)SDL_Scancode.SDL_SCANCODE_KP_EQUALS | SDLK_SCANCODE_MASK,
SDLK_F13 = (int)SDL_Scancode.SDL_SCANCODE_F13 | SDLK_SCANCODE_MASK,
SDLK_F14 = (int)SDL_Scancode.SDL_SCANCODE_F14 | SDLK_SCANCODE_MASK,
SDLK_F15 = (int)SDL_Scancode.SDL_SCANCODE_F15 | SDLK_SCANCODE_MASK,
SDLK_F16 = (int)SDL_Scancode.SDL_SCANCODE_F16 | SDLK_SCANCODE_MASK,
SDLK_F17 = (int)SDL_Scancode.SDL_SCANCODE_F17 | SDLK_SCANCODE_MASK,
SDLK_F18 = (int)SDL_Scancode.SDL_SCANCODE_F18 | SDLK_SCANCODE_MASK,
SDLK_F19 = (int)SDL_Scancode.SDL_SCANCODE_F19 | SDLK_SCANCODE_MASK,
SDLK_F20 = (int)SDL_Scancode.SDL_SCANCODE_F20 | SDLK_SCANCODE_MASK,
SDLK_F21 = (int)SDL_Scancode.SDL_SCANCODE_F21 | SDLK_SCANCODE_MASK,
SDLK_F22 = (int)SDL_Scancode.SDL_SCANCODE_F22 | SDLK_SCANCODE_MASK,
SDLK_F23 = (int)SDL_Scancode.SDL_SCANCODE_F23 | SDLK_SCANCODE_MASK,
SDLK_F24 = (int)SDL_Scancode.SDL_SCANCODE_F24 | SDLK_SCANCODE_MASK,
SDLK_EXECUTE = (int)SDL_Scancode.SDL_SCANCODE_EXECUTE | SDLK_SCANCODE_MASK,
SDLK_HELP = (int)SDL_Scancode.SDL_SCANCODE_HELP | SDLK_SCANCODE_MASK,
SDLK_MENU = (int)SDL_Scancode.SDL_SCANCODE_MENU | SDLK_SCANCODE_MASK,
SDLK_SELECT = (int)SDL_Scancode.SDL_SCANCODE_SELECT | SDLK_SCANCODE_MASK,
SDLK_STOP = (int)SDL_Scancode.SDL_SCANCODE_STOP | SDLK_SCANCODE_MASK,
SDLK_AGAIN = (int)SDL_Scancode.SDL_SCANCODE_AGAIN | SDLK_SCANCODE_MASK,
SDLK_UNDO = (int)SDL_Scancode.SDL_SCANCODE_UNDO | SDLK_SCANCODE_MASK,
SDLK_CUT = (int)SDL_Scancode.SDL_SCANCODE_CUT | SDLK_SCANCODE_MASK,
SDLK_COPY = (int)SDL_Scancode.SDL_SCANCODE_COPY | SDLK_SCANCODE_MASK,
SDLK_PASTE = (int)SDL_Scancode.SDL_SCANCODE_PASTE | SDLK_SCANCODE_MASK,
SDLK_FIND = (int)SDL_Scancode.SDL_SCANCODE_FIND | SDLK_SCANCODE_MASK,
SDLK_MUTE = (int)SDL_Scancode.SDL_SCANCODE_MUTE | SDLK_SCANCODE_MASK,
SDLK_VOLUMEUP = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEUP | SDLK_SCANCODE_MASK,
SDLK_VOLUMEDOWN = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEDOWN | SDLK_SCANCODE_MASK,
SDLK_KP_COMMA = (int)SDL_Scancode.SDL_SCANCODE_KP_COMMA | SDLK_SCANCODE_MASK,
SDLK_KP_EQUALSAS400 =
(int)SDL_Scancode.SDL_SCANCODE_KP_EQUALSAS400 | SDLK_SCANCODE_MASK,
SDLK_ALTERASE = (int)SDL_Scancode.SDL_SCANCODE_ALTERASE | SDLK_SCANCODE_MASK,
SDLK_SYSREQ = (int)SDL_Scancode.SDL_SCANCODE_SYSREQ | SDLK_SCANCODE_MASK,
SDLK_CANCEL = (int)SDL_Scancode.SDL_SCANCODE_CANCEL | SDLK_SCANCODE_MASK,
SDLK_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_CLEAR | SDLK_SCANCODE_MASK,
SDLK_PRIOR = (int)SDL_Scancode.SDL_SCANCODE_PRIOR | SDLK_SCANCODE_MASK,
SDLK_RETURN2 = (int)SDL_Scancode.SDL_SCANCODE_RETURN2 | SDLK_SCANCODE_MASK,
SDLK_SEPARATOR = (int)SDL_Scancode.SDL_SCANCODE_SEPARATOR | SDLK_SCANCODE_MASK,
SDLK_OUT = (int)SDL_Scancode.SDL_SCANCODE_OUT | SDLK_SCANCODE_MASK,
SDLK_OPER = (int)SDL_Scancode.SDL_SCANCODE_OPER | SDLK_SCANCODE_MASK,
SDLK_CLEARAGAIN = (int)SDL_Scancode.SDL_SCANCODE_CLEARAGAIN | SDLK_SCANCODE_MASK,
SDLK_CRSEL = (int)SDL_Scancode.SDL_SCANCODE_CRSEL | SDLK_SCANCODE_MASK,
SDLK_EXSEL = (int)SDL_Scancode.SDL_SCANCODE_EXSEL | SDLK_SCANCODE_MASK,
SDLK_KP_00 = (int)SDL_Scancode.SDL_SCANCODE_KP_00 | SDLK_SCANCODE_MASK,
SDLK_KP_000 = (int)SDL_Scancode.SDL_SCANCODE_KP_000 | SDLK_SCANCODE_MASK,
SDLK_THOUSANDSSEPARATOR =
(int)SDL_Scancode.SDL_SCANCODE_THOUSANDSSEPARATOR | SDLK_SCANCODE_MASK,
SDLK_DECIMALSEPARATOR =
(int)SDL_Scancode.SDL_SCANCODE_DECIMALSEPARATOR | SDLK_SCANCODE_MASK,
SDLK_CURRENCYUNIT = (int)SDL_Scancode.SDL_SCANCODE_CURRENCYUNIT | SDLK_SCANCODE_MASK,
SDLK_CURRENCYSUBUNIT =
(int)SDL_Scancode.SDL_SCANCODE_CURRENCYSUBUNIT | SDLK_SCANCODE_MASK,
SDLK_KP_LEFTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTPAREN | SDLK_SCANCODE_MASK,
SDLK_KP_RIGHTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTPAREN | SDLK_SCANCODE_MASK,
SDLK_KP_LEFTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTBRACE | SDLK_SCANCODE_MASK,
SDLK_KP_RIGHTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTBRACE | SDLK_SCANCODE_MASK,
SDLK_KP_TAB = (int)SDL_Scancode.SDL_SCANCODE_KP_TAB | SDLK_SCANCODE_MASK,
SDLK_KP_BACKSPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_BACKSPACE | SDLK_SCANCODE_MASK,
SDLK_KP_A = (int)SDL_Scancode.SDL_SCANCODE_KP_A | SDLK_SCANCODE_MASK,
SDLK_KP_B = (int)SDL_Scancode.SDL_SCANCODE_KP_B | SDLK_SCANCODE_MASK,
SDLK_KP_C = (int)SDL_Scancode.SDL_SCANCODE_KP_C | SDLK_SCANCODE_MASK,
SDLK_KP_D = (int)SDL_Scancode.SDL_SCANCODE_KP_D | SDLK_SCANCODE_MASK,
SDLK_KP_E = (int)SDL_Scancode.SDL_SCANCODE_KP_E | SDLK_SCANCODE_MASK,
SDLK_KP_F = (int)SDL_Scancode.SDL_SCANCODE_KP_F | SDLK_SCANCODE_MASK,
SDLK_KP_XOR = (int)SDL_Scancode.SDL_SCANCODE_KP_XOR | SDLK_SCANCODE_MASK,
SDLK_KP_POWER = (int)SDL_Scancode.SDL_SCANCODE_KP_POWER | SDLK_SCANCODE_MASK,
SDLK_KP_PERCENT = (int)SDL_Scancode.SDL_SCANCODE_KP_PERCENT | SDLK_SCANCODE_MASK,
SDLK_KP_LESS = (int)SDL_Scancode.SDL_SCANCODE_KP_LESS | SDLK_SCANCODE_MASK,
SDLK_KP_GREATER = (int)SDL_Scancode.SDL_SCANCODE_KP_GREATER | SDLK_SCANCODE_MASK,
SDLK_KP_AMPERSAND = (int)SDL_Scancode.SDL_SCANCODE_KP_AMPERSAND | SDLK_SCANCODE_MASK,
SDLK_KP_DBLAMPERSAND =
(int)SDL_Scancode.SDL_SCANCODE_KP_DBLAMPERSAND | SDLK_SCANCODE_MASK,
SDLK_KP_VERTICALBAR =
(int)SDL_Scancode.SDL_SCANCODE_KP_VERTICALBAR | SDLK_SCANCODE_MASK,
SDLK_KP_DBLVERTICALBAR =
(int)SDL_Scancode.SDL_SCANCODE_KP_DBLVERTICALBAR | SDLK_SCANCODE_MASK,
SDLK_KP_COLON = (int)SDL_Scancode.SDL_SCANCODE_KP_COLON | SDLK_SCANCODE_MASK,
SDLK_KP_HASH = (int)SDL_Scancode.SDL_SCANCODE_KP_HASH | SDLK_SCANCODE_MASK,
SDLK_KP_SPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_SPACE | SDLK_SCANCODE_MASK,
SDLK_KP_AT = (int)SDL_Scancode.SDL_SCANCODE_KP_AT | SDLK_SCANCODE_MASK,
SDLK_KP_EXCLAM = (int)SDL_Scancode.SDL_SCANCODE_KP_EXCLAM | SDLK_SCANCODE_MASK,
SDLK_KP_MEMSTORE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMSTORE | SDLK_SCANCODE_MASK,
SDLK_KP_MEMRECALL = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMRECALL | SDLK_SCANCODE_MASK,
SDLK_KP_MEMCLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMCLEAR | SDLK_SCANCODE_MASK,
SDLK_KP_MEMADD = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMADD | SDLK_SCANCODE_MASK,
SDLK_KP_MEMSUBTRACT =
(int)SDL_Scancode.SDL_SCANCODE_KP_MEMSUBTRACT | SDLK_SCANCODE_MASK,
SDLK_KP_MEMMULTIPLY =
(int)SDL_Scancode.SDL_SCANCODE_KP_MEMMULTIPLY | SDLK_SCANCODE_MASK,
SDLK_KP_MEMDIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMDIVIDE | SDLK_SCANCODE_MASK,
SDLK_KP_PLUSMINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUSMINUS | SDLK_SCANCODE_MASK,
SDLK_KP_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEAR | SDLK_SCANCODE_MASK,
SDLK_KP_CLEARENTRY = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEARENTRY | SDLK_SCANCODE_MASK,
SDLK_KP_BINARY = (int)SDL_Scancode.SDL_SCANCODE_KP_BINARY | SDLK_SCANCODE_MASK,
SDLK_KP_OCTAL = (int)SDL_Scancode.SDL_SCANCODE_KP_OCTAL | SDLK_SCANCODE_MASK,
SDLK_KP_DECIMAL = (int)SDL_Scancode.SDL_SCANCODE_KP_DECIMAL | SDLK_SCANCODE_MASK,
SDLK_KP_HEXADECIMAL =
(int)SDL_Scancode.SDL_SCANCODE_KP_HEXADECIMAL | SDLK_SCANCODE_MASK,
SDLK_LCTRL = (int)SDL_Scancode.SDL_SCANCODE_LCTRL | SDLK_SCANCODE_MASK,
SDLK_LSHIFT = (int)SDL_Scancode.SDL_SCANCODE_LSHIFT | SDLK_SCANCODE_MASK,
SDLK_LALT = (int)SDL_Scancode.SDL_SCANCODE_LALT | SDLK_SCANCODE_MASK,
SDLK_LGUI = (int)SDL_Scancode.SDL_SCANCODE_LGUI | SDLK_SCANCODE_MASK,
SDLK_RCTRL = (int)SDL_Scancode.SDL_SCANCODE_RCTRL | SDLK_SCANCODE_MASK,
SDLK_RSHIFT = (int)SDL_Scancode.SDL_SCANCODE_RSHIFT | SDLK_SCANCODE_MASK,
SDLK_RALT = (int)SDL_Scancode.SDL_SCANCODE_RALT | SDLK_SCANCODE_MASK,
SDLK_RGUI = (int)SDL_Scancode.SDL_SCANCODE_RGUI | SDLK_SCANCODE_MASK,
SDLK_MODE = (int)SDL_Scancode.SDL_SCANCODE_MODE | SDLK_SCANCODE_MASK,
SDLK_AUDIONEXT = (int)SDL_Scancode.SDL_SCANCODE_AUDIONEXT | SDLK_SCANCODE_MASK,
SDLK_AUDIOPREV = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPREV | SDLK_SCANCODE_MASK,
SDLK_AUDIOSTOP = (int)SDL_Scancode.SDL_SCANCODE_AUDIOSTOP | SDLK_SCANCODE_MASK,
SDLK_AUDIOPLAY = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPLAY | SDLK_SCANCODE_MASK,
SDLK_AUDIOMUTE = (int)SDL_Scancode.SDL_SCANCODE_AUDIOMUTE | SDLK_SCANCODE_MASK,
SDLK_MEDIASELECT = (int)SDL_Scancode.SDL_SCANCODE_MEDIASELECT | SDLK_SCANCODE_MASK,
SDLK_WWW = (int)SDL_Scancode.SDL_SCANCODE_WWW | SDLK_SCANCODE_MASK,
SDLK_MAIL = (int)SDL_Scancode.SDL_SCANCODE_MAIL | SDLK_SCANCODE_MASK,
SDLK_CALCULATOR = (int)SDL_Scancode.SDL_SCANCODE_CALCULATOR | SDLK_SCANCODE_MASK,
SDLK_COMPUTER = (int)SDL_Scancode.SDL_SCANCODE_COMPUTER | SDLK_SCANCODE_MASK,
SDLK_AC_SEARCH = (int)SDL_Scancode.SDL_SCANCODE_AC_SEARCH | SDLK_SCANCODE_MASK,
SDLK_AC_HOME = (int)SDL_Scancode.SDL_SCANCODE_AC_HOME | SDLK_SCANCODE_MASK,
SDLK_AC_BACK = (int)SDL_Scancode.SDL_SCANCODE_AC_BACK | SDLK_SCANCODE_MASK,
SDLK_AC_FORWARD = (int)SDL_Scancode.SDL_SCANCODE_AC_FORWARD | SDLK_SCANCODE_MASK,
SDLK_AC_STOP = (int)SDL_Scancode.SDL_SCANCODE_AC_STOP | SDLK_SCANCODE_MASK,
SDLK_AC_REFRESH = (int)SDL_Scancode.SDL_SCANCODE_AC_REFRESH | SDLK_SCANCODE_MASK,
SDLK_AC_BOOKMARKS = (int)SDL_Scancode.SDL_SCANCODE_AC_BOOKMARKS | SDLK_SCANCODE_MASK,
SDLK_BRIGHTNESSDOWN =
(int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSDOWN | SDLK_SCANCODE_MASK,
SDLK_BRIGHTNESSUP = (int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSUP | SDLK_SCANCODE_MASK,
SDLK_DISPLAYSWITCH = (int)SDL_Scancode.SDL_SCANCODE_DISPLAYSWITCH | SDLK_SCANCODE_MASK,
SDLK_KBDILLUMTOGGLE =
(int)SDL_Scancode.SDL_SCANCODE_KBDILLUMTOGGLE | SDLK_SCANCODE_MASK,
SDLK_KBDILLUMDOWN = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMDOWN | SDLK_SCANCODE_MASK,
SDLK_KBDILLUMUP = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMUP | SDLK_SCANCODE_MASK,
SDLK_EJECT = (int)SDL_Scancode.SDL_SCANCODE_EJECT | SDLK_SCANCODE_MASK,
SDLK_SLEEP = (int)SDL_Scancode.SDL_SCANCODE_SLEEP | SDLK_SCANCODE_MASK
}
/* Key modifiers (bitfield) */
[Flags]
public enum SDL_Keymod : ushort
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000,
/* These are defines in the SDL headers */
KMOD_CTRL = (KMOD_LCTRL | KMOD_RCTRL),
KMOD_SHIFT = (KMOD_LSHIFT | KMOD_RSHIFT),
KMOD_ALT = (KMOD_LALT | KMOD_RALT),
KMOD_GUI = (KMOD_LGUI | KMOD_RGUI)
}
#endregion
#region SDL_keyboard.h
[StructLayout(LayoutKind.Sequential)]
public struct SDL_Keysym
{
public SDL_Scancode scancode;
public SDL_Keycode sym;
public SDL_Keymod mod; /* UInt16 */
public UInt32 unicode; /* Deprecated */
}
/* Get the window which has kbd focus */
/* Return type is an SDL_Window pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetKeyboardFocus();
/* Get a snapshot of the keyboard state. */
/* Return value is a pointer to a UInt8 array */
/* Numkeys returns the size of the array if non-null */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetKeyboardState(out int numkeys);
/* Get the current key modifier state for the keyboard. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_Keymod SDL_GetModState();
/* Set the current key modifier state */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetModState(SDL_Keymod modstate);
/* Get the key code corresponding to the given scancode
* with the current keyboard layout.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode);
/* Get the scancode for the given keycode */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key);
/* Wrapper for SDL_GetScancodeName */
[DllImport(nativeLibName, EntryPoint = "SDL_GetScancodeName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetScancodeName(SDL_Scancode scancode);
public static string SDL_GetScancodeName(SDL_Scancode scancode)
{
return UTF8_ToManaged(
INTERNAL_SDL_GetScancodeName(scancode)
);
}
/* Get a scancode from a human-readable name */
[DllImport(nativeLibName, EntryPoint = "SDL_GetScancodeFromName", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_Scancode INTERNAL_SDL_GetScancodeFromName(
byte[] name
);
public static SDL_Scancode SDL_GetScancodeFromName(string name)
{
return INTERNAL_SDL_GetScancodeFromName(
UTF8_ToNative(name)
);
}
/* Wrapper for SDL_GetKeyName */
[DllImport(nativeLibName, EntryPoint = "SDL_GetKeyName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetKeyName(SDL_Keycode key);
public static string SDL_GetKeyName(SDL_Keycode key)
{
return UTF8_ToManaged(INTERNAL_SDL_GetKeyName(key));
}
/* Get a key code from a human-readable name */
[DllImport(nativeLibName, EntryPoint = "SDL_GetKeyFromName", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_Keycode INTERNAL_SDL_GetKeyFromName(
byte[] name
);
public static SDL_Keycode SDL_GetKeyFromName(string name)
{
return INTERNAL_SDL_GetKeyFromName(UTF8_ToNative(name));
}
/* Start accepting Unicode text input events, show keyboard */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_StartTextInput();
/* Check if unicode input events are enabled */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsTextInputActive();
/* Stop receiving any text input events, hide onscreen kbd */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_StopTextInput();
/* Set the rectangle used for text input, hint for IME */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetTextInputRect(ref SDL_Rect rect);
/* Does the platform support an on-screen keyboard? */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_HasScreenKeyboardSupport();
/* Is the on-screen keyboard shown for a given window? */
/* window is an SDL_Window pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsScreenKeyboardShown(IntPtr window);
#endregion
#region SDL_mouse.c
/* Note: SDL_Cursor is a typedef normally. We'll treat it as
* an IntPtr, because C# doesn't do typedefs. Yay!
*/
/* System cursor types */
public enum SDL_SystemCursor
{
SDL_SYSTEM_CURSOR_ARROW, // Arrow
SDL_SYSTEM_CURSOR_IBEAM, // I-beam
SDL_SYSTEM_CURSOR_WAIT, // Wait
SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair
SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available)
SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast
SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest
SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east
SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south
SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west
SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones
SDL_SYSTEM_CURSOR_HAND, // Hand
SDL_NUM_SYSTEM_CURSORS
}
/* Get the window which currently has mouse focus */
/* Return value is an SDL_Window pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetMouseFocus();
/* Get the current state of the mouse */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetMouseState(out int x, out int y);
/* Get the current state of the mouse */
/* This overload allows for passing NULL to x */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetMouseState(IntPtr x, out int y);
/* Get the current state of the mouse */
/* This overload allows for passing NULL to y */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetMouseState(out int x, IntPtr y);
/* Get the current state of the mouse */
/* This overload allows for passing NULL to both x and y */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetMouseState(IntPtr x, IntPtr y);
/* Get the current state of the mouse, in relation to the desktop */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(out int x, out int y);
/* Get the current state of the mouse, in relation to the desktop */
/* Only available in 2.0.4 */
/* This overload allows for passing NULL to x */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(IntPtr x, out int y);
/* Get the current state of the mouse, in relation to the desktop */
/* Only available in 2.0.4 */
/* This overload allows for passing NULL to y */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(out int x, IntPtr y);
/* Get the current state of the mouse, in relation to the desktop */
/* Only available in 2.0.4 */
/* This overload allows for passing NULL to both x and y */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetGlobalMouseState(IntPtr x, IntPtr y);
/* Get the mouse state with relative coords*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetRelativeMouseState(out int x, out int y);
/* Set the mouse cursor's position (within a window) */
/* window is an SDL_Window pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_WarpMouseInWindow(IntPtr window, int x, int y);
/* Set the mouse cursor's position in global screen space */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_WarpMouseGlobal(int x, int y);
/* Enable/Disable relative mouse mode (grabs mouse, rel coords) */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
/* Capture the mouse, to track input outside an SDL window */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_CaptureMouse(SDL_bool enabled);
/* Query if the relative mouse mode is enabled */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_GetRelativeMouseMode();
/* Create a cursor from bitmap data (amd mask) in MSB format */
/* data and mask are byte arrays, and w must be a multiple of 8 */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateCursor(
IntPtr data,
IntPtr mask,
int w,
int h,
int hot_x,
int hot_y
);
/* Create a cursor from an SDL_Surface */
/* IntPtr refers to an SDL_Cursor*, surface to an SDL_Surface* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateColorCursor(
IntPtr surface,
int hot_x,
int hot_y
);
/* Create a cursor from a system cursor id */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_CreateSystemCursor(SDL_SystemCursor id);
/* Set the active cursor */
/* cursor is an SDL_Cursor pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetCursor(IntPtr cursor);
/* Return the active cursor */
/* return value is an SDL_Cursor pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetCursor();
/* Frees a cursor created with one of the CreateCursor functions */
/* cursor in an SDL_Cursor pointer */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FreeCursor(IntPtr cursor);
/* Toggle whether or not the cursor is shown */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_ShowCursor(int toggle);
public static uint SDL_BUTTON(uint X)
{
// If only there were a better way of doing this in C#
return (uint) (1 << ((int) X - 1));
}
public const uint SDL_BUTTON_LEFT = 1;
public const uint SDL_BUTTON_MIDDLE = 2;
public const uint SDL_BUTTON_RIGHT = 3;
public const uint SDL_BUTTON_X1 = 4;
public const uint SDL_BUTTON_X2 = 5;
public static readonly UInt32 SDL_BUTTON_LMASK = SDL_BUTTON(SDL_BUTTON_LEFT);
public static readonly UInt32 SDL_BUTTON_MMASK = SDL_BUTTON(SDL_BUTTON_MIDDLE);
public static readonly UInt32 SDL_BUTTON_RMASK = SDL_BUTTON(SDL_BUTTON_RIGHT);
public static readonly UInt32 SDL_BUTTON_X1MASK = SDL_BUTTON(SDL_BUTTON_X1);
public static readonly UInt32 SDL_BUTTON_X2MASK = SDL_BUTTON(SDL_BUTTON_X2);
#endregion
#region SDL_touch.h
public const uint SDL_TOUCH_MOUSEID = uint.MaxValue;
public struct SDL_Finger
{
public long id; // SDL_FingerID
public float x;
public float y;
public float pressure;
}
/**
* \brief Get the number of registered touch devices.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumTouchDevices();
/**
* \brief Get the touch ID with the given index, or 0 if the index is invalid.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern long SDL_GetTouchDevice(int index);
/**
* \brief Get the number of active fingers for a given touch device.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumTouchFingers(long touchID);
/**
* \brief Get the finger object of the given touch, with the given index.
* Returns pointer to SDL_Finger.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GetTouchFinger(long touchID, int index);
#endregion
#region SDL_joystick.h
public const byte SDL_HAT_CENTERED = 0x00;
public const byte SDL_HAT_UP = 0x01;
public const byte SDL_HAT_RIGHT = 0x02;
public const byte SDL_HAT_DOWN = 0x04;
public const byte SDL_HAT_LEFT = 0x08;
public const byte SDL_HAT_RIGHTUP = SDL_HAT_RIGHT | SDL_HAT_UP;
public const byte SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT | SDL_HAT_DOWN;
public const byte SDL_HAT_LEFTUP = SDL_HAT_LEFT | SDL_HAT_UP;
public const byte SDL_HAT_LEFTDOWN = SDL_HAT_LEFT | SDL_HAT_DOWN;
public enum SDL_JoystickPowerLevel
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY,
SDL_JOYSTICK_POWER_LOW,
SDL_JOYSTICK_POWER_MEDIUM,
SDL_JOYSTICK_POWER_FULL,
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
}
public enum SDL_JoystickType
{
SDL_JOYSTICK_TYPE_UNKNOWN,
SDL_JOYSTICK_TYPE_GAMECONTROLLER,
SDL_JOYSTICK_TYPE_WHEEL,
SDL_JOYSTICK_TYPE_ARCADE_STICK,
SDL_JOYSTICK_TYPE_FLIGHT_STICK,
SDL_JOYSTICK_TYPE_DANCE_PAD,
SDL_JOYSTICK_TYPE_GUITAR,
SDL_JOYSTICK_TYPE_DRUM_KIT,
SDL_JOYSTICK_TYPE_ARCADE_PAD
}
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.9 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickRumble(
IntPtr joystick,
UInt16 low_frequency_rumble,
UInt16 high_frequency_rumble,
UInt32 duration_ms
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_JoystickClose(IntPtr joystick);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickEventState(int state);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern short SDL_JoystickGetAxis(
IntPtr joystick,
int axis
);
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_JoystickGetAxisInitialState(
IntPtr joystick,
int axis,
out ushort state
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickGetBall(
IntPtr joystick,
int ball,
out int dx,
out int dy
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern byte SDL_JoystickGetButton(
IntPtr joystick,
int button
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern byte SDL_JoystickGetHat(
IntPtr joystick,
int hat
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, EntryPoint = "SDL_JoystickName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_JoystickName(
IntPtr joystick
);
public static string SDL_JoystickName(IntPtr joystick)
{
return UTF8_ToManaged(
INTERNAL_SDL_JoystickName(joystick)
);
}
[DllImport(nativeLibName, EntryPoint = "SDL_JoystickNameForIndex", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_JoystickNameForIndex(
int device_index
);
public static string SDL_JoystickNameForIndex(int device_index)
{
return UTF8_ToManaged(
INTERNAL_SDL_JoystickNameForIndex(device_index)
);
}
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickNumAxes(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickNumBalls(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickNumButtons(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickNumHats(IntPtr joystick);
/* IntPtr refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_JoystickOpen(int device_index);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_JoystickUpdate();
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_NumJoysticks();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Guid SDL_JoystickGetDeviceGUID(
int device_index
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Guid SDL_JoystickGetGUID(
IntPtr joystick
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_JoystickGetGUIDString(
Guid guid,
byte[] pszGUID,
int cbGUID
);
[DllImport(nativeLibName, EntryPoint = "SDL_JoystickGetGUIDFromString", CallingConvention = CallingConvention.Cdecl)]
private static extern Guid INTERNAL_SDL_JoystickGetGUIDFromString(
byte[] pchGUID
);
public static Guid SDL_JoystickGetGUIDFromString(string pchGuid)
{
return INTERNAL_SDL_JoystickGetGUIDFromString(
UTF8_ToNative(pchGuid)
);
}
/* This function is only available in 2.0.6 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_JoystickGetDeviceVendor(int device_index);
/* This function is only available in 2.0.6 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_JoystickGetDeviceProduct(int device_index);
/* This function is only available in 2.0.6 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_JoystickGetDeviceProductVersion(int device_index);
/* This function is only available in 2.0.6 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_JoystickType SDL_JoystickGetDeviceType(int device_index);
/* int refers to an SDL_JoystickID.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickGetDeviceInstanceID(int device_index);
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_JoystickGetVendor(IntPtr joystick);
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_JoystickGetProduct(IntPtr joystick);
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_JoystickGetProductVersion(IntPtr joystick);
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_JoystickType SDL_JoystickGetType(IntPtr joystick);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_JoystickGetAttached(IntPtr joystick);
/* int refers to an SDL_JoystickID, joystick to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickInstanceID(IntPtr joystick);
/* joystick refers to an SDL_Joystick*.
* This function is only available in 2.0.4 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(
IntPtr joystick
);
/* int refers to an SDL_JoystickID, IntPtr to an SDL_Joystick*.
* This function is only available in 2.0.4 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_JoystickFromInstanceID(int joyid);
/* Only available in 2.0.7 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LockJoysticks();
/* Only available in 2.0.7 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_UnlockJoysticks();
#endregion
#region SDL_gamecontroller.h
public enum SDL_GameControllerBindType
{
SDL_CONTROLLER_BINDTYPE_NONE,
SDL_CONTROLLER_BINDTYPE_BUTTON,
SDL_CONTROLLER_BINDTYPE_AXIS,
SDL_CONTROLLER_BINDTYPE_HAT
}
public enum SDL_GameControllerAxis
{
SDL_CONTROLLER_AXIS_INVALID = -1,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_RIGHTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_AXIS_MAX
}
public enum SDL_GameControllerButton
{
SDL_CONTROLLER_BUTTON_INVALID = -1,
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_MAX,
}
// FIXME: I'd rather this somehow be private...
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_GameControllerButtonBind_hat
{
public int hat;
public int hat_mask;
}
// FIXME: I'd rather this somehow be private...
[StructLayout(LayoutKind.Explicit)]
public struct INTERNAL_GameControllerButtonBind_union
{
[FieldOffset(0)]
public int button;
[FieldOffset(0)]
public int axis;
[FieldOffset(0)]
public INTERNAL_GameControllerButtonBind_hat hat;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_GameControllerButtonBind
{
public SDL_GameControllerBindType bindType;
public INTERNAL_GameControllerButtonBind_union value;
}
/* This exists to deal with C# being stupid about blittable types. */
[StructLayout(LayoutKind.Sequential)]
private struct INTERNAL_SDL_GameControllerButtonBind
{
public int bindType;
/* Largest data type in the union is two ints in size */
public int unionVal0;
public int unionVal1;
}
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerAddMapping", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_GameControllerAddMapping(
byte[] mappingString
);
public static int SDL_GameControllerAddMapping(
string mappingString
) {
return INTERNAL_SDL_GameControllerAddMapping(
UTF8_ToNative(mappingString)
);
}
/* This function is only available in 2.0.6 or higher. */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GameControllerNumMappings();
/* This function is only available in 2.0.6 or higher. */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMappingForIndex", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerMappingForIndex(int mapping_index);
public static string SDL_GameControllerMappingForIndex(int mapping_index)
{
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerMappingForIndex(
mapping_index
)
);
}
/* THIS IS AN RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerAddMappingsFromRW", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_GameControllerAddMappingsFromRW(
IntPtr rw,
int freerw
);
public static int SDL_GameControllerAddMappingsFromFile(string file)
{
IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
return INTERNAL_SDL_GameControllerAddMappingsFromRW(rwops, 1);
}
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMappingForGUID", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerMappingForGUID(
Guid guid
);
public static string SDL_GameControllerMappingForGUID(Guid guid)
{
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerMappingForGUID(guid)
);
}
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMapping", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerMapping(
IntPtr gamecontroller
);
public static string SDL_GameControllerMapping(
IntPtr gamecontroller
) {
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerMapping(
gamecontroller
)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsGameController(int joystick_index);
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerNameForIndex", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerNameForIndex(
int joystick_index
);
public static string SDL_GameControllerNameForIndex(
int joystick_index
) {
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerNameForIndex(joystick_index)
);
}
/* Only available in 2.0.9 or higher */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerMappingForDeviceIndex", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerMappingForDeviceIndex(
int joystick_index
);
public static string SDL_GameControllerMappingForDeviceIndex(
int joystick_index
) {
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerMappingForDeviceIndex(joystick_index)
);
}
/* IntPtr refers to an SDL_GameController* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GameControllerOpen(int joystick_index);
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerName(
IntPtr gamecontroller
);
public static string SDL_GameControllerName(
IntPtr gamecontroller
) {
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerName(gamecontroller)
);
}
/* gamecontroller refers to an SDL_GameController*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_GameControllerGetVendor(
IntPtr gamecontroller
);
/* gamecontroller refers to an SDL_GameController*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_GameControllerGetProduct(
IntPtr gamecontroller
);
/* gamecontroller refers to an SDL_GameController*.
* This function is only available in 2.0.6 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern ushort SDL_GameControllerGetProductVersion(
IntPtr gamecontroller
);
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_GameControllerGetAttached(
IntPtr gamecontroller
);
/* IntPtr refers to an SDL_Joystick*
* gamecontroller refers to an SDL_GameController*
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GameControllerGetJoystick(
IntPtr gamecontroller
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GameControllerEventState(int state);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GameControllerUpdate();
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerGetAxisFromString", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_GameControllerAxis INTERNAL_SDL_GameControllerGetAxisFromString(
byte[] pchString
);
public static SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(
string pchString
) {
return INTERNAL_SDL_GameControllerGetAxisFromString(
UTF8_ToNative(pchString)
);
}
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerGetStringForAxis", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerGetStringForAxis(
SDL_GameControllerAxis axis
);
public static string SDL_GameControllerGetStringForAxis(
SDL_GameControllerAxis axis
) {
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerGetStringForAxis(
axis
)
);
}
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerGetBindForAxis", CallingConvention = CallingConvention.Cdecl)]
private static extern INTERNAL_SDL_GameControllerButtonBind INTERNAL_SDL_GameControllerGetBindForAxis(
IntPtr gamecontroller,
SDL_GameControllerAxis axis
);
public static SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(
IntPtr gamecontroller,
SDL_GameControllerAxis axis
) {
// This is guaranteed to never be null
INTERNAL_SDL_GameControllerButtonBind dumb = INTERNAL_SDL_GameControllerGetBindForAxis(
gamecontroller,
axis
);
SDL_GameControllerButtonBind result = new SDL_GameControllerButtonBind();
result.bindType = (SDL_GameControllerBindType) dumb.bindType;
result.value.hat.hat = dumb.unionVal0;
result.value.hat.hat_mask = dumb.unionVal1;
return result;
}
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern short SDL_GameControllerGetAxis(
IntPtr gamecontroller,
SDL_GameControllerAxis axis
);
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerGetButtonFromString", CallingConvention = CallingConvention.Cdecl)]
private static extern SDL_GameControllerButton INTERNAL_SDL_GameControllerGetButtonFromString(
byte[] pchString
);
public static SDL_GameControllerButton SDL_GameControllerGetButtonFromString(
string pchString
) {
return INTERNAL_SDL_GameControllerGetButtonFromString(
UTF8_ToNative(pchString)
);
}
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerGetStringForButton", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GameControllerGetStringForButton(
SDL_GameControllerButton button
);
public static string SDL_GameControllerGetStringForButton(
SDL_GameControllerButton button
) {
return UTF8_ToManaged(
INTERNAL_SDL_GameControllerGetStringForButton(button)
);
}
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, EntryPoint = "SDL_GameControllerGetBindForButton", CallingConvention = CallingConvention.Cdecl)]
private static extern INTERNAL_SDL_GameControllerButtonBind INTERNAL_SDL_GameControllerGetBindForButton(
IntPtr gamecontroller,
SDL_GameControllerButton button
);
public static SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(
IntPtr gamecontroller,
SDL_GameControllerButton button
) {
// This is guaranteed to never be null
INTERNAL_SDL_GameControllerButtonBind dumb = INTERNAL_SDL_GameControllerGetBindForButton(
gamecontroller,
button
);
SDL_GameControllerButtonBind result = new SDL_GameControllerButtonBind();
result.bindType = (SDL_GameControllerBindType) dumb.bindType;
result.value.hat.hat = dumb.unionVal0;
result.value.hat.hat_mask = dumb.unionVal1;
return result;
}
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern byte SDL_GameControllerGetButton(
IntPtr gamecontroller,
SDL_GameControllerButton button
);
/* gamecontroller refers to an SDL_GameController*.
* This function is only available in 2.0.9 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GameControllerRumble(
IntPtr gamecontroller,
UInt16 low_frequency_rumble,
UInt16 high_frequency_rumble,
UInt32 duration_ms
);
/* gamecontroller refers to an SDL_GameController* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_GameControllerClose(
IntPtr gamecontroller
);
/* int refers to an SDL_JoystickID, IntPtr to an SDL_GameController*.
* This function is only available in 2.0.4 or higher.
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_GameControllerFromInstanceID(int joyid);
#endregion
#region SDL_haptic.h
/* SDL_HapticEffect type */
public const ushort SDL_HAPTIC_CONSTANT = (1 << 0);
public const ushort SDL_HAPTIC_SINE = (1 << 1);
public const ushort SDL_HAPTIC_LEFTRIGHT = (1 << 2);
public const ushort SDL_HAPTIC_TRIANGLE = (1 << 3);
public const ushort SDL_HAPTIC_SAWTOOTHUP = (1 << 4);
public const ushort SDL_HAPTIC_SAWTOOTHDOWN = (1 << 5);
public const ushort SDL_HAPTIC_SPRING = (1 << 7);
public const ushort SDL_HAPTIC_DAMPER = (1 << 8);
public const ushort SDL_HAPTIC_INERTIA = (1 << 9);
public const ushort SDL_HAPTIC_FRICTION = (1 << 10);
public const ushort SDL_HAPTIC_CUSTOM = (1 << 11);
public const ushort SDL_HAPTIC_GAIN = (1 << 12);
public const ushort SDL_HAPTIC_AUTOCENTER = (1 << 13);
public const ushort SDL_HAPTIC_STATUS = (1 << 14);
public const ushort SDL_HAPTIC_PAUSE = (1 << 15);
/* SDL_HapticDirection type */
public const byte SDL_HAPTIC_POLAR = 0;
public const byte SDL_HAPTIC_CARTESIAN = 1;
public const byte SDL_HAPTIC_SPHERICAL = 2;
/* SDL_HapticRunEffect */
public const uint SDL_HAPTIC_INFINITY = 4292967295U;
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_HapticDirection
{
public byte type;
public fixed int dir[3];
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticConstant
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Constant
public short level;
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticPeriodic
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Periodic
public ushort period;
public short magnitude;
public short offset;
public ushort phase;
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SDL_HapticCondition
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Condition
public fixed ushort right_sat[3];
public fixed ushort left_sat[3];
public fixed short right_coeff[3];
public fixed short left_coeff[3];
public fixed ushort deadband[3];
public fixed short center[3];
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticRamp
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Ramp
public short start;
public short end;
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticLeftRight
{
// Header
public ushort type;
// Replay
public uint length;
// Rumble
public ushort large_magnitude;
public ushort small_magnitude;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_HapticCustom
{
// Header
public ushort type;
public SDL_HapticDirection direction;
// Replay
public uint length;
public ushort delay;
// Trigger
public ushort button;
public ushort interval;
// Custom
public byte channels;
public ushort period;
public ushort samples;
public IntPtr data; // Uint16*
// Envelope
public ushort attack_length;
public ushort attack_level;
public ushort fade_length;
public ushort fade_level;
}
[StructLayout(LayoutKind.Explicit)]
public struct SDL_HapticEffect
{
[FieldOffset(0)]
public ushort type;
[FieldOffset(0)]
public SDL_HapticConstant constant;
[FieldOffset(0)]
public SDL_HapticPeriodic periodic;
[FieldOffset(0)]
public SDL_HapticCondition condition;
[FieldOffset(0)]
public SDL_HapticRamp ramp;
[FieldOffset(0)]
public SDL_HapticLeftRight leftright;
[FieldOffset(0)]
public SDL_HapticCustom custom;
}
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_HapticClose(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_HapticDestroyEffect(
IntPtr haptic,
int effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticEffectSupported(
IntPtr haptic,
ref SDL_HapticEffect effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticGetEffectStatus(
IntPtr haptic,
int effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticIndex(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, EntryPoint = "SDL_HapticName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_HapticName(int device_index);
public static string SDL_HapticName(int device_index)
{
return UTF8_ToManaged(INTERNAL_SDL_HapticName(device_index));
}
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticNewEffect(
IntPtr haptic,
ref SDL_HapticEffect effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticNumAxes(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticNumEffects(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticNumEffectsPlaying(IntPtr haptic);
/* IntPtr refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_HapticOpen(int device_index);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticOpened(int device_index);
/* IntPtr refers to an SDL_Haptic*, joystick to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_HapticOpenFromJoystick(
IntPtr joystick
);
/* IntPtr refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_HapticOpenFromMouse();
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticPause(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_HapticQuery(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticRumbleInit(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticRumblePlay(
IntPtr haptic,
float strength,
uint length
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticRumbleStop(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticRumbleSupported(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticRunEffect(
IntPtr haptic,
int effect,
uint iterations
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticSetAutocenter(
IntPtr haptic,
int autocenter
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticSetGain(
IntPtr haptic,
int gain
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticStopAll(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticStopEffect(
IntPtr haptic,
int effect
);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticUnpause(IntPtr haptic);
/* haptic refers to an SDL_Haptic* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_HapticUpdateEffect(
IntPtr haptic,
int effect,
ref SDL_HapticEffect data
);
/* joystick refers to an SDL_Joystick* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_JoystickIsHaptic(IntPtr joystick);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_MouseIsHaptic();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_NumHaptics();
#endregion
#region SDL_sensor.h
/* This region is only available in 2.0.9 or higher. */
public enum SDL_SensorType
{
SDL_SENSOR_INVALID = -1,
SDL_SENSOR_UNKNOWN,
SDL_SENSOR_ACCEL,
SDL_SENSOR_GYRO
}
public const float SDL_STANDARD_GRAVITY = 9.80665f;
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_NumSensors();
[DllImport(nativeLibName, EntryPoint = "SDL_SensorGetDeviceName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_SensorGetDeviceName(int device_index);
public static string SDL_SensorGetDeviceName(int device_index)
{
return UTF8_ToManaged(INTERNAL_SDL_SensorGetDeviceName(device_index));
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_SensorType SDL_SensorGetDeviceType(int device_index);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SensorGetDeviceNonPortableType(int device_index);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Int32 SDL_SensorGetDeviceInstanceID(int device_index);
/* IntPtr refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_SensorOpen(int device_index);
/* IntPtr refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_SensorFromInstanceID(
Int32 instance_id
);
/* sensor refers to an SDL_Sensor* */
[DllImport(nativeLibName, EntryPoint = "SDL_SensorGetName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_SensorGetName(IntPtr sensor);
public static string SDL_SensorGetName(IntPtr sensor)
{
return UTF8_ToManaged(INTERNAL_SDL_SensorGetName(sensor));
}
/* sensor refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_SensorType SDL_SensorGetType(IntPtr sensor);
/* sensor refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SensorGetNonPortableType(IntPtr sensor);
/* sensor refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Int32 SDL_SensorGetInstanceID(IntPtr sensor);
/* sensor refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_SensorGetData(
IntPtr sensor,
float[] data,
int num_values
);
/* sensor refers to an SDL_Sensor* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SensorClose(IntPtr sensor);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SensorUpdate();
#endregion
#region SDL_audio.h
public const ushort SDL_AUDIO_MASK_BITSIZE = 0xFF;
public const ushort SDL_AUDIO_MASK_DATATYPE = (1 << 8);
public const ushort SDL_AUDIO_MASK_ENDIAN = (1 << 12);
public const ushort SDL_AUDIO_MASK_SIGNED = (1 << 15);
public static ushort SDL_AUDIO_BITSIZE(ushort x)
{
return (ushort) (x & SDL_AUDIO_MASK_BITSIZE);
}
public static bool SDL_AUDIO_ISFLOAT(ushort x)
{
return (x & SDL_AUDIO_MASK_DATATYPE) != 0;
}
public static bool SDL_AUDIO_ISBIGENDIAN(ushort x)
{
return (x & SDL_AUDIO_MASK_ENDIAN) != 0;
}
public static bool SDL_AUDIO_ISSIGNED(ushort x)
{
return (x & SDL_AUDIO_MASK_SIGNED) != 0;
}
public static bool SDL_AUDIO_ISINT(ushort x)
{
return (x & SDL_AUDIO_MASK_DATATYPE) == 0;
}
public static bool SDL_AUDIO_ISLITTLEENDIAN(ushort x)
{
return (x & SDL_AUDIO_MASK_ENDIAN) == 0;
}
public static bool SDL_AUDIO_ISUNSIGNED(ushort x)
{
return (x & SDL_AUDIO_MASK_SIGNED) == 0;
}
public const ushort AUDIO_U8 = 0x0008;
public const ushort AUDIO_S8 = 0x8008;
public const ushort AUDIO_U16LSB = 0x0010;
public const ushort AUDIO_S16LSB = 0x8010;
public const ushort AUDIO_U16MSB = 0x1010;
public const ushort AUDIO_S16MSB = 0x9010;
public const ushort AUDIO_U16 = AUDIO_U16LSB;
public const ushort AUDIO_S16 = AUDIO_S16LSB;
public const ushort AUDIO_S32LSB = 0x8020;
public const ushort AUDIO_S32MSB = 0x9020;
public const ushort AUDIO_S32 = AUDIO_S32LSB;
public const ushort AUDIO_F32LSB = 0x8120;
public const ushort AUDIO_F32MSB = 0x9120;
public const ushort AUDIO_F32 = AUDIO_F32LSB;
public static readonly ushort AUDIO_U16SYS =
BitConverter.IsLittleEndian ? AUDIO_U16LSB : AUDIO_U16MSB;
public static readonly ushort AUDIO_S16SYS =
BitConverter.IsLittleEndian ? AUDIO_S16LSB : AUDIO_S16MSB;
public static readonly ushort AUDIO_S32SYS =
BitConverter.IsLittleEndian ? AUDIO_S32LSB : AUDIO_S32MSB;
public static readonly ushort AUDIO_F32SYS =
BitConverter.IsLittleEndian ? AUDIO_F32LSB : AUDIO_F32MSB;
public const uint SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = 0x00000001;
public const uint SDL_AUDIO_ALLOW_FORMAT_CHANGE = 0x00000002;
public const uint SDL_AUDIO_ALLOW_CHANNELS_CHANGE = 0x00000004;
public const uint SDL_AUDIO_ALLOW_SAMPLES_CHANGE = 0x00000008;
public const uint SDL_AUDIO_ALLOW_ANY_CHANGE = (
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE |
SDL_AUDIO_ALLOW_FORMAT_CHANGE |
SDL_AUDIO_ALLOW_CHANNELS_CHANGE |
SDL_AUDIO_ALLOW_SAMPLES_CHANGE
);
public const int SDL_MIX_MAXVOLUME = 128;
public enum SDL_AudioStatus
{
SDL_AUDIO_STOPPED,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_AudioSpec
{
public int freq;
public ushort format; // SDL_AudioFormat
public byte channels;
public byte silence;
public ushort samples;
public uint size;
public SDL_AudioCallback callback;
public IntPtr userdata; // void*
}
/* userdata refers to a void*, stream to a Uint8 */
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void SDL_AudioCallback(
IntPtr userdata,
IntPtr stream,
int len
);
[DllImport(nativeLibName, EntryPoint = "SDL_AudioInit", CallingConvention = CallingConvention.Cdecl)]
private static extern int INTERNAL_SDL_AudioInit(
byte[] driver_name
);
public static int SDL_AudioInit(string driver_name)
{
return INTERNAL_SDL_AudioInit(
UTF8_ToNative(driver_name)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_AudioQuit();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_CloseAudio();
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_CloseAudioDevice(uint dev);
/* audio_buf refers to a malloc()'d buffer from SDL_LoadWAV */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FreeWAV(IntPtr audio_buf);
[DllImport(nativeLibName, EntryPoint = "SDL_GetAudioDeviceName", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetAudioDeviceName(
int index,
int iscapture
);
public static string SDL_GetAudioDeviceName(
int index,
int iscapture
) {
return UTF8_ToManaged(
INTERNAL_SDL_GetAudioDeviceName(index, iscapture)
);
}
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_AudioStatus SDL_GetAudioDeviceStatus(
uint dev
);
[DllImport(nativeLibName, EntryPoint = "SDL_GetAudioDriver", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetAudioDriver(int index);
public static string SDL_GetAudioDriver(int index)
{
return UTF8_ToManaged(
INTERNAL_SDL_GetAudioDriver(index)
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_AudioStatus SDL_GetAudioStatus();
[DllImport(nativeLibName, EntryPoint = "SDL_GetCurrentAudioDriver", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetCurrentAudioDriver();
public static string SDL_GetCurrentAudioDriver()
{
return UTF8_ToManaged(INTERNAL_SDL_GetCurrentAudioDriver());
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumAudioDevices(int iscapture);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetNumAudioDrivers();
/* audio_buf will refer to a malloc()'d byte buffer */
/* THIS IS AN RWops FUNCTION! */
[DllImport(nativeLibName, EntryPoint = "SDL_LoadWAV_RW", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_LoadWAV_RW(
IntPtr src,
int freesrc,
ref SDL_AudioSpec spec,
out IntPtr audio_buf,
out uint audio_len
);
public static SDL_AudioSpec SDL_LoadWAV(
string file,
ref SDL_AudioSpec spec,
out IntPtr audio_buf,
out uint audio_len
) {
SDL_AudioSpec result;
IntPtr rwops = INTERNAL_SDL_RWFromFile(file, "rb");
IntPtr result_ptr = INTERNAL_SDL_LoadWAV_RW(
rwops,
1,
ref spec,
out audio_buf,
out audio_len
);
result = (SDL_AudioSpec) Marshal.PtrToStructure(
result_ptr,
typeof(SDL_AudioSpec)
);
return result;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LockAudio();
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_LockAudioDevice(uint dev);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_MixAudio(
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 2)]
byte[] dst,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 2)]
byte[] src,
uint len,
int volume
);
/* format refers to an SDL_AudioFormat */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_MixAudioFormat(
[Out()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 3)]
byte[] dst,
[In()] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.U1, SizeParamIndex = 3)]
byte[] src,
ushort format,
uint len,
int volume
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_OpenAudio(
ref SDL_AudioSpec desired,
out SDL_AudioSpec obtained
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_OpenAudio(
ref SDL_AudioSpec desired,
IntPtr obtained
);
/* uint refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName, EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
private static extern uint INTERNAL_SDL_OpenAudioDevice(
byte[] device,
int iscapture,
ref SDL_AudioSpec desired,
out SDL_AudioSpec obtained,
int allowed_changes
);
public static uint SDL_OpenAudioDevice(
string device,
int iscapture,
ref SDL_AudioSpec desired,
out SDL_AudioSpec obtained,
int allowed_changes
) {
return INTERNAL_SDL_OpenAudioDevice(
UTF8_ToNative(device),
iscapture,
ref desired,
out obtained,
allowed_changes
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_PauseAudio(int pause_on);
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_PauseAudioDevice(
uint dev,
int pause_on
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_UnlockAudio();
/* dev refers to an SDL_AudioDeviceID */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_UnlockAudioDevice(uint dev);
/* dev refers to an SDL_AudioDeviceID, data to a void* */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_QueueAudio(
uint dev,
IntPtr data,
UInt32 len
);
/* dev refers to an SDL_AudioDeviceID, data to a void* */
/* Only available in 2.0.5 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint SDL_DequeueAudio(
uint dev,
IntPtr data,
uint len
);
/* dev refers to an SDL_AudioDeviceID */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetQueuedAudioSize(uint dev);
/* dev refers to an SDL_AudioDeviceID */
/* Only available in 2.0.4 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_ClearQueuedAudio(uint dev);
/* src_format and dst_format refer to SDL_AudioFormats.
* IntPtr refers to an SDL_AudioStream*.
* Only available in 2.0.7
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_NewAudioStream(
ushort src_format,
byte src_channels,
int src_rate,
ushort dst_format,
byte dst_channels,
int dst_rate
);
/* stream refers to an SDL_AudioStream*, buf to a void*.
* Only available in 2.0.7
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_AudioStreamPut(
IntPtr stream,
IntPtr buf,
int len
);
/* stream refers to an SDL_AudioStream*, buf to a void*.
* Only available in 2.0.7
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_AudioStreamGet(
IntPtr stream,
IntPtr buf,
int len
);
/* stream refers to an SDL_AudioStream*.
* Only available in 2.0.7
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_AudioStreamAvailable(IntPtr stream);
/* stream refers to an SDL_AudioStream*.
* Only available in 2.0.7
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_AudioStreamClear(IntPtr stream);
/* stream refers to an SDL_AudioStream*.
* Only available in 2.0.7
*/
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_FreeAudioStream(IntPtr stream);
#endregion
#region SDL_timer.h
/* System timers rely on different OS mechanisms depending on
* which operating system SDL2 is compiled against.
*/
/* Compare tick values, return true if A has passed B. Introduced in SDL 2.0.1,
* but does not require it (it was a macro).
*/
public static bool SDL_TICKS_PASSED(UInt32 A, UInt32 B)
{
return ((Int32)(B - A) <= 0);
}
/* Delays the thread's processing based on the milliseconds parameter */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_Delay(UInt32 ms);
/* Returns the milliseconds that have passed since SDL was initialized */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt32 SDL_GetTicks();
/* Get the current value of the high resolution counter */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 SDL_GetPerformanceCounter();
/* Get the count per second of the high resolution counter */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern UInt64 SDL_GetPerformanceFrequency();
/* param refers to a void* */
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate UInt32 SDL_TimerCallback(UInt32 interval, IntPtr param);
/* int refers to an SDL_TimerID, param to a void* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_AddTimer(
UInt32 interval,
SDL_TimerCallback callback,
IntPtr param
);
/* id refers to an SDL_TimerID */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_RemoveTimer(int id);
#endregion
#region SDL_system.h
/* Windows */
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate IntPtr SDL_WindowsMessageHook(
IntPtr userdata,
IntPtr hWnd,
uint message,
ulong wParam,
long lParam
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_SetWindowsMessageHook(
SDL_WindowsMessageHook callback,
IntPtr userdata
);
/* iOS */
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void SDL_iPhoneAnimationCallback(IntPtr p);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_iPhoneSetAnimationCallback(
IntPtr window, /* SDL_Window* */
int interval,
SDL_iPhoneAnimationCallback callback,
IntPtr callbackParam
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_iPhoneSetEventPump(SDL_bool enabled);
/* Android */
public const int SDL_ANDROID_EXTERNAL_STORAGE_READ = 0x01;
public const int SDL_ANDROID_EXTERNAL_STORAGE_WRITE = 0x02;
/* IntPtr refers to a JNIEnv* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_AndroidGetJNIEnv();
/* IntPtr refers to a jobject */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr SDL_AndroidGetActivity();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsAndroidTV();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsChromebook();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsDeXMode();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SDL_AndroidBackButton();
[DllImport(nativeLibName, EntryPoint = "SDL_AndroidGetInternalStoragePath", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_AndroidGetInternalStoragePath();
public static string SDL_AndroidGetInternalStoragePath()
{
return UTF8_ToManaged(
INTERNAL_SDL_AndroidGetInternalStoragePath()
);
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_AndroidGetExternalStorageState();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_AndroidGetExternalStoragePath();
public static string SDL_AndroidGetExternalStoragePath()
{
return UTF8_ToManaged(
INTERNAL_SDL_AndroidGetExternalStoragePath()
);
}
/* WinRT */
public enum SDL_WinRT_DeviceFamily
{
SDL_WINRT_DEVICEFAMILY_UNKNOWN,
SDL_WINRT_DEVICEFAMILY_DESKTOP,
SDL_WINRT_DEVICEFAMILY_MOBILE,
SDL_WINRT_DEVICEFAMILY_XBOX
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_WinRT_DeviceFamily SDL_WinRTGetDeviceFamily();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_IsTablet();
#endregion
#region SDL_syswm.h
public enum SDL_SYSWM_TYPE
{
SDL_SYSWM_UNKNOWN,
SDL_SYSWM_WINDOWS,
SDL_SYSWM_X11,
SDL_SYSWM_DIRECTFB,
SDL_SYSWM_COCOA,
SDL_SYSWM_UIKIT,
SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR,
SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID
}
// FIXME: I wish these weren't public...
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_windows_wminfo
{
public IntPtr window; // Refers to an HWND
public IntPtr hdc; // Refers to an HDC
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_winrt_wminfo
{
public IntPtr window; // Refers to an IInspectable*
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_x11_wminfo
{
public IntPtr display; // Refers to a Display*
public IntPtr window; // Refers to a Window (XID, use ToInt64!)
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_directfb_wminfo
{
public IntPtr dfb; // Refers to an IDirectFB*
public IntPtr window; // Refers to an IDirectFBWindow*
public IntPtr surface; // Refers to an IDirectFBSurface*
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_cocoa_wminfo
{
public IntPtr window; // Refers to an NSWindow*
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_uikit_wminfo
{
public IntPtr window; // Refers to a UIWindow*
public uint framebuffer;
public uint colorbuffer;
public uint resolveFramebuffer;
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_wayland_wminfo
{
public IntPtr display; // Refers to a wl_display*
public IntPtr surface; // Refers to a wl_surface*
public IntPtr shell_surface; // Refers to a wl_shell_surface*
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_mir_wminfo
{
public IntPtr connection; // Refers to a MirConnection*
public IntPtr surface; // Refers to a MirSurface*
}
[StructLayout(LayoutKind.Sequential)]
public struct INTERNAL_android_wminfo
{
public IntPtr window; // Refers to an ANativeWindow
public IntPtr surface; // Refers to an EGLSurface
}
[StructLayout(LayoutKind.Explicit)]
public struct INTERNAL_SysWMDriverUnion
{
[FieldOffset(0)]
public INTERNAL_windows_wminfo win;
[FieldOffset(0)]
public INTERNAL_winrt_wminfo winrt;
[FieldOffset(0)]
public INTERNAL_x11_wminfo x11;
[FieldOffset(0)]
public INTERNAL_directfb_wminfo dfb;
[FieldOffset(0)]
public INTERNAL_cocoa_wminfo cocoa;
[FieldOffset(0)]
public INTERNAL_uikit_wminfo uikit;
[FieldOffset(0)]
public INTERNAL_wayland_wminfo wl;
[FieldOffset(0)]
public INTERNAL_mir_wminfo mir;
[FieldOffset(0)]
public INTERNAL_android_wminfo android;
// private int dummy;
}
[StructLayout(LayoutKind.Sequential)]
public struct SDL_SysWMinfo
{
public SDL_version version;
public SDL_SYSWM_TYPE subsystem;
public INTERNAL_SysWMDriverUnion info;
}
/* window refers to an SDL_Window* */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_bool SDL_GetWindowWMInfo(
IntPtr window,
ref SDL_SysWMinfo info
);
#endregion
#region SDL_filesystem.h
/* Only available in 2.0.1 */
[DllImport(nativeLibName, EntryPoint = "SDL_GetBasePath", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetBasePath();
public static string SDL_GetBasePath()
{
return UTF8_ToManaged(INTERNAL_SDL_GetBasePath(), true);
}
/* Only available in 2.0.1 */
[DllImport(nativeLibName, EntryPoint = "SDL_GetPrefPath", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr INTERNAL_SDL_GetPrefPath(
byte[] org,
byte[] app
);
public static string SDL_GetPrefPath(string org, string app)
{
return UTF8_ToManaged(
INTERNAL_SDL_GetPrefPath(
UTF8_ToNative(org),
UTF8_ToNative(app)
),
true
);
}
#endregion
#region SDL_power.h
public enum SDL_PowerState
{
SDL_POWERSTATE_UNKNOWN = 0,
SDL_POWERSTATE_ON_BATTERY,
SDL_POWERSTATE_NO_BATTERY,
SDL_POWERSTATE_CHARGING,
SDL_POWERSTATE_CHARGED
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern SDL_PowerState SDL_GetPowerInfo(
out int secs,
out int pct
);
#endregion
#region SDL_cpuinfo.h
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetCPUCount();
/* Only available in 2.0.1 */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern int SDL_GetSystemRAM();
#endregion
}
}