mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-14 00:06:45 -05:00
154 lines
4.1 KiB
Go
154 lines
4.1 KiB
Go
package d2game
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import (
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"log"
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"runtime"
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"strconv"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2scene"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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var singleton struct {
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loadingSprite *d2ui.Sprite // The sprite shown when loading stuff
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lastTime float64 // Last time we updated the scene
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showFPS bool
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timeScale float64
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}
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func Initialize(loadingSpr *d2ui.Sprite) error {
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singleton.loadingSprite = loadingSpr
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singleton.timeScale = 1.0
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singleton.lastTime = d2common.Now()
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d2term.BindAction("fullscreen", "toggles fullscreen", func() {
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fullscreen, err := d2render.IsFullScreen()
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if err == nil {
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fullscreen = !fullscreen
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d2render.SetFullScreen(fullscreen)
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d2term.OutputInfo("fullscreen is now: %v", fullscreen)
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} else {
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d2term.OutputError(err.Error())
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}
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})
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d2term.BindAction("vsync", "toggles vsync", func() {
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vsync, err := d2render.GetVSyncEnabled()
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if err == nil {
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vsync = !vsync
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d2render.SetVSyncEnabled(vsync)
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d2term.OutputInfo("vsync is now: %v", vsync)
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} else {
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d2term.OutputError(err.Error())
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}
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})
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d2term.BindAction("fps", "toggle fps counter", func() {
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singleton.showFPS = !singleton.showFPS
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d2term.OutputInfo("fps counter is now: %v", singleton.showFPS)
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})
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d2term.BindAction("timescale", "set scalar for elapsed time", func(timeScale float64) {
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if timeScale <= 0 {
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d2term.OutputError("invalid time scale value")
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} else {
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singleton.timeScale = timeScale
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d2term.OutputInfo("timescale changed from %f to %f", singleton.timeScale, timeScale)
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}
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})
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return nil
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}
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func Run(gitBranch string) error {
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if err := d2render.Run(update, 800, 600, "OpenDiablo 2 ("+gitBranch+")"); err != nil {
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log.Fatal(err)
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}
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return nil
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}
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// Advance updates the internal state of the engine
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func Advance() {
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d2scene.UpdateScene()
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if d2scene.GetCurrentScene() == nil {
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log.Fatal("no scene loaded")
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}
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if d2scene.IsLoading() {
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return
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}
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currentTime := d2common.Now()
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deltaTime := (currentTime - singleton.lastTime) * singleton.timeScale
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singleton.lastTime = currentTime
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d2scene.Advance(deltaTime)
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d2ui.Advance(deltaTime)
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d2term.Advance(deltaTime)
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d2input.Advance(deltaTime)
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}
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// Draw draws the game
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func render(target d2render.Surface) {
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if d2scene.GetLoadingProgress() < 1.0 {
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singleton.loadingSprite.SetCurrentFrame(
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int(d2common.Max(0, d2common.Min(
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uint32(singleton.loadingSprite.GetFrameCount()-1),
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uint32(float64(singleton.loadingSprite.GetFrameCount()-1)*d2scene.GetLoadingProgress()),
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))),
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)
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singleton.loadingSprite.Render(target)
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} else {
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if d2scene.GetCurrentScene() == nil {
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log.Fatal("no scene loaded")
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}
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d2scene.Render(target)
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d2ui.Render(target)
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}
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if singleton.showFPS {
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target.PushTranslation(5, 565)
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vsyncEnabled, _ := d2render.GetVSyncEnabled()
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fps, _ := d2render.CurrentFPS()
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target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
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target.Pop()
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cx, cy, _ := d2render.GetCursorPos()
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var m runtime.MemStats
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runtime.ReadMemStats(&m)
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target.PushTranslation(680, 0)
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target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/1024/1024, 10))
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target.PushTranslation(0, 16)
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target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10))
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target.PushTranslation(0, 16)
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target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/1024/1024), 10))
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target.PushTranslation(0, 16)
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target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
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target.PushTranslation(0, 16)
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target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
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target.PopN(5)
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}
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d2term.Render(target)
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}
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func update(screen d2render.Surface) error {
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Advance()
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err, drawingSkipped := d2render.IsDrawingSkipped()
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if err != nil {
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return err
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}
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if !drawingSkipped {
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_, surface := d2render.CreateSurface(screen)
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render(surface)
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if surface.GetDepth() > 0 {
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panic("detected surface stack leak")
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}
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}
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return nil
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}
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