mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 18:06:03 -05:00
9ffbf1320c
* logger for d2audio & d2map * logger for d2ui e.t.c * d2inventory now passes on error messages * no more importing log in d2core * implemented #925 * added logger to part of d2networking & fixed "need to be changed" comments * fixed lints * fixed errors Co-authored-by: M. Sz <mszeptuch@protonmail.com>
333 lines
12 KiB
Go
333 lines
12 KiB
Go
package d2mapgen
|
|
|
|
// magic number suppression has been added because most of the work done here
|
|
// is experiemental, and mapgen will likely change dramatically in the future.
|
|
|
|
import (
|
|
"math/rand"
|
|
"strings"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen/d2wilderness"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
|
|
)
|
|
|
|
const (
|
|
presetA = iota
|
|
presetB
|
|
presetC
|
|
presetD
|
|
presetE
|
|
presetF
|
|
)
|
|
|
|
const (
|
|
wildernessDetailsRecordID = 2
|
|
)
|
|
|
|
const (
|
|
mapWidth = 150
|
|
mapHeight = mapWidth
|
|
mapMargin = 9
|
|
autoFileIndex = -1
|
|
)
|
|
|
|
// GenerateAct1Overworld generates the map and entities for the first town and surrounding area.
|
|
func (g *MapGenerator) GenerateAct1Overworld() {
|
|
rand.Seed(g.engine.Seed())
|
|
|
|
wilderness1Details := g.asset.Records.GetLevelDetails(wildernessDetailsRecordID)
|
|
|
|
g.engine.ResetMap(d2enum.RegionAct1Town, mapWidth, mapHeight)
|
|
mapWidth := g.engine.Size().Width
|
|
mapHeight := g.engine.Size().Height
|
|
|
|
townStamp := g.engine.LoadStamp(d2enum.RegionAct1Town, presetB, autoFileIndex)
|
|
townStamp.RegionPath()
|
|
townSize := townStamp.Size()
|
|
|
|
g.Infof("Region Path: %s", townStamp.RegionPath())
|
|
|
|
switch {
|
|
case strings.Contains(townStamp.RegionPath(), "E1"):
|
|
g.engine.PlaceStamp(townStamp, 0, 0)
|
|
g.generateWilderness1TownEast(townSize.Width, 0)
|
|
case strings.Contains(townStamp.RegionPath(), "S1"):
|
|
g.engine.PlaceStamp(townStamp, mapWidth-townSize.Width, 0)
|
|
rightWaterBorderStamp := g.loadPreset(d2wilderness.WaterBorderEast, 0)
|
|
rightWaterBorderStamp2 := g.loadPreset(d2wilderness.WaterBorderWest, 0)
|
|
|
|
mapInnerHeight := mapHeight - mapMargin
|
|
mapInnerWidth := mapWidth - mapMargin
|
|
|
|
for y := townSize.Height; y < mapInnerHeight; y += mapMargin {
|
|
g.engine.PlaceStamp(rightWaterBorderStamp, mapInnerWidth-mapMargin, y)
|
|
g.engine.PlaceStamp(rightWaterBorderStamp2, mapInnerWidth, y)
|
|
}
|
|
|
|
edgeOffset := 14
|
|
startX := mapWidth - wilderness1Details.SizeXNormal - edgeOffset
|
|
startY := townSize.Height
|
|
|
|
g.generateWilderness1TownSouth(startX, startY)
|
|
case strings.Contains(townStamp.RegionPath(), "W1"):
|
|
g.engine.PlaceStamp(townStamp, mapWidth-townSize.Width, mapHeight-townSize.Height)
|
|
startX := mapWidth - townSize.Width - wilderness1Details.SizeXNormal
|
|
startY := mapHeight - wilderness1Details.SizeYNormal
|
|
g.generateWilderness1TownWest(startX, startY)
|
|
default:
|
|
g.engine.PlaceStamp(townStamp, mapWidth-townSize.Width, mapHeight-townSize.Height)
|
|
}
|
|
}
|
|
|
|
// nolint:gosec,gomnd // we dont need crypto-strong randomness, mapgen will get a refactor soon
|
|
func (g *MapGenerator) generateWilderness1TownEast(startX, startY int) {
|
|
levelDetails := g.asset.Records.GetLevelDetails(wildernessDetailsRecordID)
|
|
|
|
fenceNorthStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetC),
|
|
}
|
|
|
|
fenceSouthStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetC),
|
|
}
|
|
|
|
fenceWestStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetC),
|
|
}
|
|
|
|
fenceEastStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderEast, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderEast, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderEast, presetC),
|
|
}
|
|
|
|
fenceSouthWestStamp := g.loadPreset(d2wilderness.TreeBorderSouthWest, presetA)
|
|
fenceNorthEastStamp := g.loadPreset(d2wilderness.TreeBorderNorthEast, presetA)
|
|
fenceSouthEastStamp := g.loadPreset(d2wilderness.TreeBorderSouthEast, presetA)
|
|
fenceWestEdge := g.loadPreset(d2wilderness.TreeBoxNorthEast, presetA)
|
|
|
|
areaRect := d2geom.Rectangle{
|
|
Left: startX,
|
|
Top: startY + 9,
|
|
Width: levelDetails.SizeXNormal,
|
|
Height: levelDetails.SizeYNormal - 3,
|
|
}
|
|
|
|
g.generateWilderness1Contents(areaRect)
|
|
|
|
// Draw the north and south fence
|
|
for i := 0; i < 9; i++ {
|
|
g.engine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX+(i*9), startY)
|
|
g.engine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9),
|
|
startY+(levelDetails.SizeYNormal+6))
|
|
}
|
|
|
|
// West fence
|
|
for i := 1; i < 6; i++ {
|
|
g.engine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX,
|
|
startY+(levelDetails.SizeYNormal+6)-(i*9))
|
|
}
|
|
|
|
// East Fence
|
|
for i := 1; i < 10; i++ {
|
|
g.engine.PlaceStamp(fenceEastStamp[rand.Intn(3)], startX+levelDetails.SizeXNormal, startY+(i*9))
|
|
}
|
|
|
|
g.engine.PlaceStamp(fenceSouthWestStamp, startX, startY+levelDetails.SizeYNormal+6)
|
|
g.engine.PlaceStamp(fenceWestEdge, startX, startY+(levelDetails.SizeYNormal-3)-45)
|
|
g.engine.PlaceStamp(fenceNorthEastStamp, startX+levelDetails.SizeXNormal, startY)
|
|
g.engine.PlaceStamp(fenceSouthEastStamp, startX+levelDetails.SizeXNormal, startY+levelDetails.SizeYNormal+6)
|
|
}
|
|
|
|
// nolint:gosec,gomnd // we dont need crypto-strong randomness, mapgen will get a refactor soon
|
|
func (g *MapGenerator) generateWilderness1TownSouth(startX, startY int) {
|
|
levelDetails := g.asset.Records.GetLevelDetails(wildernessDetailsRecordID)
|
|
|
|
fenceNorthStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetC),
|
|
}
|
|
|
|
fenceWestStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetC),
|
|
}
|
|
|
|
fenceSouthStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetC),
|
|
}
|
|
|
|
fenceNorthWestStamp := g.loadPreset(d2wilderness.TreeBorderNorthWest, presetA)
|
|
fenceSouthWestStamp := g.loadPreset(d2wilderness.TreeBorderSouthWest, presetB)
|
|
fenceWaterBorderSouthEast := g.loadPreset(d2wilderness.WaterBorderEast, presetC)
|
|
|
|
areaRect := d2geom.Rectangle{
|
|
Left: startX + 2,
|
|
Top: startY,
|
|
Width: levelDetails.SizeXNormal - 2,
|
|
Height: levelDetails.SizeYNormal - 3,
|
|
}
|
|
g.generateWilderness1Contents(areaRect)
|
|
|
|
// Draw the north fence
|
|
for i := 0; i < 4; i++ {
|
|
g.engine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX+(i*9)+5, startY-6)
|
|
}
|
|
|
|
// Draw the west fence
|
|
for i := 0; i < 8; i++ {
|
|
g.engine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX, startY+(i*9)+3)
|
|
}
|
|
|
|
// Draw the south fence
|
|
for i := 1; i < 9; i++ {
|
|
g.engine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9), startY+(8*9)+3)
|
|
}
|
|
|
|
g.engine.PlaceStamp(fenceNorthWestStamp, startX, startY-6)
|
|
g.engine.PlaceStamp(fenceSouthWestStamp, startX, startY+(8*9)+3)
|
|
g.engine.PlaceStamp(fenceWaterBorderSouthEast, startX+(9*9)-4, startY+(8*9)+1)
|
|
}
|
|
|
|
// nolint:gosec,gomnd // we dont need crypto-strong randomness, mapgen will get a refactor soon
|
|
func (g *MapGenerator) generateWilderness1TownWest(startX, startY int) {
|
|
levelDetails := g.asset.Records.GetLevelDetails(wildernessDetailsRecordID)
|
|
|
|
fenceEastEdge := g.loadPreset(d2wilderness.TreeBoxSouthWest, presetA)
|
|
fenceNorthWestStamp := g.loadPreset(d2wilderness.TreeBorderNorthWest, presetA)
|
|
fenceNorthEastStamp := g.loadPreset(d2wilderness.TreeBorderNorthEast, presetA)
|
|
fenceSouthWestStamp := g.loadPreset(d2wilderness.TreeBorderSouthWest, presetA)
|
|
|
|
fenceSouthStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderSouth, presetC),
|
|
}
|
|
|
|
fenceNorthStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderNorth, presetC),
|
|
}
|
|
|
|
fenceEastStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderEast, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderEast, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderEast, presetC),
|
|
}
|
|
|
|
fenceWestStamp := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetA),
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetB),
|
|
g.loadPreset(d2wilderness.TreeBorderWest, presetC),
|
|
}
|
|
|
|
// Draw the north and south fences
|
|
for i := 0; i < 9; i++ {
|
|
if i > 0 && i < 8 {
|
|
g.engine.PlaceStamp(fenceNorthStamp[rand.Intn(3)], startX+(i*9)-1, startY-15)
|
|
}
|
|
|
|
g.engine.PlaceStamp(fenceSouthStamp[rand.Intn(3)], startX+(i*9)-1, startY+levelDetails.SizeYNormal-12)
|
|
}
|
|
|
|
// Draw the east fence
|
|
for i := 0; i < 6; i++ {
|
|
g.engine.PlaceStamp(fenceEastStamp[rand.Intn(3)], startX+levelDetails.SizeXNormal-9, startY+(i*9)-6)
|
|
}
|
|
|
|
// Draw the west fence
|
|
for i := 0; i < 9; i++ {
|
|
g.engine.PlaceStamp(fenceWestStamp[rand.Intn(3)], startX, startY+(i*9)-6)
|
|
}
|
|
|
|
// Draw the west fence
|
|
g.engine.PlaceStamp(fenceEastEdge, startX+levelDetails.SizeXNormal-9, startY+39)
|
|
g.engine.PlaceStamp(fenceNorthWestStamp, startX, startY-15)
|
|
g.engine.PlaceStamp(fenceSouthWestStamp, startX, startY+levelDetails.SizeYNormal-12)
|
|
g.engine.PlaceStamp(fenceNorthEastStamp, startX+levelDetails.SizeXNormal-9, startY-15)
|
|
|
|
areaRect := d2geom.Rectangle{
|
|
Left: startX + 9,
|
|
Top: startY - 10,
|
|
Width: levelDetails.SizeXNormal - 9,
|
|
Height: levelDetails.SizeYNormal - 2,
|
|
}
|
|
g.generateWilderness1Contents(areaRect)
|
|
}
|
|
|
|
// nolint:gosec,gomnd // we dont need crypto-strong randomness, mapgen will get a refactor soon
|
|
func (g *MapGenerator) generateWilderness1Contents(rect d2geom.Rectangle) {
|
|
levelDetails := g.asset.Records.GetLevelDetails(wildernessDetailsRecordID)
|
|
|
|
denOfEvil := g.loadPreset(d2wilderness.DenOfEvilEntrance, 0)
|
|
denOfEvilLoc := d2geom.Point{
|
|
X: rect.Left + (rect.Width / 2) + rand.Intn(10),
|
|
Y: rect.Top + (rect.Height / 2) + rand.Intn(10),
|
|
}
|
|
|
|
// Fill in the grass
|
|
for y := 0; y < rect.Height; y++ {
|
|
for x := 0; x < rect.Width; x++ {
|
|
tile := g.engine.Tile(rect.Left+x, rect.Top+y)
|
|
tile.RegionType = d2enum.RegionIdType(levelDetails.LevelType)
|
|
tile.Components.Floors = []d2ds1.FloorShadowRecord{{Prop1: 1, Style: 0, Sequence: 0}} // wildernessGrass
|
|
tile.PrepareTile(x, y, g.engine)
|
|
}
|
|
}
|
|
|
|
stuff := []*d2mapstamp.Stamp{
|
|
g.loadPreset(d2wilderness.StoneFill1, presetA),
|
|
g.loadPreset(d2wilderness.StoneFill1, presetB),
|
|
g.loadPreset(d2wilderness.StoneFill1, presetC),
|
|
g.loadPreset(d2wilderness.StoneFill2, presetA),
|
|
g.loadPreset(d2wilderness.StoneFill2, presetB),
|
|
g.loadPreset(d2wilderness.StoneFill2, presetC),
|
|
g.loadPreset(d2wilderness.Cottages1, presetA),
|
|
g.loadPreset(d2wilderness.Cottages1, presetB),
|
|
g.loadPreset(d2wilderness.Cottages1, presetC),
|
|
g.loadPreset(d2wilderness.Cottages1, presetD),
|
|
g.loadPreset(d2wilderness.Cottages1, presetE),
|
|
g.loadPreset(d2wilderness.Cottages1, presetF),
|
|
g.loadPreset(d2wilderness.FallenCamp1, presetA),
|
|
g.loadPreset(d2wilderness.FallenCamp1, presetB),
|
|
g.loadPreset(d2wilderness.FallenCamp1, presetC),
|
|
g.loadPreset(d2wilderness.FallenCamp1, presetD),
|
|
g.loadPreset(d2wilderness.Pond, presetA),
|
|
g.loadPreset(d2wilderness.SwampFill1, presetA),
|
|
g.loadPreset(d2wilderness.SwampFill2, presetA),
|
|
}
|
|
|
|
g.engine.PlaceStamp(denOfEvil, denOfEvilLoc.X, denOfEvilLoc.Y)
|
|
|
|
numPlaced := 0
|
|
for numPlaced < 25 {
|
|
stamp := stuff[rand.Intn(len(stuff))]
|
|
|
|
stampRect := d2geom.Rectangle{
|
|
Left: rect.Left + rand.Intn(rect.Width) - stamp.Size().Width,
|
|
Top: rect.Top + rand.Intn(rect.Height) - stamp.Size().Height,
|
|
Width: stamp.Size().Width,
|
|
Height: stamp.Size().Height,
|
|
}
|
|
|
|
if areaEmpty(g.engine, stampRect) {
|
|
g.engine.PlaceStamp(stamp, stampRect.Left, stampRect.Top)
|
|
numPlaced++
|
|
}
|
|
}
|
|
}
|