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https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-30 07:47:19 -04:00
271673851a
* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
53 lines
1.2 KiB
Go
53 lines
1.2 KiB
Go
package d2records
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import (
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"log"
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"strconv"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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func itemQualityLoader(r *RecordManager, d *d2txt.DataDictionary) error {
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records := make(ItemQualities)
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for d.Next() {
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qual := &ItemQualityRecord{
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NumMods: d.Number("nummods"),
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Mod1Code: d.String("mod1code"),
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Mod1Param: d.Number("mod1param"),
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Mod1Min: d.Number("mod1min"),
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Mod1Max: d.Number("mod1max"),
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Mod2Code: d.String("mod2code"),
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Mod2Param: d.Number("mod2param"),
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Mod2Min: d.Number("mod2min"),
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Mod2Max: d.Number("mod2max"),
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Armor: d.Bool("armor"),
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Weapon: d.Bool("weapon"),
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Shield: d.Bool("shield"),
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Thrown: d.Bool("thrown"),
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Scepter: d.Bool("scepter"),
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Wand: d.Bool("wand"),
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Staff: d.Bool("staff"),
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Bow: d.Bool("bow"),
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Boots: d.Bool("boots"),
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Gloves: d.Bool("gloves"),
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Belt: d.Bool("belt"),
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Level: d.Number("level"),
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Multiply: d.Number("multiply"),
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Add: d.Number("add"),
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}
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records[strconv.Itoa(len(records))] = qual
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}
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if d.Err != nil {
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return d.Err
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}
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r.Item.Quality = records
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log.Printf("Loaded %d ItemQualities records", len(records))
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return nil
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}
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