mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 17:35:57 -05:00
60e6fcb7ac
* moved filter constants back to d2enum * moving key and mouse button enums into d2enum * moving render type enum into d2enum * moving input even priority enums into d2enum * moving terminal enums into d2enum
156 lines
3.5 KiB
Go
156 lines
3.5 KiB
Go
package d2asset
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import (
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"errors"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
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d2iface "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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// DC6Animation is an animation made from a DC6 file
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type DC6Animation struct {
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animation
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dc6Path string
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palette d2iface.Palette
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renderer d2iface.Renderer
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}
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// CreateDC6Animation creates an Animation from d2dc6.DC6 and d2dat.DATPalette
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func CreateDC6Animation(renderer d2iface.Renderer, dc6Path string,
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palette d2iface.Palette) (d2iface.Animation, error) {
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dc6, err := loadDC6(dc6Path)
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if err != nil {
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return nil, err
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}
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animation := animation{
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directions: make([]animationDirection, dc6.Directions),
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playLength: defaultPlayLength,
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playLoop: true,
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originAtBottom: true,
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}
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anim := DC6Animation{
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animation: animation,
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dc6Path: dc6Path,
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palette: palette,
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renderer: renderer,
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}
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err = anim.SetDirection(0)
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return &anim, err
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}
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// SetDirection decodes and sets the direction
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func (a *DC6Animation) SetDirection(directionIndex int) error {
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const smallestInvalidDirectionIndex = 64
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if directionIndex >= smallestInvalidDirectionIndex {
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return errors.New("invalid direction index")
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}
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direction := d2dcc.Dir64ToDcc(directionIndex, len(a.directions))
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if !a.directions[direction].decoded {
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err := a.decodeDirection(direction)
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if err != nil {
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return err
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}
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}
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a.directionIndex = direction
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a.frameIndex = 0
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return nil
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}
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func (a *DC6Animation) decodeDirection(directionIndex int) error {
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dc6, err := loadDC6(a.dc6Path)
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if err != nil {
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return err
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}
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startFrame := directionIndex * int(dc6.FramesPerDirection)
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for i := 0; i < int(dc6.FramesPerDirection); i++ {
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dc6Frame := dc6.Frames[startFrame+i]
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sfc, err := a.renderer.NewSurface(int(dc6Frame.Width), int(dc6Frame.Height),
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d2enum.FilterNearest)
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if err != nil {
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return err
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}
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indexData := make([]int, dc6Frame.Width*dc6Frame.Height)
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for i := range indexData {
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indexData[i] = -1
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}
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x := 0
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y := int(dc6Frame.Height) - 1
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offset := 0
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for {
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b := int(dc6Frame.FrameData[offset])
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offset++
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if b == 0x80 {
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if y == 0 {
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break
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}
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y--
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x = 0
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} else if b&0x80 > 0 {
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transparentPixels := b & 0x7f
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for i := 0; i < transparentPixels; i++ {
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indexData[x+y*int(dc6Frame.Width)+i] = -1
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}
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x += transparentPixels
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} else {
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for i := 0; i < b; i++ {
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indexData[x+y*int(dc6Frame.Width)+i] = int(dc6Frame.FrameData[offset])
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offset++
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}
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x += b
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}
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}
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bytesPerPixel := 4
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colorData := make([]byte, int(dc6Frame.Width)*int(dc6Frame.Height)*bytesPerPixel)
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for i := 0; i < int(dc6Frame.Width*dc6Frame.Height); i++ {
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// TODO: Is this == -1 or < 1?
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if indexData[i] < 1 {
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continue
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}
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c := a.palette.GetColors()[indexData[i]]
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colorData[i*bytesPerPixel] = c.R()
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colorData[i*bytesPerPixel+1] = c.G()
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colorData[i*bytesPerPixel+2] = c.B()
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colorData[i*bytesPerPixel+3] = c.A()
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}
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if err := sfc.ReplacePixels(colorData); err != nil {
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return err
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}
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a.directions[directionIndex].decoded = true
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a.directions[directionIndex].frames = append(a.directions[directionIndex].frames, &animationFrame{
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width: int(dc6Frame.Width),
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height: int(dc6Frame.Height),
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offsetX: int(dc6Frame.OffsetX),
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offsetY: int(dc6Frame.OffsetY),
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image: sfc,
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})
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}
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return nil
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}
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// Clone creates a copy of the animation
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func (a *DC6Animation) Clone() d2iface.Animation {
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animation := *a
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return &animation
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}
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