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OpenDiablo2/d2core/d2inventory/inventory_item_misc.go
Gürkan Kaymak ae6bfb839e
Lint fixes for the following packages (#505)
* fixed lint issues of the package d2core/d2inventory

* fixed lint issues of the d2script package

* fixed lint issues of the d2common/d2interface package

* fixed lint issues of the d2common/d2resource package

* fixed lint issues of the d2core/d2term package

* fixed conflict errors
2020-06-30 17:04:41 -04:00

77 lines
2.2 KiB
Go

package d2inventory
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// InventoryItemMisc stores the info of an miscellaneous item in the inventory
type InventoryItemMisc struct {
InventorySizeX int `json:"inventorySizeX"`
InventorySizeY int `json:"inventorySizeY"`
InventorySlotX int `json:"inventorySlotX"`
InventorySlotY int `json:"inventorySlotY"`
ItemName string `json:"itemName"`
ItemCode string `json:"itemCode"`
}
// GetMiscItemByCode returns the miscellaneous item for the given code
func GetMiscItemByCode(code string) *InventoryItemMisc {
result := d2datadict.MiscItems[code]
if result == nil {
log.Fatalf("Could not find misc item entry for code '%s'", code)
}
return &InventoryItemMisc{
InventorySizeX: result.InventoryWidth,
InventorySizeY: result.InventoryHeight,
ItemName: result.Name,
ItemCode: result.Code,
}
}
// InventoryItemName returns the name of the miscellaneous item
func (v *InventoryItemMisc) InventoryItemName() string {
if v == nil {
return ""
}
return v.ItemName
}
// InventoryItemType returns the item type of the miscellaneous item
func (v *InventoryItemMisc) InventoryItemType() d2enum.InventoryItemType {
return d2enum.InventoryItemTypeItem
}
// InventoryGridSize returns the grid size of the miscellaneous item
func (v *InventoryItemMisc) InventoryGridSize() (sizeX, sizeY int) {
return v.InventorySizeX, v.InventorySizeY
}
// InventoryGridSlot returns the grid slot coordinates of the miscellaneous item
func (v *InventoryItemMisc) InventoryGridSlot() (slotX, slotY int) {
return v.InventorySlotX, v.InventorySlotY
}
// SetInventoryGridSlot sets the InventorySlotX and InventorySlotY of the miscellaneous item with the given x and y values
func (v *InventoryItemMisc) SetInventoryGridSlot(x, y int) {
v.InventorySlotX, v.InventorySlotY = x, y
}
// Serialize returns the miscellaneous item object as a byte array
func (v *InventoryItemMisc) Serialize() []byte {
return []byte{}
}
// GetItemCode returns the item code of the miscellaneous item
func (v *InventoryItemMisc) GetItemCode() string {
if v == nil {
return ""
}
return v.ItemCode
}