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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-10 09:50:42 +00:00
OpenDiablo2/d2core/d2inventory/inventory_item_armor.go
Gürkan Kaymak ae6bfb839e
Lint fixes for the following packages (#505)
* fixed lint issues of the package d2core/d2inventory

* fixed lint issues of the d2script package

* fixed lint issues of the d2common/d2interface package

* fixed lint issues of the d2common/d2resource package

* fixed lint issues of the d2core/d2term package

* fixed conflict errors
2020-06-30 17:04:41 -04:00

88 lines
2.4 KiB
Go

package d2inventory
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// InventoryItemArmor stores the info of an armor item in the inventory
type InventoryItemArmor struct {
InventorySizeX int `json:"inventorySizeX"`
InventorySizeY int `json:"inventorySizeY"`
InventorySlotX int `json:"inventorySlotX"`
InventorySlotY int `json:"inventorySlotY"`
ItemName string `json:"itemName"`
ItemCode string `json:"itemCode"`
ArmorClass string `json:"armorClass"`
}
// GetArmorItemByCode returns the armor item for the given code
func GetArmorItemByCode(code string) *InventoryItemArmor {
result := d2datadict.Armors[code]
if result == nil {
log.Fatalf("Could not find armor entry for code '%s'", code)
}
return &InventoryItemArmor{
InventorySizeX: result.InventoryWidth,
InventorySizeY: result.InventoryHeight,
ItemName: result.Name,
ItemCode: result.Code,
ArmorClass: "lit", // TODO: Where does this come from?
}
}
// GetArmorClass returns the class of the armor
func (v *InventoryItemArmor) GetArmorClass() string {
if v == nil || v.ItemCode == "" {
return "lit"
}
return v.ArmorClass
}
// InventoryItemName returns the name of the armor
func (v *InventoryItemArmor) InventoryItemName() string {
if v == nil {
return ""
}
return v.ItemName
}
// InventoryItemType returns the item type of the armor
func (v *InventoryItemArmor) InventoryItemType() d2enum.InventoryItemType {
return d2enum.InventoryItemTypeArmor
}
// InventoryGridSize returns the grid size of the armor
func (v *InventoryItemArmor) InventoryGridSize() (sizeX, sizeY int) {
return v.InventorySizeX, v.InventorySizeY
}
// InventoryGridSlot returns the grid slot coordinates of the armor
func (v *InventoryItemArmor) InventoryGridSlot() (slotX, slotY int) {
return v.InventorySlotX, v.InventorySlotY
}
// SetInventoryGridSlot sets the InventorySlotX and InventorySlotY of the armor with the given x and y values
func (v *InventoryItemArmor) SetInventoryGridSlot(x, y int) {
v.InventorySlotX, v.InventorySlotY = x, y
}
// Serialize returns the armor object as a byte array
func (v *InventoryItemArmor) Serialize() []byte {
return []byte{}
}
// GetItemCode returns the item code of the armor
func (v *InventoryItemArmor) GetItemCode() string {
if v == nil {
return ""
}
return v.ItemCode
}