mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-30 07:06:18 -04:00
acc4c7a13e
* fixed lint errors in button.go * fixed lint errors in checkbox.go * Removed d2ui singleton, fixed nearly all lint errors - Changed `UI` struct to `UIManager`, removed singleton - UI element provider functions are now methods of the UI Manager - Screens now use the UI manager to create UI elements - game panels in d2player now use the UI Manager to create UI elements - Only the UI manager knows about "widgets"; calls to `d2ui.AddWidget` in Screen instances have been removed * changed ui element provider methods from `Create` to `New`
42 lines
1.1 KiB
Go
42 lines
1.1 KiB
Go
package d2screen
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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// NewScreenManager creates a screen manager
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func NewScreenManager(ui *d2ui.UIManager) *ScreenManager {
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sm := &ScreenManager{
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uiManager: ui,
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}
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return sm
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}
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// Screen is an exported interface
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type Screen interface{}
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// ScreenLoadHandler is an exported interface
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type ScreenLoadHandler interface {
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// OnLoad performs all necessary loading to prepare a screen to be shown such as loading assets, placing and binding
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// of ui elements, etc. This loading is done asynchronously. The provided channel will allow implementations to
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// provide progress via Error, Progress, or Done
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OnLoad(loading LoadingState)
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}
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// ScreenUnloadHandler is an exported interface
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type ScreenUnloadHandler interface {
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OnUnload() error
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}
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// ScreenRenderHandler is an exported interface
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type ScreenRenderHandler interface {
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Render(target d2interface.Surface) error
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}
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// ScreenAdvanceHandler is an exported interface
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type ScreenAdvanceHandler interface {
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Advance(elapsed float64) error
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}
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