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https://github.com/OpenDiablo2/OpenDiablo2
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d0c6cd61dd
* Reorganize MapEngine This is already turning into a mess... * Map engine selects tile index to use Still very ugly * Fix subtile flag combination * Prepare randomly generated base tiles * Restore collision viewer * Movement works again, searches for straight paths Paths are now d2vector slices * Fix LOS calculation * Fix test (I think)
10 lines
364 B
Go
10 lines
364 B
Go
package d2ds1
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// TileRecord represents a tile record in a DS1 file.
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type TileRecord struct {
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Floors []FloorShadowRecord // Collection of floor records
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Walls []WallRecord // Collection of wall records
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Shadows []FloorShadowRecord // Collection of shadow records
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Substitutions []SubstitutionRecord // Collection of substitutions
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}
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