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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-16 12:35:22 +00:00
OpenDiablo2/d2networking/d2netpacket
David Carrell c6721432a6
412 missle animation (#470)
* 412 - move missle code to game_client and add animation, still buggy

* mostly working casting animation that cancels path

Co-authored-by: carrelda@Davids-MacBook-Pro.local <carrelda@Davids-MacBook-Pro.local>
2020-06-26 20:03:00 -04:00
..
d2netpackettype 412 missle animation (#470) 2020-06-26 20:03:00 -04:00
net_packet.go Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00
packet_add_player.go Revert "Refactor d2map (#468)" (#469) 2020-06-26 17:12:19 -04:00
packet_generate_map.go Revert "Refactor d2map (#468)" (#469) 2020-06-26 17:12:19 -04:00
packet_move_player.go Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00
packet_ping.go Connection manager for cleaning up connections (#404) 2020-06-22 20:31:42 -04:00
packet_player_cast.go 412 missle animation (#470) 2020-06-26 20:03:00 -04:00
packet_player_connection_request.go Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
packet_player_disconnect_request.go Connection manager for cleaning up connections (#404) 2020-06-22 20:31:42 -04:00
packet_pong.go Connection manager for cleaning up connections (#404) 2020-06-22 20:31:42 -04:00
packet_server_closed.go Connection manager for cleaning up connections (#404) 2020-06-22 20:31:42 -04:00
packet_update_server_info.go Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00