OpenDiablo2/d2common/data_dictionary.go

62 lines
1.4 KiB
Go

package d2common
import (
"log"
"strconv"
"strings"
)
// DataDictionary represents a data file (Excel)
type DataDictionary struct {
FieldNameLookup map[string]int
Data [][]string
}
func LoadDataDictionary(text string) *DataDictionary {
result := &DataDictionary{}
lines := strings.Split(text, "\r\n")
fileNames := strings.Split(lines[0], "\t")
result.FieldNameLookup = make(map[string]int)
for i, fieldName := range fileNames {
result.FieldNameLookup[fieldName] = i
}
result.Data = make([][]string, len(lines)-2)
for i, line := range lines[1:] {
if len(strings.TrimSpace(line)) == 0 {
continue
}
values := strings.Split(line, "\t")
if len(values) != len(result.FieldNameLookup) {
continue
}
result.Data[i] = values
}
return result
}
func (v *DataDictionary) GetString(fieldName string, index int) string {
return v.Data[index][v.FieldNameLookup[fieldName]]
}
func (v *DataDictionary) GetNumber(fieldName string, index int) int {
str := v.GetString(fieldName, index)
str = EmptyToZero(AsterToEmpty(str))
result, err := strconv.Atoi(str)
if err != nil {
log.Panic(err)
}
return result
}
func (v *DataDictionary) GetDelimitedList(fieldName string, index int) []string {
return strings.Split(v.GetString(fieldName, index), ",")
}
func (v *DataDictionary) GetBool(fieldName string, index int) bool {
n := v.GetNumber(fieldName, index)
if n > 1 {
log.Panic("GetBool on non-bool field")
}
return n == 1
}