mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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65cce60eab
* adding animdata loader * utility methods, more tests, export record struct - added methods for fps and frame duration calculation to the AnimationDataRecord - exported AnimationDataRecord - split the various structs into their own files - added getter methods for retrieving records by name - added tests for the new utility methods
33 lines
1.0 KiB
Go
33 lines
1.0 KiB
Go
// Package d2animdata provides a file parser for AnimData files. AnimData files have the '.d2'
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// file extension, but we do not call this package `d2d2` because multiple file types share this
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// extension, and because the project namespace prefix makes it sound terrible.
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package d2animdata
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/*
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The AnimData.d2 file is a binary file that contains speed and event data for animations.
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The data is encoded as little-endian binary data
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The file contents look like this:
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type animData struct {
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blocks [256]struct{
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recordCount uint8
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records []struct{ // *see note below
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name [8]byte // last byte is always \0
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framesPerDirection uint32
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speed uint16 // **see note below
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_ uint16 // just padded 0's
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events [144]uint8 // ***see not below
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}
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}
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}
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*NOTE: can contain 0 to 67 records
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**NOTE: game fps is assumed to be 25, the speed is calculated as (25 * record.speed / 256)
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**NOTE: Animation events can be one of `None`, `Attack`, `Missile`, `Sound`, or `Skill`
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*/
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