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OpenDiablo2/d2common/d2enum/hero_string.go
Intyre 9e58b134e5
Refactored d2enum (#567)
* Refactored animation mode enum

* More d2enum changes

* Refactored tile enum

* Refactored weapon class enum

* Refactored more enums

* Refactored item event enum

* Fixed init_functions animation mode

* Removed string2enum from MonsterAnimationMode

* Refactored ItemStatCost description

* Last enum lint errors

* Regenerated monster stringer file
2020-07-09 23:12:28 -04:00

31 lines
798 B
Go

// Code generated by "stringer -linecomment -type Hero"; DO NOT EDIT.
package d2enum
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[HeroNone-0]
_ = x[HeroBarbarian-1]
_ = x[HeroNecromancer-2]
_ = x[HeroPaladin-3]
_ = x[HeroAssassin-4]
_ = x[HeroSorceress-5]
_ = x[HeroAmazon-6]
_ = x[HeroDruid-7]
}
const _Hero_name = "BarbarianNecromancerPaladinAssassinSorceressAmazonDruid"
var _Hero_index = [...]uint8{0, 0, 9, 20, 27, 35, 44, 50, 55}
func (i Hero) String() string {
if i < 0 || i >= Hero(len(_Hero_index)-1) {
return "Hero(" + strconv.FormatInt(int64(i), 10) + ")"
}
return _Hero_name[_Hero_index[i]:_Hero_index[i+1]]
}