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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 18:36:12 -05:00
OpenDiablo2/OpenDiablo2.Common/Enums/eButtonType.cs
nicholasdechiara 55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00

22 lines
403 B
C#

namespace OpenDiablo2.Common.Enums
{
public enum eButtonType
{
Wide,
Medium,
Narrow,
Cancel,
Tall,
// Game UI
Run,
Menu,
MinipanelCharacter,
MinipanelInventory,
MinipanelSkill,
MinipanelAutomap,
MinipanelMessage,
MinipanelQuest,
MinipanelMenu
}
}