1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-25 00:25:23 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_add_player.go
gravestench fc87b2be7a
Removing d2datadict singletons (#738)
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons

- removed loader calls from d2app
- removed the HeroObjects singleton from `d2core/d2inventory`
- added an InventoryItemFactory in d2inventory
- package-level functions that use data records are now methods of the InventoryItemFactory
- renamed ItemGenerator in d2item to ItemFactory
- package-level functions that use records are now methods of ItemFactory
- d2map.MapEntityFactory now has an item factory instance for creating items
- fixed a bug in unique item record loader where it loaded an empty record
- added a PlayerStateFactory for creating a player state (uses the asset manager)
- updated the test inventory/equipment code in d2player to handle errors from the ItemFactory
- character select and character creation screens have a player state and inventory item factory
- updated item tests to use the item factory

* minor edit

* Removed d2datadict.Experience singleton

added a HeroStatsFactory, much like the other factories. The factory  gets an
asset manager reference in order to use data records.

* removed d2datadict.AutoMagic singleton

* removed d2datadict.AutoMap singleton

* removed d2datadict.BodyLocations singleton

* removed d2datadict.Books singleton

* Removed singletons for level records

- removed loader calls in d2app
- changed type references from d2datadict to d2records
- added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine
- package-level map generation functions are now MapGenerator methods
- `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager

* remove SkillCalc and MissileCalc singletons

* Removed CharStats and ItemStatCost singletons

- added an ItemStatFactory which uses the asset manager to create stats
- package-level functions for stats in d2item are now StatFactory methods
- changed type references from d2datadict to d2records
- `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory`

* Removed DkillDesc and Skills singletons from d2datadict

- removed loader calls from d2app
- diablo2stats.Stat instances are given a reference to the factory for doing record lookups

* update the stats test to use mock a asset manager and stat factory

* fixed diablo2stats tests and diablo2item tests

* removed CompCodes singleton from d2datadict

* remove cubemain singleton from d2datadict

* removed DifficultyLevels singleton from d2datadict

* removed ElemTypes singleton from d2datadict

* removed events.go loader from d2datadict (was unused)

* removed Gems singleton from d2datadict

* removed Hireling and Inventory singletons from d2datadict

* removed MagicPrefix and MagicSuffix singletons from d2datadict

* removed ItemRatios singleton from d2datadict

* removed Missiles singleton from d2datadict

* removed MonModes singleton

* Removed all monster and npc singletons from d2datadict

- MapStamp instances now get a reference to their factory for doing record lookups

* removed SoundEntry and SoundEnviron singletons from d2datadict
2020-09-20 17:52:01 -04:00

56 lines
1.7 KiB
Go

package d2netpacket
import (
"encoding/json"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// AddPlayerPacket contains the data required to create a Player entity.
// It is sent by the server to create the entity for a newly connected
// player on a client.
type AddPlayerPacket struct {
ID string `json:"id"`
Name string `json:"name"`
X int `json:"x"`
Y int `json:"y"`
HeroType d2enum.Hero `json:"hero"`
Equipment d2inventory.CharacterEquipment `json:"equipment"`
Stats *d2hero.HeroStatsState `json:"heroStats"`
Skills map[int]*d2hero.HeroSkill `json:"heroSkills"`
}
// CreateAddPlayerPacket returns a NetPacket which declares an
// AddPlayerPacket with the data in given parameters.
func CreateAddPlayerPacket(id, name string, x, y int, heroType d2enum.Hero,
stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment d2inventory.CharacterEquipment) NetPacket {
addPlayerPacket := AddPlayerPacket{
ID: id,
Name: name,
X: x,
Y: y,
HeroType: heroType,
Equipment: equipment,
Stats: stats,
Skills: skills,
}
b, _ := json.Marshal(addPlayerPacket)
return NetPacket{
PacketType: d2netpackettype.AddPlayer,
PacketData: b,
}
}
func UnmarshalAddPlayer(packet []byte) (AddPlayerPacket, error) {
var p AddPlayerPacket
if err := json.Unmarshal(packet, &p); err != nil {
return p, err
}
return p, nil
}