1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 21:56:19 -04:00
OpenDiablo2/d2common/d2util/palette.go
lord 7f6ae1b785
improve AssetManager implementation (#728)
* improve AssetManager implementation

Notable changes are:
 * removed the individual managers inside of d2asset, only one asset manager
 * AssetManager now has caches for the types of files it loads
 * created a type for TextDictionary (the txt file structs)
 * fixed a file path bug in d2loader Source
 * fixed a asset stream bug in d2loader Asset
 * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files)
 * updated the mpq file in d2asset test data, added test case for "sub-directory"
 * added a Data method to d2asset.Asset. The data is cached on first full read.
 * renamed ArchiveDataStream to DataStream in d2interface
 * moved palette utility func out of d2asset and into d2util
 * bugfix for MacOS mpq loader issue

* minor lint fixes

* removed obsolete interfaces from d2interface

* lint fixes, added data caching to filesystem asset

* adding comment for mpq asset close

* adding comment for mpq asset close
2020-09-14 14:47:11 -04:00

24 lines
604 B
Go

package d2util
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
func ImgIndexToRGBA(indexData []byte, palette d2interface.Palette) []byte {
bytesPerPixel := 4
colorData := make([]byte, len(indexData)*bytesPerPixel)
for i := 0; i < len(indexData); i++ {
// Index zero is hardcoded transparent regardless of palette
if indexData[i] == 0 {
continue
}
c, _ := palette.GetColor(int(indexData[i]))
colorData[i*bytesPerPixel] = c.R()
colorData[i*bytesPerPixel+1] = c.G()
colorData[i*bytesPerPixel+2] = c.B()
colorData[i*bytesPerPixel+3] = c.A()
}
return colorData
}