OpenDiablo2/d2common/d2fileformats/d2ds1/floor_shadow.go

75 lines
1.8 KiB
Go

package d2ds1
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
)
const (
prop1Bitmask = 0x000000FF
prop1Offset = 0
prop1Length = 8
sequenceBitmask = 0x00003F00
sequenceOffset = 8
sequenceLength = 6
unknown1Bitmask = 0x000FC000
unknown1Offset = 14
unknown1Length = 6
styleBitmask = 0x03F00000
styleOffset = 20
styleLength = 6
unknown2Bitmask = 0x7C000000
unknown2Offset = 26
unknown2Length = 5
hiddenBitmask = 0x80000000
hiddenOffset = 31
hiddenLength = 1
)
type floorShadow struct {
Prop1 byte
Sequence byte
Unknown1 byte
Style byte
Unknown2 byte
HiddenBytes byte
RandomIndex byte
Animated bool
YAdjust int
}
// Floor represents a floor record in a DS1 file. (it is just an alias of floorShadow).
type Floor = floorShadow
// Shadow represents a shadow record in a DS1 file. (it is just an alias of floorShadow).
type Shadow = floorShadow
// Hidden returns if floor/shadow is hidden
func (f *Floor) Hidden() bool {
return f.HiddenBytes > 0
}
// Decode decodes floor-shadow record
func (f *floorShadow) Decode(dw uint32) {
f.Prop1 = byte((dw & prop1Bitmask) >> prop1Offset)
f.Sequence = byte((dw & sequenceBitmask) >> sequenceOffset)
f.Unknown1 = byte((dw & unknown1Bitmask) >> unknown1Offset)
f.Style = byte((dw & styleBitmask) >> styleOffset)
f.Unknown2 = byte((dw & unknown2Bitmask) >> unknown2Offset)
f.HiddenBytes = byte((dw & hiddenBitmask) >> hiddenOffset)
}
// Encode adds Floor's bits to stream writter given
func (f *floorShadow) Encode(sw *d2datautils.StreamWriter) {
sw.PushBits32(uint32(f.Prop1), prop1Length)
sw.PushBits32(uint32(f.Sequence), sequenceLength)
sw.PushBits32(uint32(f.Unknown1), unknown1Length)
sw.PushBits32(uint32(f.Style), styleLength)
sw.PushBits32(uint32(f.Unknown2), unknown2Length)
sw.PushBits32(uint32(f.HiddenBytes), hiddenLength)
}