mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 09:17:17 -05:00
5e1725dd7d
* camera offset for ui panels : added maprenderer viewport to be aligned left or right calling alignement on keyPress in game_controls * check if already aligned * fix bugs -forgot to assign alignement -defaultScreenRect instead of screenRect because of issue mentionned in original comment * remove config.json and replace go.mod line * removing duplicate import of d2common replacing all dh to d2common * remove useless breaks from switch statement * better range when value unused + prettying import * item_affix rewrite using return values instead of pointer references in arguments * ebiten deprecated calls * small fixes
57 lines
1.7 KiB
Go
57 lines
1.7 KiB
Go
package d2datadict
|
|
|
|
import (
|
|
"log"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
|
)
|
|
|
|
type LevelMazeDetailsRecord struct {
|
|
// descriptive, not loaded in game. Corresponds with Name field in
|
|
// Levels.txt
|
|
Name string // Name
|
|
|
|
// ID from Levels.txt
|
|
// NOTE: Cave 1 is the Den of Evil, its associated treasure level is quest
|
|
// only.
|
|
LevelId int // Level
|
|
|
|
// the minimum number of .ds1 map sections that will make up the maze in
|
|
// Normal, Nightmare and Hell difficulties.
|
|
NumRoomsNormal int // Rooms
|
|
NumRoomsNightmare int // Rooms(N)
|
|
NumRoomsHell int // Rooms(H)
|
|
|
|
// the size in the X\Y direction of any component ds1 map section.
|
|
SizeX int // SizeX
|
|
SizeY int // SizeY
|
|
|
|
// Possibly related to how adjacent .ds1s are connected with each other,
|
|
// but what the different values are for is unknown.
|
|
// Merge int // Merge
|
|
|
|
// Included in the original Diablo II beta tests and in the demo version.
|
|
// Beta
|
|
}
|
|
|
|
var LevelMazeDetails map[int]*LevelMazeDetailsRecord
|
|
|
|
func LoadLevelMazeDetails(file []byte) {
|
|
dict := d2common.LoadDataDictionary(string(file))
|
|
numRecords := len(dict.Data)
|
|
LevelMazeDetails = make(map[int]*LevelMazeDetailsRecord, numRecords)
|
|
for idx := range dict.Data {
|
|
record := &LevelMazeDetailsRecord{
|
|
Name: dict.GetString("Name", idx),
|
|
LevelId: dict.GetNumber("Level", idx),
|
|
NumRoomsNormal: dict.GetNumber("Rooms", idx),
|
|
NumRoomsNightmare: dict.GetNumber("Rooms(N)", idx),
|
|
NumRoomsHell: dict.GetNumber("Rooms(H)", idx),
|
|
SizeX: dict.GetNumber("SizeX", idx),
|
|
SizeY: dict.GetNumber("SizeY", idx),
|
|
}
|
|
LevelMazeDetails[record.LevelId] = record
|
|
}
|
|
log.Printf("Loaded %d LevelMazeDetails records", len(LevelMazeDetails))
|
|
}
|