mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
5e1725dd7d
* camera offset for ui panels : added maprenderer viewport to be aligned left or right calling alignement on keyPress in game_controls * check if already aligned * fix bugs -forgot to assign alignement -defaultScreenRect instead of screenRect because of issue mentionned in original comment * remove config.json and replace go.mod line * removing duplicate import of d2common replacing all dh to d2common * remove useless breaks from switch statement * better range when value unused + prettying import * item_affix rewrite using return values instead of pointer references in arguments * ebiten deprecated calls * small fixes
166 lines
5.3 KiB
Go
166 lines
5.3 KiB
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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)
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type HirelingRecord struct {
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Hireling string
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SubType string
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Id int
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Class int
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Act int
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Difficulty int
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Level int
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Seller int
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NameFirst string
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NameLast string
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Gold int
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ExpPerLvl int
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HP int
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HPPerLvl int
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Defense int
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DefPerLvl int
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Str int
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StrPerLvl int
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Dex int
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DexPerLvl int
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AR int
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ARPerLvl int
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Share int
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DmgMin int
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DmgMax int
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DmgPerLvl int
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Resist int
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ResistPerLvl int
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WType1 string
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WType2 string
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HireDesc string
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DefaultChance int
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Skill1 string
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Mode1 int
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Chance1 int
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ChancePerLevel1 int
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Level1 int
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LvlPerLvl1 int
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Skill2 string
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Mode2 int
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Chance2 int
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ChancePerLevel2 int
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Level2 int
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LvlPerLvl2 int
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Skill3 string
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Mode3 int
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Chance3 int
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ChancePerLevel3 int
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Level3 int
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LvlPerLvl3 int
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Skill4 string
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Mode4 int
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Chance4 int
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ChancePerLevel4 int
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Level4 int
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LvlPerLvl4 int
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Skill5 string
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Mode5 int
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Chance5 int
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ChancePerLevel5 int
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Level5 int
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LvlPerLvl5 int
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Skill6 string
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Mode6 int
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Chance6 int
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ChancePerLevel6 int
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Level6 int
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LvlPerLvl6 int
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Head int
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Torso int
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Weapon int
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Shield int
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}
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func LoadHireling(file []byte) {
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d := d2common.LoadDataDictionary(string(file))
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var Hirelings []*HirelingRecord
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for idx := range d.Data {
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hireling := &HirelingRecord{
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Hireling: d.GetString("Hireling", idx),
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SubType: d.GetString("SubType", idx),
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Id: d.GetNumber("Id", idx),
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Class: d.GetNumber("Class", idx),
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Act: d.GetNumber("Act", idx),
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Difficulty: d.GetNumber("Difficulty", idx),
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Level: d.GetNumber("Level", idx),
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Seller: d.GetNumber("Seller", idx),
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NameFirst: d.GetString("NameFirst", idx),
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NameLast: d.GetString("NameLast", idx),
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Gold: d.GetNumber("Gold", idx),
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ExpPerLvl: d.GetNumber("Exp/Lvl", idx),
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HP: d.GetNumber("HP", idx),
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HPPerLvl: d.GetNumber("HP/Lvl", idx),
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Defense: d.GetNumber("Defense", idx),
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DefPerLvl: d.GetNumber("Id", idx),
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Str: d.GetNumber("Str", idx),
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StrPerLvl: d.GetNumber("Str/Lvl", idx),
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Dex: d.GetNumber("Dex", idx),
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DexPerLvl: d.GetNumber("Dex/Lvl", idx),
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AR: d.GetNumber("AR", idx),
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ARPerLvl: d.GetNumber("AR/Lvl", idx),
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Share: d.GetNumber("Share", idx),
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DmgMin: d.GetNumber("Dmg-Min", idx),
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DmgMax: d.GetNumber("Dmg-Max", idx),
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DmgPerLvl: d.GetNumber("Dmg/Lvl", idx),
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Resist: d.GetNumber("Resist", idx),
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ResistPerLvl: d.GetNumber("Resist/Lvl", idx),
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WType1: d.GetString("WType1", idx),
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WType2: d.GetString("WType2", idx),
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HireDesc: d.GetString("HireDesc", idx),
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DefaultChance: d.GetNumber("DefaultChance", idx),
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Skill1: d.GetString("Skill1", idx),
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Mode1: d.GetNumber("Mode1", idx),
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Chance1: d.GetNumber("Chance1", idx),
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ChancePerLevel1: d.GetNumber("ChancePerLvl1", idx),
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Level1: d.GetNumber("Level1", idx),
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LvlPerLvl1: d.GetNumber("LvlPerLvl1", idx),
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Skill2: d.GetString("Skill2", idx),
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Mode2: d.GetNumber("Mode2", idx),
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Chance2: d.GetNumber("Chance2", idx),
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ChancePerLevel2: d.GetNumber("ChancePerLvl2", idx),
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Level2: d.GetNumber("Level2", idx),
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LvlPerLvl2: d.GetNumber("LvlPerLvl2", idx),
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Skill3: d.GetString("Skill3", idx),
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Mode3: d.GetNumber("Mode3", idx),
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Chance3: d.GetNumber("Chance3", idx),
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ChancePerLevel3: d.GetNumber("ChancePerLvl3", idx),
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Level3: d.GetNumber("Level3", idx),
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LvlPerLvl3: d.GetNumber("LvlPerLvl3", idx),
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Skill4: d.GetString("Skill4", idx),
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Mode4: d.GetNumber("Mode4", idx),
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Chance4: d.GetNumber("Chance4", idx),
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ChancePerLevel4: d.GetNumber("ChancePerLvl4", idx),
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Level4: d.GetNumber("Level4", idx),
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LvlPerLvl4: d.GetNumber("LvlPerLvl4", idx),
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Skill5: d.GetString("Skill5", idx),
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Mode5: d.GetNumber("Mode5", idx),
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Chance5: d.GetNumber("Chance5", idx),
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ChancePerLevel5: d.GetNumber("ChancePerLvl5", idx),
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Level5: d.GetNumber("Level5", idx),
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LvlPerLvl5: d.GetNumber("LvlPerLvl5", idx),
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Skill6: d.GetString("Skill6", idx),
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Mode6: d.GetNumber("Mode6", idx),
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Chance6: d.GetNumber("Chance6", idx),
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ChancePerLevel6: d.GetNumber("ChancePerLvl6", idx),
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Level6: d.GetNumber("Level6", idx),
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LvlPerLvl6: d.GetNumber("LvlPerLvl6", idx),
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Head: d.GetNumber("Head", idx),
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Torso: d.GetNumber("Torso", idx),
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Weapon: d.GetNumber("Weapon", idx),
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Shield: d.GetNumber("Shield", idx),
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}
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Hirelings = append(Hirelings, hireling)
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}
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log.Printf("Loaded %d Hireling records", len(Hirelings))
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}
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