mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-04 17:27:16 -05:00
5e1725dd7d
* camera offset for ui panels : added maprenderer viewport to be aligned left or right calling alignement on keyPress in game_controls * check if already aligned * fix bugs -forgot to assign alignement -defaultScreenRect instead of screenRect because of issue mentionned in original comment * remove config.json and replace go.mod line * removing duplicate import of d2common replacing all dh to d2common * remove useless breaks from switch statement * better range when value unused + prettying import * item_affix rewrite using return values instead of pointer references in arguments * ebiten deprecated calls * small fixes
113 lines
2.9 KiB
Go
113 lines
2.9 KiB
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
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/* first column of experience.txt
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Level
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Amazon
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Sorceress
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Necromancer
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Paladin
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Barbarian
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Druid
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Assassin
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ExpRatio
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second row is special case, shows max levels
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MaxLvl
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99
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99
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99
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99
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99
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99
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99
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10
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*/
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type ExperienceBreakpointsRecord struct {
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Level int
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HeroBreakpoints map[d2enum.Hero]int
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Ratio int
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}
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var experienceStringMap map[string]d2enum.Hero
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var experienceHeroMap map[d2enum.Hero]string
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var ExperienceBreakpoints []*ExperienceBreakpointsRecord
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var maxLevels map[d2enum.Hero]int
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func GetMaxLevelByHero(heroType d2enum.Hero) int {
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return maxLevels[heroType]
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}
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func GetExperienceBreakpoint(heroType d2enum.Hero, level int) int {
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return ExperienceBreakpoints[level].HeroBreakpoints[heroType]
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}
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func LoadExperienceBreakpoints(file []byte) {
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d := d2common.LoadDataDictionary(string(file))
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experienceStringMap = map[string]d2enum.Hero{
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"Amazon": d2enum.HeroAmazon,
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"Barbarian": d2enum.HeroBarbarian,
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"Druid": d2enum.HeroDruid,
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"Assassin": d2enum.HeroAssassin,
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"Necromancer": d2enum.HeroNecromancer,
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"Paladin": d2enum.HeroPaladin,
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"Sorceress": d2enum.HeroSorceress,
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}
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experienceHeroMap = map[d2enum.Hero]string{
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d2enum.HeroAmazon: "Amazon",
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d2enum.HeroBarbarian: "Barbarian",
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d2enum.HeroDruid: "Druid",
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d2enum.HeroAssassin: "Assassin",
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d2enum.HeroNecromancer: "Necromancer",
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d2enum.HeroPaladin: "Paladin",
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d2enum.HeroSorceress: "Sorceress",
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}
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// we skip the second row because that describes max level of char classes
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ExperienceBreakpoints = make([]*ExperienceBreakpointsRecord, len(d.Data)-1)
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for idx := range d.Data {
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if idx == 0 {
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// max levels are a special case
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maxLevels = map[d2enum.Hero]int{
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d2enum.HeroAmazon: d.GetNumber("Amazon", idx),
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d2enum.HeroBarbarian: d.GetNumber("Barbarian", idx),
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d2enum.HeroDruid: d.GetNumber("Druid", idx),
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d2enum.HeroAssassin: d.GetNumber("Assassin", idx),
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d2enum.HeroNecromancer: d.GetNumber("Necromancer", idx),
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d2enum.HeroPaladin: d.GetNumber("Paladin", idx),
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d2enum.HeroSorceress: d.GetNumber("Sorceress", idx),
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}
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continue
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}
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record := &ExperienceBreakpointsRecord{
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Level: d.GetNumber("Level", idx),
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HeroBreakpoints: map[d2enum.Hero]int{
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d2enum.HeroAmazon: d.GetNumber("Amazon", idx),
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d2enum.HeroBarbarian: d.GetNumber("Barbarian", idx),
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d2enum.HeroDruid: d.GetNumber("Druid", idx),
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d2enum.HeroAssassin: d.GetNumber("Assassin", idx),
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d2enum.HeroNecromancer: d.GetNumber("Necromancer", idx),
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d2enum.HeroPaladin: d.GetNumber("Paladin", idx),
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d2enum.HeroSorceress: d.GetNumber("Sorceress", idx),
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},
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Ratio: d.GetNumber("ExpRatio", idx),
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}
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ExperienceBreakpoints[record.Level] = record
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}
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log.Printf("Loaded %d ExperienceBreakpoint records", len(ExperienceBreakpoints))
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}
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