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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-10 06:16:27 -05:00
OpenDiablo2/d2common/d2fileformats/d2ds1/tile_record.go
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00

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Go

package d2ds1
// TileRecord represents a tile record in a DS1 file.
type TileRecord struct {
Floors []FloorShadowRecord // Collection of floor records
Walls []WallRecord // Collection of wall records
Shadows []FloorShadowRecord // Collection of shadow records
Substitutions []SubstitutionRecord // Collection of substitutions
}