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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-30 15:15:56 -04:00
OpenDiablo2/OpenDiablo2.Core/UI/MiniPanel.cs
2018-12-07 18:45:23 -05:00

151 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
namespace OpenDiablo2.Core.UI
{
public sealed class MiniPanel : IMiniPanel
{
private static readonly IEnumerable<eButtonType> panelButtons = new[] { eButtonType.MinipanelCharacter, eButtonType.MinipanelInventory,
eButtonType.MinipanelSkill, eButtonType.MinipanelAutomap, eButtonType.MinipanelMessage, eButtonType.MinipanelQuest, eButtonType.MinipanelMenu };
private readonly IRenderWindow renderWindow;
private readonly IGameState gameState;
private readonly ISprite sprite;
private readonly IReadOnlyList<IButton> buttons;
private readonly IEnumerable<IPanel> panels;
private readonly IPanelFrame leftPanelFrame;
private readonly IPanelFrame rightPanelFrame;
private bool isPanelVisible;
public IPanel LeftPanel { get; private set; }
public IPanel RightPanel { get; private set; }
public bool IsLeftPanelVisible => LeftPanel != null;
public bool IsRightPanelVisible => RightPanel != null;
public MiniPanel(IRenderWindow renderWindow, IGameState gameState,
IEnumerable<IPanel> panels, Func<eButtonType, IButton> createButton,
Func<ePanelFrameType, IPanelFrame> createPanelFrame)
{
this.renderWindow = renderWindow;
this.gameState = gameState;
this.panels = panels;
leftPanelFrame = createPanelFrame(ePanelFrameType.Left);
rightPanelFrame = createPanelFrame(ePanelFrameType.Right);
sprite = renderWindow.LoadSprite(ResourcePaths.MinipanelSmall, Palettes.Units);
buttons = panelButtons.Select((x, i) =>
{
var newBtn = createButton(x);
newBtn.OnActivate = () =>
{
var panel = panels.SingleOrDefault(o => o.PanelType == x);
if (panel == null) return;
TogglePanel(panel);
};
return newBtn;
}).ToList().AsReadOnly();
UpdatePanelLocation();
OnMenuToggle(true);
}
public void OnMenuToggle(bool isToggled) => isPanelVisible = isToggled;
public void Update()
{
if (IsLeftPanelVisible)
{
LeftPanel.Update();
leftPanelFrame.Update();
}
if (IsRightPanelVisible)
{
RightPanel.Update();
rightPanelFrame.Update();
}
if (!isPanelVisible || (IsLeftPanelVisible && IsRightPanelVisible))
return;
foreach (var button in buttons)
button.Update();
}
public void Render()
{
if (IsLeftPanelVisible)
{
LeftPanel.Render();
leftPanelFrame.Render();
}
if (IsRightPanelVisible)
{
RightPanel.Render();
rightPanelFrame.Render();
}
if (!isPanelVisible || (IsLeftPanelVisible && IsRightPanelVisible))
return;
renderWindow.Draw(sprite);
foreach (var button in buttons)
button.Render();
}
public void Dispose()
{
foreach (var button in buttons)
button.Dispose();
sprite.Dispose();
}
private void TogglePanel(IPanel panel)
{
switch (panel.FrameType)
{
case ePanelFrameType.Left:
LeftPanel = LeftPanel == panel ? null : panel;
break;
case ePanelFrameType.Right:
RightPanel = RightPanel == panel ? null : panel;
break;
case ePanelFrameType.Center:
// todo; stack center panels
break;
default:
Debug.Fail("Unknown frame type");
break;
}
UpdateCameraOffset();
}
private void UpdateCameraOffset()
{
gameState.CameraOffset = (IsRightPanelVisible ? -200 : 0) + (IsLeftPanelVisible ? 200 : 0);
UpdatePanelLocation();
}
private void UpdatePanelLocation()
{
sprite.Location = new Point((800 - sprite.LocalFrameSize.Width + (int)(gameState.CameraOffset * 1.3f)) / 2,
526 + sprite.LocalFrameSize.Height);
for (int i = 0; i < buttons.Count; i++)
buttons[i].Location = new Point(3 + 21 * i + sprite.Location.X, 3 + sprite.Location.Y - sprite.LocalFrameSize.Height);
}
}
}