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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-17 09:56:07 -05:00
OpenDiablo2/d2core/d2asset/asset_manager.go

575 lines
16 KiB
Go

package d2asset
import (
"encoding/json"
"fmt"
"image/color"
"path/filepath"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
)
const (
defaultCacheEntryWeight = 1
)
const (
animationBudget = 1024 * 1024 * 128
fontBudget = 128
paletteBudget = 64
paletteTransformBudget = 64
)
const (
logPrefix = "Asset Manager"
fmtLoadAsset = "could not load file stream %s (%v)"
fmtLoadAnimation = "loading animation %s with palette %s, draw effect %d"
fmtLoadComposite = "loading composite: type %d, token %s, palette %s"
fmtLoadFont = "loading font: table %s, sprite %s, palette %s"
fmtLoadPalette = "loading palette %s"
fmtLoadStringTable = "loading string table: %s"
fmtLoadTransform = "loading palette transform: %s"
fmtLoadDict = "loading data dictionary: %s"
fmtLoadAnimData = "loading animation data from: %s"
)
// AssetManager loads files and game objects
type AssetManager struct {
config *d2config.Configuration
logger *d2util.Logger
loader *d2loader.Loader
tables []d2tbl.TextDictionary
animations d2interface.Cache
fonts d2interface.Cache
palettes d2interface.Cache
transforms d2interface.Cache
Records *d2records.RecordManager
}
func (am *AssetManager) init() error {
var err error
config, err := am.LoadConfig()
if err != nil {
return err
}
am.logger.SetLevel(config.LogLevel)
am.Records.Logger.SetLevel(config.LogLevel)
am.loader.Logger.SetLevel(config.LogLevel)
err = am.initConfig(config)
if err != nil {
return err
}
if err := am.initDataDictionaries(); err != nil {
return err
}
return nil
}
func (am *AssetManager) initConfig(config *d2config.Configuration) error {
am.config = config
for _, mpqName := range am.config.MpqLoadOrder {
cleanDir := filepath.Clean(am.config.MpqPath)
srcPath := filepath.Join(cleanDir, mpqName)
_, err := am.loader.AddSource(srcPath)
if err != nil {
// nolint:stylecheck // we want a multiline error message here..
return fmt.Errorf(fmtErrSourceNotFound, srcPath, am.config.Path(), am.config.MpqPath)
}
}
return nil
}
// SetLogLevel sets the log level for the asset manager, record manager, and file loader
func (am *AssetManager) SetLogLevel(level d2util.LogLevel) {
am.logger.SetLevel(level)
am.Records.Logger.SetLevel(level)
am.loader.Logger.SetLevel(level)
}
// LoadConfig loads the OpenDiablo2 config file
func (am *AssetManager) LoadConfig() (*d2config.Configuration, error) {
// by now the, the loader has initialized and added our config dirs as sources...
configBaseName := filepath.Base(d2config.DefaultConfigPath())
configAsset, _ := am.LoadAsset(configBaseName)
config := &d2config.Configuration{}
// create the default if not found
if configAsset == nil {
config = d2config.DefaultConfig()
fullPath := filepath.Join(config.Dir(), config.Base())
config.SetPath(fullPath)
am.logger.Infof("creating default configuration file at %s...", fullPath)
saveErr := config.Save()
return config, saveErr
}
if err := json.NewDecoder(configAsset).Decode(config); err != nil {
return nil, err
}
config.SetPath(filepath.Join(configAsset.Source().Path(), configAsset.Path()))
am.logger.Infof("loaded configuration file from %s", config.Path())
return config, nil
}
const (
fmtErrSourceNotFound = `file not found: %s
Please check your config file at %s
Also, verify that the MPQ files exist at %s
Capitalization matters!
`
)
func (am *AssetManager) initDataDictionaries() error {
dictPaths := []string{
d2resource.LevelType, d2resource.LevelPreset, d2resource.LevelWarp,
d2resource.ObjectType, d2resource.ObjectDetails, d2resource.Weapons,
d2resource.Armor, d2resource.Misc, d2resource.Books, d2resource.ItemTypes,
d2resource.UniqueItems, d2resource.Missiles, d2resource.SoundSettings,
d2resource.MonStats, d2resource.MonStats2, d2resource.MonPreset,
d2resource.MonProp, d2resource.MonType, d2resource.MonMode,
d2resource.MagicPrefix, d2resource.MagicSuffix, d2resource.ItemStatCost,
d2resource.ItemRatio, d2resource.StorePage, d2resource.Overlays,
d2resource.CharStats, d2resource.Hireling, d2resource.Experience,
d2resource.Gems, d2resource.QualityItems, d2resource.Runes,
d2resource.DifficultyLevels, d2resource.AutoMap, d2resource.LevelDetails,
d2resource.LevelMaze, d2resource.LevelSubstitutions, d2resource.CubeRecipes,
d2resource.SuperUniques, d2resource.Inventory, d2resource.Skills,
d2resource.SkillCalc, d2resource.MissileCalc, d2resource.Properties,
d2resource.SkillDesc, d2resource.BodyLocations, d2resource.Sets,
d2resource.SetItems, d2resource.AutoMagic, d2resource.TreasureClass,
d2resource.TreasureClassEx, d2resource.States, d2resource.SoundEnvirons,
d2resource.Shrines, d2resource.ElemType, d2resource.PlrMode,
d2resource.PetType, d2resource.NPC, d2resource.MonsterUniqueModifier,
d2resource.MonsterEquipment, d2resource.UniqueAppellation, d2resource.MonsterLevel,
d2resource.MonsterSound, d2resource.MonsterSequence, d2resource.PlayerClass,
d2resource.MonsterPlacement, d2resource.ObjectGroup, d2resource.CompCode,
d2resource.MonsterAI, d2resource.RarePrefix, d2resource.RareSuffix,
d2resource.Events, d2resource.Colors, d2resource.ArmorType,
d2resource.WeaponClass, d2resource.PlayerType, d2resource.Composite,
d2resource.HitClass, d2resource.UniquePrefix, d2resource.UniqueSuffix,
d2resource.CubeModifier, d2resource.CubeType, d2resource.HirelingDescription,
d2resource.LowQualityItems,
}
am.logger.Info("Initializing asset manager")
for _, path := range dictPaths {
err := am.LoadRecords(path)
if err != nil {
return err
}
}
err := am.initAnimationData(d2resource.AnimationData)
if err != nil {
return err
}
return nil
}
// LoadAsset loads an asset
func (am *AssetManager) LoadAsset(filePath string) (asset.Asset, error) {
data, err := am.loader.Load(filePath)
if err != nil {
errStr := fmt.Sprintf(fmtLoadAsset, filePath, err.Error())
am.logger.Error(errStr)
}
return data, err
}
// LoadFileStream streams an MPQ file from a source file path
func (am *AssetManager) LoadFileStream(filePath string) (d2interface.DataStream, error) {
return am.LoadAsset(filePath)
}
// LoadFile loads an entire file from a source file path as a []byte
func (am *AssetManager) LoadFile(filePath string) ([]byte, error) {
fileAsset, err := am.LoadAsset(filePath)
if err != nil {
return nil, err
}
data, err := fileAsset.Data()
if err != nil {
return nil, err
}
return data, err
}
// FileExists checks if a file exists on the underlying file system at the given file path.
func (am *AssetManager) FileExists(filePath string) (bool, error) {
if loadedAsset, err := am.loader.Load(filePath); err != nil || loadedAsset == nil {
return false, err
}
return true, nil
}
// LoadAnimation loads an Animation by its resource path and its palette path
func (am *AssetManager) LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
return am.LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone)
}
// LoadAnimationWithEffect loads an Animation by its resource path and its palette path with a given transparency value
func (am *AssetManager) LoadAnimationWithEffect(animationPath, palettePath string,
effect d2enum.DrawEffect) (d2interface.Animation, error) {
cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect)
if animation, found := am.animations.Retrieve(cachePath); found {
return animation.(d2interface.Animation).Clone(), nil
}
am.logger.Debug(fmt.Sprintf(fmtLoadAnimation, animationPath, palettePath, effect))
animAsset, err := am.LoadAsset(animationPath)
if err != nil {
return nil, err
}
palette, err := am.LoadPalette(palettePath)
if err != nil {
return nil, err
}
var animation d2interface.Animation
switch animAsset.Type() {
case types.AssetTypeDC6:
animation, err = am.loadDC6(animationPath, palette, effect)
if err != nil {
return nil, err
}
case types.AssetTypeDCC:
animation, err = am.loadDCC(animationPath, palette, effect)
if err != nil {
return nil, err
}
default:
return nil, fmt.Errorf("unknown Animation format for file: %s", animAsset.Path())
}
err = am.animations.Insert(cachePath, animation, defaultCacheEntryWeight)
return animation, err
}
// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
func (am *AssetManager) LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) {
am.logger.Debug(fmt.Sprintf(fmtLoadComposite, baseType, token, palettePath))
c := &Composite{
AssetManager: am,
baseType: baseType,
basePath: baseString(baseType),
token: token,
palettePath: palettePath,
}
c.SetDirection(0)
return c, nil
}
// LoadFont loads a font the resource files
func (am *AssetManager) LoadFont(tablePath, spritePath, palettePath string) (*Font, error) {
cachePath := fmt.Sprintf("%s;%s;%s", tablePath, spritePath, palettePath)
if cached, found := am.fonts.Retrieve(cachePath); found {
return cached.(*Font), nil
}
sheet, err := am.LoadAnimation(spritePath, palettePath)
if err != nil {
return nil, err
}
tableData, err := am.LoadFile(tablePath)
if err != nil {
return nil, err
}
if string(tableData[:5]) != "Woo!\x01" {
return nil, fmt.Errorf("invalid font table format: %s", tablePath)
}
am.logger.Debug(fmt.Sprintf(fmtLoadFont, tablePath, spritePath, palettePath))
font := &Font{
table: tableData,
sheet: sheet,
color: color.White,
}
err = am.fonts.Insert(cachePath, font, defaultCacheEntryWeight)
return font, err
}
// LoadPalette loads a palette from a given palette path
func (am *AssetManager) LoadPalette(palettePath string) (d2interface.Palette, error) {
if cached, found := am.palettes.Retrieve(palettePath); found {
return cached.(d2interface.Palette), nil
}
paletteAsset, err := am.LoadAsset(palettePath)
if err != nil {
return nil, err
}
if paletteAsset.Type() != types.AssetTypePalette {
return nil, fmt.Errorf("not an instance of a palette: %s", palettePath)
}
am.logger.Debug(fmt.Sprintf(fmtLoadPalette, palettePath))
data, err := am.LoadFile(palettePath)
if err != nil {
return nil, err
}
palette, err := d2dat.Load(data)
if err != nil {
return nil, err
}
err = am.palettes.Insert(palettePath, palette, defaultCacheEntryWeight)
return palette, err
}
// LoadStringTable loads a string table from the given path
func (am *AssetManager) LoadStringTable(tablePath string) (d2tbl.TextDictionary, error) {
data, err := am.LoadFile(tablePath)
if err != nil {
return nil, err
}
table := d2tbl.LoadTextDictionary(data)
if table == nil {
return nil, fmt.Errorf("table not found: %s", tablePath)
}
am.logger.Debug(fmt.Sprintf(fmtLoadStringTable, tablePath))
am.tables = append(am.tables, table)
return table, err
}
// TranslateString returns the translation of the given string. The string is retrieved from
// the loaded string tables.
func (am *AssetManager) TranslateString(key string) string {
for idx := range am.tables {
if value, found := am.tables[idx][key]; found {
return value
}
}
// Fix to allow v.setDescLabels("#123") to be bypassed for a patch in issue #360. Reenable later.
// log.Panicf("Could not find a string for the key '%s'", key)
return key
}
// LoadPaletteTransform loads a palette transform file
func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
if pl2, found := am.transforms.Retrieve(path); found {
return pl2.(*d2pl2.PL2), nil
}
data, err := am.LoadFile(path)
if err != nil {
return nil, err
}
pl2, err := d2pl2.Load(data)
if err != nil {
return nil, err
}
am.logger.Debug(fmt.Sprintf(fmtLoadTransform, path))
if err := am.transforms.Insert(path, pl2, 1); err != nil {
return nil, err
}
return pl2, nil
}
// LoadDataDictionary loads a txt data file
func (am *AssetManager) LoadDataDictionary(path string) (*d2txt.DataDictionary, error) {
// we purposefully do not cache data dictionaries because we are already
// caching the file data. The underlying csv.Reader does not implement io.Seeker,
// so after it has been iterated through, we cannot iterate through it again.
//
// The easy way around this is to not cache d2txt.DataDictionary objects, and just create
// a new instance from cached file data if/when we ever need to reload the data dict
data, err := am.LoadFile(path)
if err != nil {
return nil, err
}
am.logger.Debug(fmt.Sprintf(fmtLoadDict, path))
return d2txt.LoadDataDictionary(data), nil
}
// LoadRecords will load the records for the given path into the record manager.
// This is dependant on the record manager having bound a loader for the given path.
func (am *AssetManager) LoadRecords(path string) error {
dict, err := am.LoadDataDictionary(path)
if err != nil {
return err
}
err = am.Records.Load(path, dict)
if err != nil {
return err
}
return nil
}
// loadDC6 creates an Animation from d2dc6.DC6 and d2dat.DATPalette
func (am *AssetManager) loadDC6(path string,
palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
dc6Data, err := am.LoadFile(path)
if err != nil {
return nil, err
}
dc6, err := d2dc6.Load(dc6Data)
if err != nil {
return nil, err
}
animation, err := newDC6Animation(dc6, palette, effect)
return animation, err
}
// loadDCC creates an Animation from d2dcc.DCC and d2dat.DATPalette
func (am *AssetManager) loadDCC(path string,
palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
dccData, err := am.LoadFile(path)
if err != nil {
return nil, err
}
dcc, err := d2dcc.Load(dccData)
if err != nil {
return nil, err
}
animation, err := newDCCAnimation(dcc, palette, effect)
if err != nil {
return nil, err
}
return animation, nil
}
func (am *AssetManager) initAnimationData(path string) error {
animDataBytes, err := am.LoadFile(path)
if err != nil {
return err
}
am.logger.Debug(fmt.Sprintf(fmtLoadAnimData, path))
animData := d2data.LoadAnimationData(animDataBytes)
am.logger.Infof("Loaded %d animation data records", len(animData))
am.Records.Animation.Data = animData
return nil
}
// BindTerminalCommands binds the in-game terminal comands for the asset manager.
func (am *AssetManager) BindTerminalCommands(term d2interface.Terminal) error {
if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) {
if verbose {
term.OutputInfof("asset manager verbose logging enabled")
} else {
term.OutputInfof("asset manager verbose logging disabled")
}
am.palettes.SetVerbose(verbose)
am.fonts.SetVerbose(verbose)
am.transforms.SetVerbose(verbose)
am.animations.SetVerbose(verbose)
}); err != nil {
return err
}
if err := term.BindAction("assetstat", "display asset manager cache statistics", func() {
var cacheStatistics = func(c d2interface.Cache) float64 {
const percent = 100.0
return float64(c.GetWeight()) / float64(c.GetBudget()) * percent
}
term.OutputInfof("palette cache: %f", cacheStatistics(am.palettes))
term.OutputInfof("palette transform cache: %f", cacheStatistics(am.transforms))
term.OutputInfof("Animation cache: %f", cacheStatistics(am.animations))
term.OutputInfof("font cache: %f", cacheStatistics(am.fonts))
}); err != nil {
return err
}
if err := term.BindAction("assetclear", "clear asset manager cache", func() {
am.palettes.Clear()
am.transforms.Clear()
am.animations.Clear()
am.fonts.Clear()
}); err != nil {
return err
}
return nil
}