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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-11 02:10:43 +00:00
OpenDiablo2/d2core/d2stats/diablo2stats/stat_value.go
lord 9e61079e93
Stats refactor (#617)
* add interface for stats, d2 is an implementation

* fix incorrect comment, remove ennecessary int

* simplified description functions, remove duplicates

* moved default stringer functions

* fixed incorrect stat combine method

* change `Create` to `New` in method names

* d2stats + diablo2stats refactored again

- simplified `NewStat` provider function
- added initializer for stat values that sets the stringer functions, value types, and combination types for values when created
- removed redundant description functions
- added stat value combination types `sum` and `static`

`static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class

example:
	Stat A: `10% reanimate as: skeleton mage`
	Stat B: `8% reanimate as: skeleton archer`
	Stat C: `6% reanimate as: skeleton archer`

	A and B can not be combined
	B and C can be combined to `14% reanimate as: skeleton archer`
2020-07-23 22:12:48 -04:00

83 lines
2.0 KiB
Go

package diablo2stats
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
)
// static check that Diablo2StatValue implements StatValue
var _ d2stats.StatValue = &Diablo2StatValue{}
// Diablo2StatValue is a diablo 2 implementation of a stat value
type Diablo2StatValue struct {
number float64
stringerFn func(d2stats.StatValue) string
numberType d2stats.StatNumberType
combineType d2stats.ValueCombineType
}
// NumberType returns the stat value type
func (sv *Diablo2StatValue) NumberType() d2stats.StatNumberType {
return sv.numberType
}
// CombineType returns the stat value combination type
func (sv *Diablo2StatValue) CombineType() d2stats.ValueCombineType {
return sv.combineType
}
// Clone returns a deep copy of the stat value
func (sv Diablo2StatValue) Clone() d2stats.StatValue {
clone := &Diablo2StatValue{}
switch sv.numberType {
case d2stats.StatValueInt:
clone.SetInt(sv.Int())
case d2stats.StatValueFloat:
clone.SetFloat(sv.Float())
}
clone.stringerFn = sv.stringerFn
return clone
}
// Int returns the integer version of the stat value
func (sv *Diablo2StatValue) Int() int {
return int(sv.number)
}
// String returns a string version of the value
func (sv *Diablo2StatValue) String() string {
return sv.stringerFn(sv)
}
// Float returns a float64 version of the value
func (sv *Diablo2StatValue) Float() float64 {
return sv.number
}
// SetInt sets the stat value using an int
func (sv *Diablo2StatValue) SetInt(i int) d2stats.StatValue {
sv.number = float64(i)
return sv
}
// SetFloat sets the stat value using a float64
func (sv *Diablo2StatValue) SetFloat(f float64) d2stats.StatValue {
sv.number = f
return sv
}
// Stringer returns the string evaluation function
func (sv *Diablo2StatValue) Stringer() func(d2stats.StatValue) string {
return sv.stringerFn
}
// SetStringer sets the string evaluation function
func (sv *Diablo2StatValue) SetStringer(f func(d2stats.StatValue) string) d2stats.StatValue {
sv.stringerFn = f
return sv
}