mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-05 17:57:17 -05:00
9c2b1dccaf
* more lint fixes for the d2core/d2term * lint fixes for the escape_menu.go * fixed lint issues of credits screen * more lint fixes for the d2gamescreen * lint fixes for the main menu of d2game/d2gamescreen package * lint fixes for the main menu and map engine testing of d2game/d2gamescreen package * more lint fixes for the main menu of d2game/d2gamescreen package * lint fixes for the character select screen of d2game/d2gamescreen package
381 lines
11 KiB
Go
381 lines
11 KiB
Go
package d2gamescreen
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import (
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"fmt"
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"log"
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"os"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapgen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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)
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type regionSpec struct {
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regionType d2enum.RegionIdType
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startPresetIndex int
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endPresetIndex int
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extra []int
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}
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var regions = []regionSpec{
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// Act I
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{d2enum.RegionAct1Town, 1, 3, []int{}},
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{d2enum.RegionAct1Wilderness, 4, 52, []int{
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108,
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160, 161, 162, 163, 164,
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}},
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{d2enum.RegionAct1Cave, 53, 107, []int{}},
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{d2enum.RegionAct1Crypt, 109, 159, []int{}},
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{d2enum.RegionAct1Monestary, 165, 165, []int{}},
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{d2enum.RegionAct1Courtyard, 166, 166, []int{256}},
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{d2enum.RegionAct1Barracks, 167, 205, []int{}},
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{d2enum.RegionAct1Jail, 206, 255, []int{}},
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{d2enum.RegionAct1Cathedral, 257, 257, []int{}},
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{d2enum.RegionAct1Catacombs, 258, 299, []int{}},
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{d2enum.RegionAct1Tristram, 300, 300, []int{}},
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// Act II
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{d2enum.RegionAct2Town, 301, 301, []int{}},
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{d2enum.RegionAct2Sewer, 302, 352, []int{}},
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{d2enum.RegionAct2Harem, 353, 357, []int{}},
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{d2enum.RegionAct2Basement, 358, 361, []int{}},
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{d2enum.RegionAct2Desert, 362, 413, []int{}},
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{d2enum.RegionAct2Tomb, 414, 481, []int{}},
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{d2enum.RegionAct2Lair, 482, 509, []int{}},
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{d2enum.RegionAct2Arcane, 510, 528, []int{}},
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// Act III
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{d2enum.RegionAct3Town, 529, 529, []int{}},
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{d2enum.RegionAct3Jungle, 530, 604, []int{}},
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{d2enum.RegionAct3Kurast, 605, 658, []int{
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748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769,
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770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791,
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792, 793, 794, 795, 796,
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}},
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{d2enum.RegionAct3Spider, 659, 664, []int{}},
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{d2enum.RegionAct3Dungeon, 665, 704, []int{}},
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{d2enum.RegionAct3Sewer, 705, 747, []int{}},
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// Act IV
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{d2enum.RegionAct4Town, 797, 798, []int{}},
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{d2enum.RegionAct4Mesa, 799, 835, []int{}},
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{d2enum.RegionAct4Lava, 836, 862, []int{}},
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// Act V -- broken or wrong order
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{d2enum.RegonAct5Town, 863, 864, []int{}},
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{d2enum.RegionAct5Siege, 865, 879, []int{}},
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{d2enum.RegionAct5Barricade, 880, 1002, []int{}},
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{d2enum.RegionAct5IceCaves, 1003, 1041, []int{}},
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{d2enum.RegionAct5Temple, 1042, 1052, []int{}},
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{d2enum.RegionAct5Baal, 1059, 1090, []int{}},
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{d2enum.RegionAct5Lava, 1053, 1058, []int{}},
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}
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type MapEngineTest struct {
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gameState *d2player.PlayerState
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mapEngine *d2mapengine.MapEngine
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mapRenderer *d2maprenderer.MapRenderer
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terminal d2interface.Terminal
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//TODO: this is region specific properties, should be refactored for multi-region rendering
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currentRegion int
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levelPreset int
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fileIndex int
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regionSpec regionSpec
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filesCount int
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debugVisLevel int
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}
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// CreateMapEngineTest creates the Map Engine Test screen and returns a pointer to it
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func CreateMapEngineTest(currentRegion, levelPreset int, term d2interface.Terminal) *MapEngineTest {
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result := &MapEngineTest{
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currentRegion: currentRegion,
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levelPreset: levelPreset,
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fileIndex: 0,
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regionSpec: regionSpec{},
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filesCount: 0,
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terminal: term,
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}
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result.gameState = d2player.CreateTestGameState()
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return result
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}
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func (met *MapEngineTest) loadRegionByIndex(n int, levelPreset, fileIndex int) {
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log.Printf("Loaded region: Type(%d) LevelPreset(%d) FileIndex(%d)", n, levelPreset, fileIndex)
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d2maprenderer.InvalidateImageCache()
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for _, spec := range regions {
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if spec.regionType == d2enum.RegionIdType(n) {
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met.regionSpec = spec
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inExtra := false
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for _, e := range spec.extra {
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if e == levelPreset {
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inExtra = true
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break
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}
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}
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if !inExtra {
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if levelPreset < spec.startPresetIndex {
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levelPreset = spec.startPresetIndex
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}
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if levelPreset > spec.endPresetIndex {
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levelPreset = spec.endPresetIndex
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}
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}
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met.levelPreset = levelPreset
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}
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}
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if n == 0 {
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met.mapEngine.SetSeed(time.Now().UnixNano())
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d2mapgen.GenerateAct1Overworld(met.mapEngine)
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} else {
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met.mapEngine = d2mapengine.CreateMapEngine() // necessary for map name update
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met.mapEngine.SetSeed(time.Now().UnixNano())
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met.mapEngine.GenerateMap(d2enum.RegionIdType(n), levelPreset, fileIndex, true)
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met.mapEngine.RegenerateWalkPaths()
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}
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met.mapRenderer.SetMapEngine(met.mapEngine)
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met.mapRenderer.MoveCameraTo(met.mapRenderer.WorldToOrtho(met.mapEngine.GetCenterPosition()))
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}
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// OnLoad loads the resources for the Map Engine Test screen
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func (met *MapEngineTest) OnLoad(loading d2screen.LoadingState) {
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if err := d2input.BindHandler(met); err != nil {
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fmt.Printf("could not add MapEngineTest as event handler")
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}
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loading.Progress(0.2)
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met.mapEngine = d2mapengine.CreateMapEngine()
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loading.Progress(0.5)
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met.mapRenderer = d2maprenderer.CreateMapRenderer(met.mapEngine, met.terminal)
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loading.Progress(0.7)
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met.loadRegionByIndex(met.currentRegion, met.levelPreset, met.fileIndex)
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}
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// OnUnload releases the resources for the Map Engine Test screen
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func (met *MapEngineTest) OnUnload() error {
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if err := d2input.UnbindHandler(met); err != nil {
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return err
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}
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return nil
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}
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// Render renders the Map Engine Test screen
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func (met *MapEngineTest) Render(screen d2interface.Surface) error {
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met.mapRenderer.Render(screen)
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//
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//levelFilesToPick := make([]string, 0)
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//fileIndex := met.fileIndex
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//levelPreset := curRegion.LevelPreset()
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//regionPath := curRegion.RegionPath()
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//for n, fileRecord := range levelPreset.Files {
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// if len(fileRecord) == 0 || fileRecord == "" || fileRecord == "0" {
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// continue
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// }
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// levelFilesToPick = append(levelFilesToPick, fileRecord)
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// if fileRecord == regionPath {
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// fileIndex = n
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// }
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//}
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//if met.fileIndex == -1 {
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// met.fileIndex = fileIndex
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//}
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//met.filesCount = len(levelFilesToPick)
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//
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//
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//regionWidth, regionHeight := curRegion.GetTileSize()
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//if tileX >= 0 && tileY >= 0 && tileX < regionWidth && tileY < regionHeight {
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// tile := curRegion.Tile(tileX, tileY)
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// screen.PushTranslation(5, 5)
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// screen.DrawText("%d, %d (Tile %d.%d, %d.%d)", screenX, screenY, tileX, subtileX, tileY, subtileY)
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// screen.PushTranslation(0, 16)
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// screen.DrawText("Map: " + curRegion.LevelType().Name)
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// screen.PushTranslation(0, 16)
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// screen.DrawText("%v: %v/%v [%v, %v]", regionPath, fileIndex+1, met.filesCount, met.currentRegion, met.levelPreset)
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// screen.PushTranslation(0, 16)
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// screen.DrawText("N - next region, P - previous region")
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// screen.PushTranslation(0, 16)
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// screen.DrawText("Shift+N - next preset, Shift+P - previous preset")
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// screen.PushTranslation(0, 16)
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// screen.DrawText("Ctrl+N - next file, Ctrl+P - previous file")
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// screen.PushTranslation(0, 16)
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// popN := 7
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// if len(tile.Floors) > 0 {
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// screen.PushTranslation(0, 16)
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// screen.DrawText("Floors:")
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// screen.PushTranslation(16, 0)
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// for idx, floor := range tile.Floors {
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// popN++
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// screen.PushTranslation(0, 16)
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// tileData := curRegion.TileData(int32(floor.Style), int32(floor.Sequence), d2enum.Floor)
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// tileSubAttrs := d2dt1.SubTileFlags{}
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// if tileData != nil {
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// tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
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// }
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// screen.DrawText("Floor %v: [ANI:%t] %s", idx, floor.Animated, tileSubAttrs.DebugString())
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//
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// }
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// screen.PushTranslation(-16, 0)
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// popN += 3
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// }
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// if len(tile.Walls) > 0 {
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// screen.PushTranslation(0, 16)
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// screen.DrawText("Walls:")
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// screen.PushTranslation(16, 0)
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// for idx, wall := range tile.Walls {
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// popN++
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// screen.PushTranslation(0, 16)
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// tileData := curRegion.TileData(int32(wall.Style), int32(wall.Sequence), d2enum.Floor)
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// tileSubAttrs := d2dt1.SubTileFlags{}
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// if tileData != nil {
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// tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
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// }
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// screen.DrawText("Wall %v: [HID:%t] %s", idx, wall.Hidden, tileSubAttrs.DebugString())
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//
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// }
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// screen.PushTranslation(-16, 0)
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// popN += 3
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// }
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// if len(tile.Walls) > 0 {
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// screen.PushTranslation(0, 16)
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// screen.DrawText("Shadows:")
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// screen.PushTranslation(16, 0)
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// for idx, shadow := range tile.Shadows {
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// popN++
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// screen.PushTranslation(0, 16)
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// tileData := curRegion.TileData(int32(shadow.Style), int32(shadow.Sequence), d2enum.Floor)
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// tileSubAttrs := d2dt1.SubTileFlags{}
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// if tileData != nil {
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// tileSubAttrs = *tileData.GetSubTileFlags(subtileX, subtileY)
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// }
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// screen.DrawText("Wall %v: [HID:%t] %s", idx, shadow.Hidden, tileSubAttrs.DebugString())
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//
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// }
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// screen.PushTranslation(-16, 0)
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// popN += 3
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// }
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// screen.PopN(popN)
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//}
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return nil
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}
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// Advance runs the update logic on the Map Engine Test screen
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func (met *MapEngineTest) Advance(tickTime float64) error {
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met.mapEngine.Advance(tickTime)
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met.mapRenderer.Advance(tickTime)
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return nil
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}
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// OnKeyRepeat is called to handle repeated key presses
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func (met *MapEngineTest) OnKeyRepeat(event d2input.KeyEvent) bool {
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var moveSpeed float64 = 8
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if event.KeyMod == d2input.KeyModShift {
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moveSpeed *= 2
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}
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if event.Key == d2input.KeyDown {
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met.mapRenderer.MoveCameraBy(0, moveSpeed)
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return true
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}
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if event.Key == d2input.KeyUp {
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met.mapRenderer.MoveCameraBy(0, -moveSpeed)
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return true
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}
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if event.Key == d2input.KeyRight {
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met.mapRenderer.MoveCameraBy(moveSpeed, 0)
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return true
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}
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if event.Key == d2input.KeyLeft {
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met.mapRenderer.MoveCameraBy(-moveSpeed, 0)
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return true
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}
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return false
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}
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// OnKeyDown defines the actions of the Map Engine Test screen when a key is pressed
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func (met *MapEngineTest) OnKeyDown(event d2input.KeyEvent) bool {
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if event.Key == d2input.KeyEscape {
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os.Exit(0)
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return true
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}
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if event.Key == d2input.KeyN {
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switch event.KeyMod {
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case d2input.KeyModControl:
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met.fileIndex++
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d2screen.SetNextScreen(met)
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case d2input.KeyModShift:
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met.levelPreset = increment(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
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d2screen.SetNextScreen(met)
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default:
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met.currentRegion = increment(met.currentRegion, 0, len(regions))
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d2screen.SetNextScreen(met)
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}
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return true
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}
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if event.Key == d2input.KeyP {
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switch event.KeyMod {
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case d2input.KeyModControl:
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met.fileIndex--
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d2screen.SetNextScreen(met)
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case d2input.KeyModShift:
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met.levelPreset = decrement(met.levelPreset, met.regionSpec.startPresetIndex, met.regionSpec.endPresetIndex)
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d2screen.SetNextScreen(met)
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default:
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met.currentRegion = decrement(met.currentRegion, 0, len(regions))
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d2screen.SetNextScreen(met)
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}
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return true
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}
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return false
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}
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func increment(v, min, max int) int {
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v++
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if v > max {
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return min
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}
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return v
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}
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func decrement(v, min, max int) int {
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v--
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if v < min {
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return max
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}
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return v
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}
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