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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-28 10:05:23 +00:00
OpenDiablo2/d2game/d2player
juander 622bc832d3 d2player/skilltree: Move every element to widgets
the uiManager now handles every element of the ui, so we don't need to
render elements manually in game_controls. Now we can also use
widget_groups to simplify handling the opening/closing of the panel.
2020-11-09 18:26:34 +01:00
..
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
equipment_slot.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
escape_menu.go Removing TODO comments, making issues for them (#807) 2020-10-25 10:21:14 -04:00
game_controls.go d2player/skilltree: Move every element to widgets 2020-11-09 18:26:34 +01:00
help_overlay.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
hero_stats_panel.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
hud.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
input_callback_listener.go fixed all golint type lint errors (#780) 2020-10-21 23:41:21 -07:00
inventory_grid.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
inventory.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
key_map.go Feat(KeyMapping): Adds a configurable keymap to GameControls, resolves #793 (#893) 2020-11-01 19:43:23 -08:00
mini_panel.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
skill_row.go removed all 'gocritic' lint errors (#835) 2020-10-25 17:03:23 -07:00
skill_select_menu.go Various lint error fixes and suppressions (#846) 2020-10-26 02:04:50 -07:00
skill_select_panel.go d2ui/sprite: Refactor Render() to RenderNoError() 2020-11-09 18:26:32 +01:00
skillicon.go d2player/skilltree: Move every element to widgets 2020-11-09 18:26:34 +01:00
skilltree.go d2player/skilltree: Move every element to widgets 2020-11-09 18:26:34 +01:00