mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 01:17:10 -05:00
606fc028ac
This reverts commit f2a55312e4
.
Since we removed the return of errors from the Render() method, we no
longer require the RenderNoError() method.
493 lines
14 KiB
Go
493 lines
14 KiB
Go
package d2ui
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import (
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"image"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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)
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// ButtonType defines the type of button
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type ButtonType int
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// ButtonType constants
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const (
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ButtonTypeWide ButtonType = 1
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ButtonTypeMedium ButtonType = 2
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ButtonTypeNarrow ButtonType = 3
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ButtonTypeCancel ButtonType = 4
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ButtonTypeTall ButtonType = 5
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ButtonTypeShort ButtonType = 6
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ButtonTypeOkCancel ButtonType = 7
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// Game UI
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ButtonTypeSkill ButtonType = 7
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ButtonTypeRun ButtonType = 8
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ButtonTypeMenu ButtonType = 9
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ButtonTypeGoldCoin ButtonType = 10
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ButtonTypeClose ButtonType = 11
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ButtonTypeSecondaryInvHand ButtonType = 12
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ButtonTypeMinipanelCharacter ButtonType = 13
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ButtonTypeMinipanelInventory ButtonType = 14
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ButtonTypeMinipanelSkill ButtonType = 15
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ButtonTypeMinipanelAutomap ButtonType = 16
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ButtonTypeMinipanelMessage ButtonType = 17
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ButtonTypeMinipanelQuest ButtonType = 18
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ButtonTypeMinipanelMen ButtonType = 19
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ButtonTypeSquareClose ButtonType = 20
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ButtonTypeSkillTreeTab ButtonType = 21
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ButtonNoFixedWidth int = -1
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ButtonNoFixedHeight int = -1
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)
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const (
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buttonStatePressed = iota + 1
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buttonStateToggled
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buttonStatePressedToggled
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)
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const (
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closeButtonBaseFrame = 10 // base frame offset of the "close" button dc6
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)
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const (
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greyAlpha100 = 0x646464ff
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lightGreyAlpha75 = 0x808080c3
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whiteAlpha100 = 0xffffffff
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)
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// ButtonLayout defines the type of buttons
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type ButtonLayout struct {
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ResourceName string
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PaletteName string
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FontPath string
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ClickableRect *image.Rectangle
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XSegments int
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YSegments int
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BaseFrame int
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DisabledFrame int
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TextOffset int
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FixedWidth int
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FixedHeight int
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LabelColor uint32
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Toggleable bool
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AllowFrameChange bool
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HasImage bool
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}
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const (
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buttonWideSegmentsX = 2
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buttonWideSegmentsY = 1
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buttonWideDisabledFrame = -1
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buttonWideTextOffset = 1
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buttonShortSegmentsX = 1
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buttonShortSegmentsY = 1
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buttonShortDisabledFrame = -1
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buttonShortTextOffset = -1
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buttonMediumSegmentsX = 1
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buttonMediumSegmentsY = 1
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buttonTallSegmentsX = 1
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buttonTallSegmentsY = 1
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buttonTallTextOffset = 5
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buttonOkCancelSegmentsX = 1
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buttonOkCancelSegmentsY = 1
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buttonOkCancelDisabledFrame = -1
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buttonBuySellSegmentsX = 1
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buttonBuySellSegmentsY = 1
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buttonBuySellDisabledFrame = 1
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buttonSkillTreeTabXSegments = 1
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buttonSkillTreeTabYSegments = 1
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buttonSkillTreeTabDisabledFrame = 7
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buttonSkillTreeTabBaseFrame = 7
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buttonSkillTreeTabFixedWidth = 93
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buttonSkillTreeTabFixedHeight = 107
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buttonRunSegmentsX = 1
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buttonRunSegmentsY = 1
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buttonRunDisabledFrame = -1
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pressedButtonOffset = 2
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)
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// nolint:funlen // cant reduce
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func getButtonLayouts() map[ButtonType]ButtonLayout {
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return map[ButtonType]ButtonLayout{
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ButtonTypeWide: {
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XSegments: buttonWideSegmentsX,
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YSegments: buttonWideSegmentsY,
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DisabledFrame: buttonWideDisabledFrame,
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TextOffset: buttonWideTextOffset,
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ResourceName: d2resource.WideButtonBlank,
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PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontExocet10,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeShort: {
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XSegments: buttonShortSegmentsX,
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YSegments: buttonShortSegmentsY,
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DisabledFrame: buttonShortDisabledFrame,
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TextOffset: buttonShortTextOffset,
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ResourceName: d2resource.ShortButtonBlank,
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PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontRediculous,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeMedium: {
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XSegments: buttonMediumSegmentsX,
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YSegments: buttonMediumSegmentsY,
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ResourceName: d2resource.MediumButtonBlank,
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PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontExocet10,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeTall: {
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XSegments: buttonTallSegmentsX,
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YSegments: buttonTallSegmentsY,
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TextOffset: buttonTallTextOffset,
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ResourceName: d2resource.TallButtonBlank,
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PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontExocet10,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeOkCancel: {
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XSegments: buttonOkCancelSegmentsX,
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YSegments: buttonOkCancelSegmentsY,
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DisabledFrame: buttonOkCancelDisabledFrame,
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ResourceName: d2resource.CancelButton,
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PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontRediculous,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeRun: {
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XSegments: buttonRunSegmentsX,
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YSegments: buttonRunSegmentsY,
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DisabledFrame: buttonRunDisabledFrame,
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ResourceName: d2resource.RunButton,
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PaletteName: d2resource.PaletteSky,
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Toggleable: true,
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FontPath: d2resource.FontRediculous,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeSquareClose: {
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XSegments: buttonBuySellSegmentsX,
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YSegments: buttonBuySellSegmentsY,
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DisabledFrame: buttonBuySellDisabledFrame,
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ResourceName: d2resource.BuySellButton,
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PaletteName: d2resource.PaletteUnits,
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Toggleable: true,
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FontPath: d2resource.Font30,
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AllowFrameChange: true,
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BaseFrame: closeButtonBaseFrame,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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LabelColor: greyAlpha100,
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},
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ButtonTypeSkillTreeTab: {
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XSegments: buttonSkillTreeTabXSegments,
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YSegments: buttonSkillTreeTabYSegments,
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DisabledFrame: buttonSkillTreeTabDisabledFrame,
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BaseFrame: buttonSkillTreeTabBaseFrame,
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ResourceName: d2resource.SkillsPanelAmazon,
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PaletteName: d2resource.PaletteSky,
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Toggleable: false,
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FontPath: d2resource.Font16,
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AllowFrameChange: false,
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HasImage: false,
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FixedWidth: buttonSkillTreeTabFixedWidth,
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FixedHeight: buttonSkillTreeTabFixedHeight,
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LabelColor: whiteAlpha100,
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},
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}
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}
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var _ Widget = &Button{} // static check to ensure button implements widget
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// Button defines a standard wide UI button
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type Button struct {
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*BaseWidget
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buttonLayout ButtonLayout
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normalSurface d2interface.Surface
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pressedSurface d2interface.Surface
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toggledSurface d2interface.Surface
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pressedToggledSurface d2interface.Surface
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disabledSurface d2interface.Surface
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onClick func()
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enabled bool
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pressed bool
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toggled bool
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}
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// NewButton creates an instance of Button
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func (ui *UIManager) NewButton(buttonType ButtonType, text string) *Button {
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base := NewBaseWidget(ui)
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base.SetVisible(true)
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btn := &Button{
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BaseWidget: base,
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enabled: true,
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pressed: false,
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}
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buttonLayout := getButtonLayouts()[buttonType]
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btn.buttonLayout = buttonLayout
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lbl := ui.NewLabel(buttonLayout.FontPath, d2resource.PaletteUnits)
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lbl.SetText(text)
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lbl.Color[0] = d2util.Color(buttonLayout.LabelColor)
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lbl.Alignment = d2gui.HorizontalAlignCenter
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buttonSprite, err := ui.NewSprite(buttonLayout.ResourceName, buttonLayout.PaletteName)
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if err != nil {
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log.Print(err)
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return nil
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}
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if buttonLayout.FixedWidth > 0 {
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btn.width = buttonLayout.FixedWidth
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} else {
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for i := 0; i < buttonLayout.XSegments; i++ {
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w, _, frameSizeErr := buttonSprite.GetFrameSize(i)
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if frameSizeErr != nil {
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log.Print(frameSizeErr)
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return nil
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}
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btn.width += w
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}
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}
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if buttonLayout.FixedHeight > 0 {
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btn.height = buttonLayout.FixedHeight
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} else {
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for i := 0; i < buttonLayout.YSegments; i++ {
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_, h, frameSizeErr := buttonSprite.GetFrameSize(i * buttonLayout.YSegments)
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if frameSizeErr != nil {
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log.Print(frameSizeErr)
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return nil
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}
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btn.height += h
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}
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}
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btn.normalSurface = ui.renderer.NewSurface(btn.width, btn.height)
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buttonSprite.SetPosition(0, 0)
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buttonSprite.SetEffect(d2enum.DrawEffectModulate)
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ui.addWidget(btn) // important that this comes before prerenderStates!
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btn.prerenderStates(buttonSprite, &buttonLayout, lbl)
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return btn
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}
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type buttonStateDescriptor struct {
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baseFrame int
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offsetX, offsetY int
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prerenderdestination *d2interface.Surface
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fmtErr string
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}
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func (v *Button) prerenderStates(btnSprite *Sprite, btnLayout *ButtonLayout, label *Label) {
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numButtonStates := btnSprite.GetFrameCount() / (btnLayout.XSegments * btnLayout.YSegments)
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// buttons always have a base image
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if v.buttonLayout.HasImage {
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btnSprite.RenderSegmented(v.normalSurface, btnLayout.XSegments,
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btnLayout.YSegments, btnLayout.BaseFrame)
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}
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_, labelHeight := label.GetSize()
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textY := half(v.height - labelHeight)
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xOffset := half(v.width)
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label.SetPosition(xOffset, textY)
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label.Render(v.normalSurface)
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if !btnLayout.HasImage || !btnLayout.AllowFrameChange {
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return
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}
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xSeg, ySeg, baseFrame := btnLayout.XSegments, btnLayout.YSegments, btnLayout.BaseFrame
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buttonStateConfigs := make([]*buttonStateDescriptor, 0)
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// pressed button
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if numButtonStates > buttonStatePressed {
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state := &buttonStateDescriptor{
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baseFrame + buttonStatePressed,
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xOffset - pressedButtonOffset, textY + pressedButtonOffset,
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&v.pressedSurface,
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"failed to render button pressedSurface, err: %v\n",
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}
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buttonStateConfigs = append(buttonStateConfigs, state)
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}
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// toggle button
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if numButtonStates > buttonStateToggled {
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buttonStateConfigs = append(buttonStateConfigs, &buttonStateDescriptor{
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baseFrame + buttonStateToggled,
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xOffset, textY,
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&v.toggledSurface,
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"failed to render button toggledSurface, err: %v\n",
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})
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}
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// pressed+toggled
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if numButtonStates > buttonStatePressedToggled {
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buttonStateConfigs = append(buttonStateConfigs, &buttonStateDescriptor{
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baseFrame + buttonStatePressedToggled,
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xOffset, textY,
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&v.pressedToggledSurface,
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"failed to render button pressedToggledSurface, err: %v\n",
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})
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}
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// disabled button
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if btnLayout.DisabledFrame != -1 {
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disabledState := &buttonStateDescriptor{
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btnLayout.DisabledFrame,
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xOffset, textY,
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&v.disabledSurface,
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"failed to render button disabledSurface, err: %v\n",
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}
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buttonStateConfigs = append(buttonStateConfigs, disabledState)
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}
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for stateIdx, w, h := 0, v.width, v.height; stateIdx < len(buttonStateConfigs); stateIdx++ {
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state := buttonStateConfigs[stateIdx]
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if stateIdx > 1 && btnLayout.ResourceName == d2resource.BuySellButton {
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// Without returning early, the button UI gets all subsequent (unrelated) frames
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// stacked on top. Only 2 frames from this sprite are applicable to the button
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// in question. The presentation is incorrect without this hack!
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continue
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}
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surface := v.manager.renderer.NewSurface(w, h)
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*state.prerenderdestination = surface
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btnSprite.RenderSegmented(*state.prerenderdestination, xSeg, ySeg, state.baseFrame)
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label.SetPosition(state.offsetX, state.offsetY)
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label.Render(*state.prerenderdestination)
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}
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}
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// OnActivated defines the callback handler for the activate event
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func (v *Button) OnActivated(callback func()) {
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v.onClick = callback
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}
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// Activate calls the on activated callback handler, if any
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func (v *Button) Activate() {
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if v.onClick == nil {
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return
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}
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v.onClick()
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}
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// Render renders the button
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func (v *Button) Render(target d2interface.Surface) {
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target.PushFilter(d2enum.FilterNearest)
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defer target.Pop()
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target.PushTranslation(v.x, v.y)
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defer target.Pop()
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switch {
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case !v.enabled:
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target.PushColor(d2util.Color(lightGreyAlpha75))
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defer target.Pop()
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target.Render(v.disabledSurface)
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case v.toggled && v.pressed:
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target.Render(v.pressedToggledSurface)
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case v.pressed:
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if v.buttonLayout.AllowFrameChange {
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target.Render(v.pressedSurface)
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} else {
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target.Render(v.normalSurface)
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}
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case v.toggled:
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target.Render(v.toggledSurface)
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default:
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target.Render(v.normalSurface)
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}
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}
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// Toggle negates the toggled state of the button
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func (v *Button) Toggle() {
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v.toggled = !v.toggled
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}
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// Advance advances the button state
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func (v *Button) Advance(_ float64) error {
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return nil
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}
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// GetEnabled returns the enabled state
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func (v *Button) GetEnabled() bool {
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return v.enabled
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}
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// SetEnabled sets the enabled state
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func (v *Button) SetEnabled(enabled bool) {
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v.enabled = enabled
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}
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// GetPressed returns the pressed state of the button
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func (v *Button) GetPressed() bool {
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return v.pressed
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}
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// SetPressed sets the pressed state of the button
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func (v *Button) SetPressed(pressed bool) {
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v.pressed = pressed
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}
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func half(n int) int {
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return n / 2
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}
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